Announcement

Collapse
No announcement yet.

Resident Evil 6 confirmed...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    There are a some lines that seem like they're designed to appeal to a teenage boy, not to have come out of the mouth of a trained agent. 'Small Time' and such comments being the most obvious.

    And yes, Plagas are a bit silly. But put yourself in Leon's position - they're not only real, one is growing in your chest. Sooner or later it will rob you of your free will, turn you against your country and your loved ones. You're searching for a cure you aren't even sure exists and you, literally, have hours to find it.

    That's not gonna worry you at all? Of course it is. They don't cover that in training. Worse, he's seen the next best thing - zombies. Yet he knows that this will be even worse, his mind and skills still existing to be used as tools but his will crushed.

    Comment


    • #62
      I agree. My only problem with RE4 is how Leon was presented. Of course, the guy is trained enough and has lived various biological disasters already, but I think the snarky remarks and lame attempts at being funny in innapropiate moments killed his persona for me. I wouldn't mind Leon in RE6 as long as they hire a better writer for his dialogues.

      Comment


      • #63
        Also, as someone said in a thread here once, Leon wears his hair in a style no man in his age and profession should.

        Comment


        • #64
          I'd like to see a new group of characters, tbh.

          As much as I love Leon and co. I need something new.

          But if they bring anyone back, please not Claire.

          She is so basic.

          Comment


          • #65
            Originally posted by rehunk88 View Post
            Leon been done to death ??

            re 2 re 4 then those gay railshooter so what thats 3

            i hope its leon just to piss people off now course there seem to be so much hate for him
            I'm just sick of all the attention he gets. I know people who have only bought a RE game because Leon was in it. I don't have any problem with his attitude or anything but his one liners killed me. I just want an all new cast.

            Another thing is that I want some new type of enemy or at least Zombies again.

            They need to make TriCell the bad guys now. Maybe they experiment with the T-Virus and another outbreak occurs. Maybe they resume production of Umbrella's T and G virus

            It'd be kinda rad if the Majini's/Ganados became infect with the T-Virus and now we have new enemies. Sounds like something CAPCOM would do though.
            My Head-Fi Page

            Comment


            • #66
              The male lead is going to be Leon. There's a pattern I just realized:

              1 - Chris
              2 - Leon
              CV (the real 3 as stated in this thread) - Chris
              4 - Leon
              5 - Chris
              6 - Leon???

              Comment


              • #67
                Originally posted by Darkmoon View Post
                Different strokes, different folks. I found him irritating, trying to be clever in a very schoolboy way and, far worse, I found him killing the mood. Why should I be worried about the giant monster bearing down on me when Leon isn't? Why should I care about the Plagas growing in his chest when he doesn't? Why should I care about some character whose had less than five minutes screen time when Leon doesn't...oh, wait. He did. Far, far too much for the cool, badass character they were trying to portray.

                Leon was a part of why RE4 has to be categorised a action title - he has no place in a horror game. And I want a horror game, please Capcom. I promise to be good. No need to punish me anymore.
                Some people happen to think RE4 is still very much a horror game and that outside of a few exceptions (and they are few) Leon is a reasonably human character...as human as a Resident Evil protagonist can be, anyway, in a series filled with bad dialogue, tube tops & miniskirts, viruses and parasites, boulder-punching, outrunning helicopters, and the other myriad ridiculous things. I've said it before (awhile back, actually) but to me RE4 is a spiritual remake/successor of RE1 and that's why I love it more than any others.

                As far as I'm concerned, the people who see RE4 as a full-blown action title are the same people who choose or chose not to play it with an open mind. They heard the opening salvo of "Umbrella's dead" and decided to hate everything about it from there on in, regardless of how truthful their ideas about it actually were.

                I'm not implying necessarily that you, Darkmoon, didn't give it a chance. I'm just saying that, based on yours and certain others opinions and the constant reprisal of bitching about the game from others I often wonder if we all played the same game or if you guys got some kind of early copy that was intended to be a metal gear solid game or something, because I just don't see what it is that is so different about RE4 to the others (and I'm a longtime fan who started watching since the first one and playing since the second, so I'm not nor have I ever been someone whose first experience was RE4 and I have never called the caliber of the originals into question).

                Now RE5? That I can understand.

                That's probably alot more than needed to be said, but I get so, so tired of reading the same thing over and over on RE forums.

                EDIT: And if that all sounds overly cranky, I apologize. I'm just really, really sick of hearing about how much of a "travesty" RE4 was.
                Last edited by DarkMemories; 07-23-2011, 09:31 PM.
                A man chooses...a slave obeys.

                Comment


                • #68
                  I still enjoy RE4 a great deal and I like Paul Mercier as Leon. There's two different approaches to RE though and I like to think of it as the same as how one portrays Batman and his universe. There's the campy generic cliche'd version that is not as scary but still provides a fun time. Basically the equivalent of a Sam Raimi horror movie. Then there's the dark, gritty and serious toned version where the characters take themselves and the situation seriously and we overlook the absurdities because the world around these characters engages us. This makes the horror more scary because we are concerned for the moment at hand. Think of this like a John Carpenter horror movie.

                  All the characters have shown their campy side from RE1 to RE4 and embrace it while others take the world of the game in a more direct in the moment approach like RE2 and REmake. Take that as you will, but I'm a bigger fan of the latter.

                  Comment


                  • #69
                    Originally posted by Vogue_Dirge View Post
                    I'd like to see a new group of characters, tbh.

                    As much as I love Leon and co. I need something new.

                    But if they bring anyone back, please not Claire.

                    She is so basic.
                    In all truth, a new take is probably what the series needs. And God, please, no Leon. I have never been a fan of Leon. He's just got too much of that "I'm a pretty boy. Look at my sexy hair," feel about him and it just gets annoying. Plus, the Ada encounters are usually predictable. Here comes Ada...Oh...I am so shocked...She took the vial of virus/plaga juice...I did not see that coming[/sarcasmga]

                    I would honestly rather see Claire (another character I do not like because like Vogue said, she is rather plain) just because we don't really see too much of her. Chris and Jill need to be put on the shelf for a while. They had Resident Evil 5; they're going to have Resident Evil: Revalations.

                    Also, if we're going back to the "roots" of Resident Evil, I wouldn't mind seeing some sort of Umbrella connection. I do not expect the company to be revived in anyway, but perhaps another psycho-esque character could find Umbrella Asia, unleash the B.O.W.'s/T-Virus on a nearby town, Claire must fight her way through, ends in old warehouse that leads to labs.

                    Resident Evil 6 = Done. Capcom, I've written your story; pay me millions.

                    I really hope there isn't anything stupid like Wesker clones, but I see this coming in the series at some point. If we're going to clone, I want another Ashford clone. Surely, Alexander messed up a few times...I want to see the left-over projects.

                    ...Is anyone else mesmerized by rehunk88's signature? It either hypnotizes me for a minute or two...Or makes me nauseated. It depends on the day.
                    sigpic

                    Comment


                    • #70
                      Since people are discussing how characters don't die, here are patterns with deaths in the series:

                      Villains normally die halfway through (Irving, Alfred, Irons), in intervals of thirds (Mendes, Salazar, Saddler), or at the end (Wesker- twice, Excella, Alexia, Queen Leech as Marcus, William Birkin, etc.). They tend to die due to irony and/or explosions. They tend to die a lot, to the point that it's easier to name the villains who don't die.

                      Side characters tend to die near the beginning, due to regular infected creatures. They also tend to die a lot. (Marvin, Robert Kendo, Alpha Team, etc.)

                      Supporting protagonists don't die as often but, when they do, it's normally got some impact on a portion of players. (Ada's "death" in either scenario, Steve's death, Luis's death, and Manuela's non-canon death in the bad ending.)

                      Main characters don't die.
                      Revelations has a plot with twists everywhere. Way to go, Capcom, you successfully pulled off a mind-screw plotline.

                      Comment


                      • #71
                        this reboot will feature chris redfield punching megaman fans in the face while a licker rapes megamans corpse

                        Comment


                        • #72
                          Meh.

                          Comment


                          • #73
                            If that's a TGS leak then why does it say Resident Evil and not Biohazard??
                            sigpic

                            Comment


                            • #74
                              Because it was from ComiCon announcing an appearance at TGS.

                              Comment


                              • #75
                                Originally posted by DarkMemories View Post
                                Some people happen to think RE4 is still very much a horror game and that outside of a few exceptions (and they are few) Leon is a reasonably human character...as human as a Resident Evil protagonist can be, anyway, in a series filled with bad dialogue, tube tops & miniskirts, viruses and parasites, boulder-punching, outrunning helicopters, and the other myriad ridiculous things. I've said it before (awhile back, actually) but to me RE4 is a spiritual remake/successor of RE1 and that's why I love it more than any others.

                                As far as I'm concerned, the people who see RE4 as a full-blown action title are the same people who choose or chose not to play it with an open mind. They heard the opening salvo of "Umbrella's dead" and decided to hate everything about it from there on in, regardless of how truthful their ideas about it actually were.
                                I agree that all the characters have there shares of issues - I've simply always felt that Leon had more. I think the big difference is the earlier RE games weren't trying to be cheesy, but RE4 played it up and went over the top. I'd certainly disagree that it's a spiritual remake/successor to 1 - there are almost no similarities. A guy is fighting monsters is pretty much the only one I can think of.

                                I wasn't online much when RE4 was being done. The last time I'd heard anything before playing the game was the Fog version of 3.5. So, yes, I was expecting a more horror orientated game than we ended up getting...by quite a bit. And, 'Lol, Umbrella's dead, so the point of all the previous games just went up in smoke' really didn't entertain me. Despite that, I did enjoy the game until Leon reached the castle, where I figured the more 3.5 type stuff would kick in. Instead I was combating a midget with one liners and being chased by giant robots. Not really what I hoped for.

                                Originally posted by DarkMemories View Post
                                I'm not implying necessarily that you, Darkmoon, didn't give it a chance. I'm just saying that, based on yours and certain others opinions and the constant reprisal of bitching about the game from others I often wonder if we all played the same game or if you guys got some kind of early copy that was intended to be a metal gear solid game or something, because I just don't see what it is that is so different about RE4 to the others (and I'm a longtime fan who started watching since the first one and playing since the second, so I'm not nor have I ever been someone whose first experience was RE4 and I have never called the caliber of the originals into question).
                                The big differences? Well, the pure quantity of guns and ammo for a start. So long as you're even mildly conservative with it you are unlikely to run out of ammo even on a first play through. I never worried about ammo, that's for sure - if a random smashable barrel didn't have some shotgun shells the ganado with the pitchfork would. You have a constant and unwholesome supply of ammo pretty fast, and if you don't? You have a knife powerful enough to lay waste to hordes as well.

                                Unlike previous RE games, I never felt pressured to conserve my items. Wounded? I'll use a healing item now, they'll be another shortly. Nastier enemy? Out with the shotgun, I can get more ammo easily enough. That there isn't a finite quantity of either makes it feel much more...actiony.

                                The gameplay is more action orientated, although I must point out this isn;t actually a bad thing. The over the shoulder view's greater control and aiming means you need to spend more time like that, lining up shots and thinking about where to shoot. Compared to aim up if there close and you have a shotgun in the old games. I do prefer the newer gameplay, and think it works fine for horror games as well, especially since you can't move and have to judge your surroundings. But it is more actiony than the tank controls.

                                There are also few horror elements. I know some people disagree with me here, which is awesome for them - it's nice to see some people can enjoy RE4 as it's meant to be. But horde enemies just aren't scary to me unless it's an unbeatable swarm, like a horde of insects you have no hope of defeating. A single Ganado isn't a danger. It's not scary. Having more of them doesn't make them scarier, either, because you always have the tools for the job of defeating them. Some enemies are better, like the Regenerators, which are a threat regardless. On my first play through they were fairly concerning. I didn't get the scope to see where the Plagas was. My answer? I TMPed them until they died. And yes, I had enough ammo with the TMP that I could pour a hundred rounds into each looking for the parasites...

                                There are scary moments, and things that should be scary. If Leon's infection had ever seemed like it really bothered him except when choking Ada, or had an ingame effect for example. But the general atmosphere is, 'Badguys? I have a big enough gun to deal with you all' and it was generally true.

                                There's also no exploration and only a handful of puzzles. Three if I remember right - the graveyard puzzle, the spinny ball door and the mirrors, but it's been a long time and I might be forgetting a couple. Someone did argue that the enemies themselves are the puzzles, working out how to defeat them, but you really need more than one answer - find weak point, shoot weak point - for it to be a real puzzle.

                                Originally posted by DarkMemories View Post
                                Now RE5? That I can understand.

                                That's probably alot more than needed to be said, but I get so, so tired of reading the same thing over and over on RE forums.

                                EDIT: And if that all sounds overly cranky, I apologize. I'm just really, really sick of hearing about how much of a "travesty" RE4 was.
                                I say this often - RE4 is a great game. It's just not a good Resident Evil, at least for me. Horror elements? Minimal. And Leon's somewhat blasé nature kills a lot of potentially frightening elements. Puzzles? Gone for the most part. Exploration? Non existent.

                                On the other hand, it's a beautiful looking game, even today before HD remakes, the sound and voice acting is superb (cheesy, but superb) and it plays like Mikami's wet dream. There's a reason so many games have liberally borrowed from RE4's control scheme since then.

                                Resident Evil 5 had it's share of issues, but a lot of them are issues that RE4 created. The heavier shift to action, the lack of puzzles and exploration and dropping of horror elements are all trends RE4 started. The main differences between RE4 and RE5 is that RE5 went for a more serious tone with the storyline, which failed due to poor writing, and enforced co-op, which failed due to screwing up the few remaining horror elements and having a fairly poor AI for those poor souls who couldn't find a partner.

                                Comment

                                Working...
                                X