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Hideki Kamiya Interview - 'New' 1.5 info (Rejected Sub-Plot!)
There is one "mystery" left to solve...I thought everyone had rose-tinted glasses...you mean to tell me that everyone else's aren't like mine???
Anyway, without getting any further into the mire, thanks for the new info NB, it's appreciated.
EDIT: Upon further review, holy crap you keep bringing out more info that makes me wonder why the hell they didn't release this as a game. I mean don't get me wrong I absolutely love the story we have in place, but damn they are making it hard as possible to keep the faith. The John scenario sounds incredible.
I always thought of John and Robert Kendo as the same person. But now that I look back at that page on SurvivHor, it does seem like John is very much different from Kendo. Really neat that the John from 1.5 is the same John from RE1. While I find this thread interesting, at the same time when we learn new stuff about 1.5, it really makes me sad because we don't have the game to play for ourselves.
Don't you guys give your value this game?
I mean, it's the most important beta of the history.
Very arguable. Even I wouldn't say it is the most important. Most collectors don't really care about it (at least, anymore). It's even kind of a taboo beta to mention in some places. There's just a lot of overzealous hype to it really (which I admit I was guilty of back in the day as well).
As for knowing all there is to know about it, I don't really think that's true. There may not be a lot of public (like from guides and such) info left, but a lot of the game is still unknown. It's got a lot of similarities to retail to be sure, but different enough to still warrant the experience to see what all is different and how it plays out. But honestly, some people have no interest and there's nothing wrong with that. Not trying to convince anyone to be interested or that they need to be.
Also, the name was Linda not Lisa. It may have been changed to Ada during 1.5 development - definitely a possibility. I dunno. Kamiya told Okei on twitter a while back that he believed her name was Linda at one point.
As for the "zapping system", while I don't think it worked the same exact way for 1.5 (might have, might not), the term was definitely used to describe the 1.5 scenario on multiple occasions including during it's development.
Sorry, meant to say Linda. Bad ex memories creeping up on me.
Leon and Elza were meant to be completely independent of each other but Ada was meant to appear briefly in a single scene in Elza's scenario. So I don't think there was a zapping system in place at all. Where was the description used before? Might help clear it up a bit. Very strange of them to do.
Sorry, meant to say Linda. Bad ex memories creeping up on me.
Leon and Elza were meant to be completely independent of each other but Ada was meant to appear briefly in a single scene in Elza's scenario. So I don't think there was a zapping system in place at all. Where was the description used before? Might help clear it up a bit. Very strange of them to do.
So Leon and Elza just never meet in the game, or you saying it works kinda like RE1 where each have a scenario where the other isn't involved? I've always been under the impression that Leon and Elza never meet up in the game (Inflames's source said that and so did one of the archives or guide books), but that the scenarios were happening at the same time. We know Marvin makes a cameo in Elza's scenario (Inflames image), but neat to know that Linda/Ada makes a cameo in Elza's as well.
There's one instance where they refer to 1.5 with the zapping system. In fact, it seems the part in the lower right corner contains an example of event/story links between Elza and Leon's scenario. I've always wanted to have this magazine page translated to see what it says. I believe this issue was from December of '96 but I'm not certain. Journalists got to play 1.5 at some event (I suspect this might be from the PS Expo/E3 in November '96, since someone pointed out to me the kiosk they are playing 1.5 at in the picture is exactly like the kind they used in the PS Expos) and I believe the info in this page might come from then too.
Pretty sure Mikami or Kamiya mentioned the zapping system in some during-development interviews as well. I remember seeing it referred to in some english ones.
I also don't think there is some zapping-system on BH1.5 or Leon ever met Elza.
And....how can the scenarios be occouring at the same time with just one evacuation train?
I also don't think there is some zapping-system on BH1.5 or Leon ever met Elza.
And....how can the scenarios be occouring at the same time with just one evacuation train?
Same way that RE2 does? Leon and Elza don't meet in the game, but maybe at the end or know of each other and escape in the train together?
Or the character you aren't playing as could escape in the second train? You can only access 1 in gameplay, but there's definitely two trains.
No, the other train isn't a mirror. It's also evident in the train fuel platform.
A and B correspond to the camera angles and where each leads, to show there are two trains opposite of each other.
So maybe if you play as Leon, his team escapes via the main train (the one accessed during gameplay) and Elza escapes in the second one. If you play as Elza, she escapes in the main one and Leon in the second. Or they all just meet up in the same train at the end. Presuming their scenarios are occurring at the same time, regardless of whether they meet in the game or just in the ending/cutscenes.
There may not be 1 exact canon story "event path" in 1.5's gameplay. Like how in BH1, Jill never meets Rebecca and she doesn't escape with them and in Chris's Barry is missing.
So Leon and Elza just never meet in the game, or you saying it works kinda like RE1 where each have a scenario where the other isn't involved? I've always been under the impression that Leon and Elza never meet up in the game (Inflames's source said that and so did one of the archives or guide books), but that the scenarios were happening at the same time. We know Marvin makes a cameo in Elza's scenario (Inflames image), but neat to know that Linda/Ada makes a cameo in Elza's as well.
There's one instance where they refer to 1.5 with the zapping system. In fact, it seems the part in the lower right corner contains an example of event/story links between Elza and Leon's scenario. I've always wanted to have this magazine page translated to see what it says. I believe this issue was from December of '96 but I'm not certain. Journalists got to play 1.5 at some event (I suspect this might be from the PS Expo/E3 in November '96, since someone pointed out to me the kiosk they are playing 1.5 at in the picture is exactly like the kind they used in the PS Expos) and I believe the info in this page might come from then too.
Pretty sure Mikami or Kamiya mentioned the zapping system in some during-development interviews as well. I remember seeing it referred to in some english ones.
I'm not sure personally. It can go either way. It's clear that each scenario happens at the same time (like BIO HAZARD) but occurs independently without the two main characters interacting, except maybe towards the end.
Do you have a higher resolution version of that scan? We can easily get a translation going on it.
No, I still don't think they met each other.
Like, there's two different cutscenes of Birkin's first appearance.
The first is with Elza and the second is with Leon.
On Elza's one, she press the controls of the elevator and suddenly, Birkin appears on the elevator and screams "Sherry".
On Leon's one, he checks the controls and suddenly, Birkin jumps from the roof and goes after him.
Also, there's a picture of Elza along with Marvin on the Umbrella's Factory.
I think Marvin is searching for some keys to the main entrance while Elza is going ahead with her team.
This let me think that the scenarios don't occour at the same time,
looks like Elza starts her scenario earlier than Leon's one.
I'm not sure personally. It can go either way. It's clear that each scenario happens at the same time (like BIO HAZARD) but occurs independently without the two main characters interacting, except maybe towards the end.
Do you have a higher resolution version of that scan? We can easily get a translation going on it.
Well that's what I mean. I don't think the zapping system in 1.5 was the same Leon A/B, Claire A/B.
My impression is that unlike BH1, they are describing that Elza and Leon's scenarios are happening at the same time, but independently. They never meet up, but storywise their events are happening same time. Some of the sub-characters meet their opposite main character (Elza/Marvin ect), and Leon and Elza may even know about the other. Things they do effect each other.
For example, we know Leon and Marvin move the the obstacle blocking the manhole in the garage service area. Elza gains access to it after a certain event of her own which corresponds with Leon's timeframe.
Basically that each character has an independent scenario with their own multiple endings. You wouldn't do a Leon A/Elza B and Elza A/Leon B game.
It makes sense to me but might be difficult to understand if I'm not explaining it right?
Edit:
This let me think that the scenarios don't occour at the same time,
looks like Elza starts her scenario earlier than Leon's one.
You've got the wrong idea of what I mean by "at the same time". I explained it above in this post. The exact events aren't happening at the same time, though they are pretty close (I think Leon is ahead in the RPD and possible sewers, but falls behind as Elza enters the lab first, while the 3rd part is independent timewise and gameplay in general since there's only 1 set of backgrounds for the train so whoever you're playing as escapes first or the opposite character is on the second train when you get on the main one. Or they meet up on the same train.)
I thought it was obvious that the two johns were different. The fact that Chris and Jill use Ada's name to gain access was all I needed.. And where is this artwork featuring Chris, Jill and Barry arguing with Chief Irons?
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