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So what about Biohazard 3?

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  • #46
    Originally posted by TheMortician View Post
    @Det. Beauregard

    sure I have, here is the link to the RE 3 PC bgs >> http://www.megaupload.com/?d=HRW52W94
    Thanks a bunch!
    Mass production? Ridiculous!

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    • #47
      I remember that there is a beta save room you can access with the walk through walls code on the original release.... You walk through the door with the code on (not pressing X, just walking through it) and the room is drastically different.

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      • #48
        The not so safe room...

        Originally posted by drunkdog View Post
        I remember that there is a beta save room you can access with the walk through walls code on the original release.... You walk through the door with the code on (not pressing X, just walking through it) and the room is drastically different.
        I know which room you are talking about!
        It's a save room, complete with typewriter and item box during normal gameplay but there's an alternate, heavily demolished variant of the room which is unused.

        Save Room:


        Demolished Room:

        (Not ripped by me, these are MarkGrass' work!)

        Judging by the order these backgrounds appear in the game files I'd say the original room was the demolished variant!
        The room was probably replaced with a "safe" version because the developers felt that the game was a little unfair for requiring such a long travel without a saving point in between.

        There's also a bunch of Cerberi roaming the streets beyond this room and the Drain Daimos which make their debut shortly after it.
        If they were already there before this room was changed this would have been a frustrating place for sure.
        Last edited by Upaluppa; 04-19-2011, 10:38 AM.

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        • #49
          Originally posted by Upaluppa View Post
          I know which room you are talking about!
          It's a save room, complete with typewriter and item box during normal gameplay but there's an alternate, heavily demolished variant of the room which is unused.

          Save Room:


          Demolished Room:

          (Not ripped by me, these are MarkGrass' work!)

          Judging by the order these backgrounds appear in the game files I'd say the original room was the demolished variant!
          The room was probably replaced with a "safe" version because the developers felt that the game was a little unfair for requiring such a long travel without a saving point in between.

          There's also a bunch of Cerberi roaming the streets beyond this room and the Drain Daimos which make their debut shortly after it.
          If they were already there before this room was changed this would have been a frustrating place for sure.
          Yea, that's the one ! kind of a cool little easter egg if you wanna call it that. I always liked that room as a save room..

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          • #50
            That trashed room looks overly familiar, why? Is it in a demo? I might be remembering wrong, but I remember seeing that...

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            • #51
              Originally posted by geluda View Post
              That trashed room looks overly familiar, why? Is it in a demo? I might be remembering wrong, but I remember seeing that...
              Hoho, in this case you'd have access to a demo I haven't seen so far which means you've got to send it to me as soon as possible!

              I'm just kidding...
              But I am 100% sure that this version of the room is not seen during normal gameplay in any playable BH3 build we have access to!

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              • #52
                Are you sure? Do you not return to the room at a later point in the game and it's been trashed? :/

                Again, I might be remembering wrong, but it really looks familiar...

                The only time I was playing RE3 was on the PSP, although I can't really go too much into that...

                Maybe I just saw it on a forum and remember it. :/
                Last edited by Guest; 04-19-2011, 12:21 PM.

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                • #53
                  Ever wondered why you can walk into that room with the Walk Through Walls code if there was a door separating them both -hence they should be two different rooms with separate data-? It's 'cause they were supposed to be one room:

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                  • #54
                    Originally posted by Ridley W. Hayes View Post
                    Ever wondered why you can walk into that room with the Walk Through Walls code if there was a door separating them both -hence they should be two different rooms with separate data-?
                    Not trying to sound like an idiot but could you (or anyone else) tell me where I have to WTW in order to access it?
                    I heard about this trick a couple of times now but it was never specified where exactly you have to do so in order to access the room...

                    I'd really like to see this room for myself sometime!
                    Originally posted by Ridley W. Hayes View Post
                    It's 'cause they were supposed to be one room
                    Interesting, the opened door is part of the background!
                    So there's a third variant of this background around which I did not know about!

                    Makes me wonder what the real story behind this room is...
                    I think it would've made sense (from an aesthetic viewpoint, not by taking gameplay into account) for the room to be destroyed by the cave ins from the worm, just like the car park.
                    Last edited by Upaluppa; 04-19-2011, 02:06 PM.

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                    • #55
                      I don't really use AR codes, mainly because I don't know how, but I guess that you need to load the code on the save room, then go back to the Parking Lot and just walk through the door, like in this video: http://www.youtube.com/watch?v=blI5GA58Eug.

                      Nobody knows for sure what the story of this particular room is, unless someone purchase a beta disc with it available or something like that. But I think it was planned to have it all trashed and with the open door, but then they realized that it was a bottle-neck to fight the dogs, making it pretty hard. So they separate it into two rooms, still all trashed.. but then realized, as you also said, that it could be frustrating to have all those enemies between two so separated save rooms. Eventually they change the whole purpose of the room and make it a save room instead.
                      Last edited by Ridley W. Hayes; 04-19-2011, 01:28 PM.

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                      • #56
                        Originally posted by Ridley W. Hayes View Post
                        I guess that you need to load the code on the save room, then go back to the Parking Lot and just walk through the door
                        That's awesome! Thanks a bunch!

                        The collision data for the room is messed up tough.
                        If you turn WTW off while standing inside the unused room you won't be able to move at all...
                        Last edited by Upaluppa; 04-19-2011, 02:26 PM.

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                        • #57
                          I swear I remember coming back to that room and it being trashed. Perhaps I was playing some unfinished version. The only times I played this game were once maybe ten or more years ago when I borrowed it from a friend, which I never finished, and once on the PSP a couple of years ago, which I never finished. It's possible it was the first time I played it which I remember this from, either that or I saw it online somewhere, but I swear I've never really came across anything RE3 related. :/ Oh well, we'll never know.

                          Does this room have RDT data? Like walls and stuff? What happens if you disable WTW? Also, what happens if you disable WTW and leave through the other exit? Assumingly this new room is part of the carpark and not it's own room as it once was. Leaving through the other door might have weird results.
                          Last edited by Guest; 04-19-2011, 02:22 PM.

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                          • #58
                            Originally posted by geluda View Post
                            Leaving through the other door might have weird results.
                            That was the first thing I've tried once inside!
                            Unfortunately you can't interact with anything in this room, not even the 2nd door...

                            But it's a neat little beta leftover nonetheless! I love exploring such things in games!

                            Edit:
                            It doesn't have proper collision data, I forgot to mention. I wouldn't say that it does not have collision data at all tough.
                            Let's just say that you can't move around inside since you are stuck in place as soon as you turn WTW off!
                            Last edited by Upaluppa; 04-19-2011, 02:37 PM.

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                            • #59
                              Originally posted by Upaluppa View Post
                              That was the first thing I've tried once inside!
                              Unfortunately you can't interact with anything in this room, not even the 2nd door...

                              But it's a neat little beta leftover nonetheless! I love exploring such things in games!

                              Edit:
                              It doesn't have proper collision data, I forgot to mention. I wouldn't say that it does not have collision data at all tough.
                              Let's just say that you can't move around inside since you are stuck in place as soon as you turn WTW off!
                              I guess it's still out of bounds and out of bounds must be considered non walkable.

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                              • #60
                                Originally posted by geluda View Post
                                I guess it's still out of bounds and out of bounds must be considered non walkable.
                                I'm not sure myself, perhaps I just always had the WTW code on while walking around beyond the boundaries.
                                Your "stuck in wall" theory sounds quite plausible tough, so I guess I was fooling myself with the WTW code while walking beyond the boundaries...
                                Last edited by Upaluppa; 04-19-2011, 02:52 PM.

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