It seems there's a lot known about the production stages of BH1 and BH2, as well as a lot of releases to the public, but what about BH3? I've done a little googling on this and couldn't really find anything. Are there no known alpha or beta builds of this game? What about things like demo hacks? Unused backgrounds? It seems like all the action is on the first two games and not the third, were Capcom doing a better job at keeping things under wraps?
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So what about Biohazard 3?
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There's really not a lot known. There's a couple demos that are available that have some beta/unused stuff on it. There's also apparently a game show build out there, but I don't think it's surfaced in the wild. It doesn't get a lot of focus because there just isn't enough information about it to get worked up about.sigpic
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Originally posted by Alzaire View PostThere's really not a lot known. There's a couple demos that are available that have some beta/unused stuff on it. There's also apparently a game show build out there, but I don't think it's surfaced in the wild. It doesn't get a lot of focus because there just isn't enough information about it to get worked up about.
I did read somewhere that BH3 uses some unused stuff from BH2, is this true?
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Thing is, as KylieDog said, the dev team had everything pretty much planned from the start and didn't change it too much during the development. There are though some beta things in retail and at least one sampler disc, that I know of. Also, there are some distinctive builds out there: the E3 build, the TGS build (this one is highly unlikely to be in some collector's hands though) and one in between the two from around late July beginning of August in which you can equip any weapons from one slot in the inventory (something similar to how you do it on BH2 beta2) and has the chain puzzle among other things.
As a curious thing, some backgrounds from the PC version are slightly different compared to the other versions of the game. One can say they were revised for that particular release, don't know why though.
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Originally posted by Ridley W. Hayes View PostAs a curious thing, some backgrounds from the PC version are slightly different compared to the other versions of the game. One can say they were revised for that particular release, don't know why though.
I've never bothered to play the PC version, can you give some examples on differences in backgrounds?
@geluda:
Try these links:
Making of Biohazard 3 Last Escape
Game Script Part 1
Game Script Part 2
Game Script Part 3
Characters
And this one:
http://survivhor.biohazardfrance.net/RE3/
And here's the footage from the Japanese video sample:
http://sector.ynet.sk/rimmer/resicol...%29/index.html
Some pre-release gameplay footage:
Video 1
Video 2
Developer interviews:
Questions & Answers
Dreamcast Port - Staff Interview
Then there are also the Trial Editions to explore:
YouTube video:
A scene select (from the TGS build, I guess) is still included:
Alternate warning screen:
And a bloody variant of the UBCS logo which looks quite cool:
Edit:
Apparently not unused. I've never seen that one in my copy of the game tough...
Also Tofu from RE2 is playable using the character modifier code:
I even managed to create a Biohazard 1.9 savefile on my memorycard:
Biohazard 1.9 was the working title for this game before they (Capcom) settled on Last Escape/Nemesis...
Off-Topic (Or maybe not):
Did you guys know that the final US release is the only version of the game in which Dario (that bloke in the Warehouse) says "Just get away from me!" in a very sharp voice when you examine the storage he locks himself in at the beginning of the game?
He does not say that in any other version, not even the final PAL release! (I'm talking about the PSX versions here, those are the only ones I have played)Last edited by Upaluppa; 04-16-2011, 09:18 AM.
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Originally posted by Upaluppa View PostInteresting!
I've never bothered to play the PC version, can you give some examples on differences in backgrounds?
PSX:
PC:
The dreamcast and gamecube versions are also using the higher quality BGs of the pc version as far as I can rememberLast edited by TheMortician; 04-15-2011, 02:15 PM.
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What's pretty interesting about this is that it can be unlocked allowing anyone to fully play this version (eg, the code is leftover, in all builds).
A few years ago, an AR-master who goes by the alias of Jay007 unlocked this playable version in the GameCube version of BH/RE 3. I'm pretty sure the same can be done for the PSone and DreamCast versions, as well.
I don't have the AR code, as it was made for PAL versions, but very interesting, to say the least. Try searching BioFlames... it's there in the forums, somewhere.Last edited by MeganGrass; 04-15-2011, 02:48 PM.I'm a blackstar.
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Well, I was referring to different mostly on stuff here and there rather than quality-wise.
I don't know if the backgrounds from the PC version comes from a not-final pack of backgrounds or they were improved and some things were added and/or removed from them. But the differences are minimal and very few. You can even see a little difference in the pics you posted. On the PC version, the top part of the driver area has a very low light focus than the psx version.
The DreamCast and GameCube versions doesn't have as much quality as the PC version though. I'm not a bit by bit quality expert anyway, but it's something one can see by comparing them side to side.
@ Upa: I think the U.B.C.S. bloody logo is indeed used on the final game. The TGS picture is only present on the v1.0 version of the disc and some ports (I haven't gotten around to check every port) and was removed from the v1.1 one. And no, I didn't know that he didn't say that in the other versions!
@ Mark: I didn't know you could activate that thing. Though it doesn't surprises me given that the TGS version was previewed like 4-5 days before the actual japanese release, so I don't think they're that different really. Is there a way to check if the code for thing was also erased from the v1.1 disc given that the image was removed?Last edited by Ridley W. Hayes; 04-15-2011, 02:57 PM.
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@Ridley - I didn't know there was a version 1.1 of the game?
If memory serves me well, the code that Jay007 created didn't load that selection screen, but still, you could select either of the four "trial" scenarios at the normal title screen.
He went on to mention that after selecting one of the four, once in game, the character was given a preset item list. There may have even been a timer, I can't remember...
So... if the GameCube version was ported from the V.1.1, which could make sense given that the scenario select screen doesn't load, it's possible that the code within the executable still exists.
Who knows?! Maybe someone should check it out...I'm a blackstar.
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Well, there are two versions of the retail game, that I know of, but they're not any different when you're playing. I think they were just reprints that were labeled wrong. The version known as v1.0 doesn't have some of that images and the v1.1 does have them. Oddly enough, every other port at that time for the psx that I've bother to check does have them. So it doesn't sound logical to me that they printed the version without them to then re-print it to add them and port it for every other country.
I'm assuming the people that found out that there were two versions of the game just slapped v1.0 to the first they got while the labeling should've been the other way around. It's kinda confusing to explain. The TGS demo used the 'Select a Scene' image and after you made your selection another image would appear explaining what items were gunpowder, ammo and herbs. The same one that appears on the japanese version if you play it on Heavy Mode -I think-. That images are labeled as TGS-something on the mislabeled v1.1 disc while on the v1.0 they're gone.
Every other port of the game must have been made from the same data that the second printing of the psx disc, 'cause they're gone from the PC version.
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Stage Select Code...
Originally posted by MarkGrass View PostWho knows?! Maybe someone should check it out...
Resident Evil 3 Nemesis US
MAIN MENU MODIFIERS
Logo without Menu
80197508 0000
Menu appears slowly
80197508 0001
Menu appears fast
80197508 0002
Logo with Menu
80197508 0003
Start strange game
80197508 0004
Invisible Menu 1
80197508 0005
Invisible Menu 2
80197508 0006
Invisible Menu 3
80197508 0007
Load Game Menu
80197508 0008
Preview Demo
80197509 0001
Load Game Menu 2
80197509 0002
Can't Select Anything
80197509 0003
New Game = Options & Load Game = Intro Movie
80197509 0004
Options Menu
80197509 0005
Intro Movie
80197509 0006
Gun Shop Menu
80197509 0007
Can't Select Anything 2
80197509 0008
Menu appears normal
80197509 0009
Demo Starts
80197509 000A
Mercenaries Menu
80197509 000B
Blurred Menu
80197630 0004
Normal Menu
80197630 0005
Flickering Menu
80197630 0006
Biohazard 3 Last Escape
MAIN MENU MODIFIERS 1
Logo without Menu
80196A58 0000
Menu appears slowly
80196A58 0001
Menu appears fast
80196A58 0002
Logo with Menu
80196A58 0003
Start strange game
80196A58 0004
Invisible Menu 1
80196A58 0005
Invisible Menu 2
80196A58 0006
Invisible Menu 3
80196A58 0007
Load Game Menu
80196A58 0008
Invisible Menu 4
80196A58 0009
Invisible Menu 5
80196A58 000A
Options Menu
80196A58 000B
Dino Crisis Movie
80196A58 000C
Gun Shop Menu
80196A58 000D
Nothing 1
80196A58 000E
Reload Main Menu
80196A58 000F
Preview Demo
80196A58 0010
Nothing 2
80196A58 0011
MAIN MENU MODIFIERS 2
Preview Demo
80196A59 0001
Load Game Menu 2
80196A59 0002
Can't Select Anything
80196A59 0003
New Game = Options & Load Game = Intro Movie
80196A59 0004
Options Menu
80196A59 0005
Intro Movie
80196A59 0006
Gun Shop Menu
80196A59 0007
Can't Select Anything 2
80196A59 0008
Menu appears normal
80196A59 0009
Demo Starts
80196A59 000A
Mercenaries Menu
80196A59 000B
It should be somewhere among these codes...
I hacked them long ago, so no clue which one it was...
Edit:
And here are the same codes for the US Trial Edition:
Resident Evil 3 Nemesis Trial Edition US
MAIN MENU MODIFIERS 1
Logo without Menu
801968C0 0000
Menu appears slowly
801968C0 0001
Menu appears fast
801968C0 0002
Logo with Menu
801968C0 0003
Start strange game
801968C0 0004
Invisible Menu 1
801968C0 0005
Invisible Menu 2
801968C0 0006
Invisible Menu 3
801968C0 0007
Load Game Menu
801968C0 0008
Invisible Menu 4
801968C0 0009
Invisible Menu 5
801968C0 000A
Options Menu
801968C0 000B
Intro Movie
801968C0 000C
Gun Shop Menu
801968C0 000D
Nothing 1
801968C0 000E
Reload Main Menu
801968C0 000F
Preview Demo
801968C0 0010
Nothing 2
801968C0 0011
MAIN MENU MODIFIERS 2
Preview Demo
801968C1 0001
Load Game Menu 2
801968C1 0002
Can't Select Anything
801968C1 0003
New Game = Options & Load Game = Intro Movie
801968C1 0004
Options Menu
801968C1 0005
Intro Movie
801968C1 0006
Gun Shop Menu
801968C1 0007
Can't Select Anything 2
801968C1 0008
Menu appears normal
801968C1 0009
Demo Starts
801968C1 000A
Mercenaries Menu
801968C1 000B
MAIN MENU MODIFIERS 3
Full Game Mode
801968C2 0000
Trial Edition Game Mode
801968C2 0005
You can use these to access the Load Data menu in the US Trial Edition like I did in that video!Last edited by Upaluppa; 04-16-2011, 01:08 PM.
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Once upon a time I believe I owned a early version of BH3, the disc was pirated and I think i've thrown it out thinking it was no different to the retail version as at the time I only had a modchip that played ntsc backups in colour via scart cable so I ended up buying the pal re3, the intro was different as described above. The guy who sold it me owned a pizza shop in patrington and even edited the playstation license screen to say buy more pizzas
I'm a bit dubious sharing that modified bh3 image I mentioned before in the modding forum as it circumvents the anti-modchip protection.If he had a brain, he'd be dangerous.
sigpic
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Originally posted by kevstah2004 View PostOnce upon a time I believe I owned a early version of BH3, the disc was pirated and I think i've thrown it out thinking it was no different to the retail version as at the time I only had a modchip that played ntsc backups in colour via scart cable so I ended up buying the pal re3, the intro was different as described above. The guy who sold it me owned a pizza shop in patrington and even edited the playstation license screen to say buy more pizzas
I'm a bit dubious sharing that modified bh3 image I mentioned before in the modding forum as it circumvents the anti-modchip protection.
Dates of the main executables are identical, I doubt this really is a pre-release with any code differences at all:
But I have never heard of a JP pre-release floating around.
If you still have that disc you owe it to share pics of the intro screen with us, at the very least!
Lol, I wish our local pizza guy would sell pre-releases with funny boot screens to me!Last edited by Upaluppa; 04-16-2011, 01:51 PM.
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