They need to bring back an old character like Billy. Where the hells he been? Or they could please all fans and have all main characters from the series Chris Leon Jill Claire ETC. have their own scenario. THAT would be awesome
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Barry's not sexy enough to be a main character. Plus he'll be 50 plus when RE6 finally arrives. So not much chance.
I still would like to see him take a Hunnigan style support role, with possibly an in-game appearance near the end. You're running for the chopper, monster on your heels as you flee as TriCell Europe's evil secret research base explodes, it dives for you...and eats a Python round through the face, provided by one magnificent bearded bastard flying in the chopper.
Only really works if it's Chris, Jill or Rebecca starring...and it's more likely time for Leon to take centre stage again. Still, I'd mark out for that scene.Last edited by Darkmoon; 07-23-2011, 12:16 PM.
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Originally posted by KylieDog View PostI agree, I played a another game that did this recently Spoiler:
and it just pissed me off for wasting the 20-30 hours I spent on the game, just for that BS to happen making it all rather meaningless.Red Dead Redemption
edit: I think it is time Claire got another starring role, though Capcom have painted her into a corner in terms of options, and getting stuck in a outbreak at the wrong time a fourth time is pushing it too much. People complain about Leon, Chris and Jill being agents but it gives them good reason to encounter bioweapons.
.L.A. NoireSee you in hell.
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Originally posted by DarkmoonNow, I may well be wrong but here's the problem - Revelations can't move story wise. Chris and Jill can't find out anything about how evil TriCell is or they'd know about it in RE5. It's after Umbrella's fall. The best the game can do is introduce a new main badguy. CODE: Veronica was important for the same reason - it introduced Wesker (again) and showed he was collecting virus'. That's the only way I can see this game being main title worthy. Unfortunately, it also suggests the Alex Wesker storyline is goooooo.
Also, I don't think the storyline is a good indicator for the main RE game status.
Umbrella Chronicles was a sub par RE game and yet, it showed one of the most important plot points : Umbrella's fall. On the contrary, RE4 which is like a side story, is still a main entry regardless.
Originally posted by DarkmoonThat doesn't mean it's a good thing - in a horror game, book or movie part of the fear is to establish that the characters can die. You care for the character and then they're killed. certain other games such as one mentioned earlier by Rockstar do it badly - no build up and with limited reasoning behind it. In a Resident Evil game, as long as it's actually done right, it could be a powerful moment to see a long term character die.
Also, while I agree that the deaths of characters should be unpredictable as a whole, I strongly believe that the character you play as should not die. The fear to get killed is in the gameplay already. They can kill all the other characters of the game, that's not a problem, but just not the one you play as. And since Chris, Jill, Leon and Claire are the only recurrent main characters, they will not die easily and they don't have to.Last edited by Grem; 07-23-2011, 12:21 PM.
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Originally posted by Grem View PostHonestly, we don't know where Revelations will be going storywise. I don't expect much myself, but they can always explain more about the wesker children and Spencer for example. Also, they can reveal some new elements about the BSAA and strenghten the relationship between Jill and Chris for a better understanding of RE5 story. Perhaps, they will also introduce new elements that will prove relevant to further sequels.
Also, I don't think the storyline is a good indicator for the main RE game status.
Umbrella Chronicles was a sub par RE game and yet, it showed one of the most important plot points : Umbrella's fall. On the contrary, RE4 which is like a side story, is still a main entry regardless.
Killing off a long term character just for pure dramatic reasons is a bad idea in my opinion. There's so much more interesting ways to give an impact. Some people are even still mad that Wesker died even though it was inevitable. There's nothing yet to justify the death of Chris, Jill or Leon.
Also, while I agree that the deaths of characters should be unpredictable as a whole, I strongly believe that the character you play as should not die. The fear to get killed is in the gameplay already. They can kill all the other characters of the game, that's not a problem, but just not the one you play as. And since Chris, Jill, Leon and Claire are the only recurrent main characters, they will not die easily and they don't have to.
Yeah, my main hope is that they're using Revelations as a platform to sort out where the plot is going. Given the number of games that are either prequels, non-cannon or HD upgrades coming out it certainly feels like Capcom doesn't have a bloody clue.
But it does feel...odd that they'd put a vital piece of story telling exclusively on such a limited platform.
And I disagree about killing off a main character. Especially one you're playing. If you can do it well (something I'm not sure Capcom can, but never mind) it can be a dramatic and emotional scene which adds massively to the impact of the story. A lot of books and movies end with the main character dying in some suitably heroic way. Resident Evil is perfect for this. You stand there, wounded and infected, desperately buying time for your comrades to escape, standing your ground against a monster you haven't been able to kill the whole game while the clock counts down, knowing even if you win you can't make it out because you, too, would become a monster.
Now, even if you add in someone showing up with the antidote and fleeing at the end that's a powerful scene, done well, if fairly cliché. That scene won't work at all in this situation - you know Chris and Jill will live, and I don't expect Capcom to make me care enough about the new characters to give a rat's ass.
I suppose what I'm saying is that the potential for death, something that doesn't exist in a prequel like this, is important. Especially for a horror game.Last edited by Darkmoon; 07-23-2011, 12:28 PM.
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Originally posted by Grem View PostYeah, because I don't want to survive an entire game just to see my character die during the ending. It seems logical, at least to me. It will feel like I've played for nothing. The point of biohazard is to survive, why the hell would people want to see the main protagonist die at the end?
Spoiler:
Silent Hill 2 in a death that isn't gory nor meaningless to the narrative.
We have absolutely no idea if Leon was going to die at the end of 3.5. I think people were confused by Paul Mercier's statements regarding 3.5. He said Leon would eventually die, but at the same time he said it was only a recording for a demo, so he never recorded the whole game. In all honesty, I think it's more likely that Leon was going to survive at the end of 3.5.
And it was never intended for Jill to really die, they even revealed her in stasis BEFORE they announced her death, it was just a shock announce to confuse players and to drive the story. Nothing more.
Perhaps one day they will eventually kill off Leon or Jill, but if that's the case, they will not be the main protagonists of the game that will reveal their demise.
I'm not suggesting that your character has to die. But the best RE games were the ones where the scenario adapted to your play through and frankly the choice to survive or fall was one I wish would be explored further.
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Originally posted by Darkmoon View PostWell, honestly...I just don't believe Kawata. I've heard too much bullshit out of Capcom to believe them. Resident Evil 5 was 'Fear you Can't Forget' and all the stuff about how horrifying that was. Darkside Chronicles was a return to horror, too.
Now, I may well be wrong but here's the problem - Revelations can't move story wise. Chris and Jill can't find out anything about how evil TriCell is or they'd know about it in RE5. It's after Umbrella's fall. The best the game can do is introduce a new main badguy. CODE: Veronica was important for the same reason - it introduced Wesker (again) and showed he was collecting virus'. That's the only way I can see this game being main title worthy. Unfortunately, it also suggests the Alex Wesker storyline is goooooo.
But, again, I wouldn't be at all surprised to find out it's mostly about the BSAA and, while interesting storyline wise (maybe...) it's not really important. Kinda like RE4. It's really not all that important in terms of the overall plot.
And no, I never expect the protagonist of a RE game to die. I've still got the horrible feeling that Wesker will return. That doesn't mean it's a good thing - in a horror game, book or movie part of the fear is to establish that the characters can die. You care for the character and then they're killed. certain other games such as one mentioned earlier by Rockstar do it badly - no build up and with limited reasoning behind it. In a Resident Evil game, as long as it's actually done right, it could be a powerful moment to see a long term character die.
Instead, we get two random new characters. One or possibly both of them will die instead. The status quo is maintained. And no one will give a shit.
Last edited by Vito; 07-23-2011, 01:30 PM.
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