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  • #91
    Linda coulda been looking for Sherry ?

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    • #92
      Nice footage! hope see more soon.

      Sorry for offtopic, but I want to take this topic to ask a question I have for some time, perhaps no one has the answer, but in the end.

      Is about a un-texture room that is in BH2 Trial, appears to be a Lab room, someone knows that room is?

      Thanks.

      The image is down.
      Attached Files

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      • #93
        Originally posted by Dark Biohazard View Post
        Nice footage! hope see more soon.

        Sorry for offtopic, but I want to take this topic to ask a question I have for some time, perhaps no one has the answer, but in the end.

        Is about a un-texture room that is in BH2 Trial, appears to be a Lab room, someone knows that room is?

        Thanks.

        The image is down.
        It's the A-2 area in level 4 of the labs. It's where the 2nd security office, elevator, and big cargo room is located.
        sigpic

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        • #94
          Ok, thanks for rapid reply Alzaire!

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          • #95
            Originally posted by Det. Beauregard View Post
            Also, Claire is way cooler than Elza.
            It's a blessing that I can call this an opinion, because it's certainly not a fact.

            I think Elza is cooler than Claire.

            Claire just so happens to arrive in the city the day of the outbreak, just so happens to be related to Chris from the first game, and she just so happens to meet Leon, which just so happens to be his first day on the job, and also just so happens to be in the city the day of the outbreak as well.

            So convenientally written by the writers!

            Oh, and did I fail to mention that she just so happens to have her knife sheath on her shoulder, just like Chris did in the first game? You can't make this stuff up! Why? Because it's actually in the retail version of the game!

            At least Elza seemed more spontaneous, which added to the realism. She was an average schoolgirl who got on her motorcycle to head to the RPD for safety. I found Claire very annoying, and more so that it was supposed to be Elza's role, not hers.

            And just for the record, they said that the zombies in 1.5 were not scary at all, but you know what, they were a lot more real and scary then the crap ones they put in the retail version. I never found the ones in the retail version "scary." Actually, they were pathetic looking, and very easy to kill.

            They also didn't want to release 1.5 because they would be criticized on RE3, but you know what, when you think about it, the series has gone down hill after RE3 anyway, and the series has gotten heavily criticized. So I would have been all for them releasing 1.5 and the hell with the rest of the games. But that's just me.

            Sorry, just had to throw my 2 cents in, or rather, my 1.5 cents.
            Last edited by RetroRain; 09-08-2011, 12:32 AM.
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            • #96
              Oh, and did I fail to mention that she just so happens to have her knife sheath on her shoulder, just like Chris did in the first game?
              She was trained by Chris, makes sense for her to carry over some of his pointers.

              They also didn't want to release 1.5 because they would be criticized on RE3
              Eh? They didn't want to release 1.5 because it was shit. It's as simple as that.
              PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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              • #97
                Originally posted by News Bot View Post
                They didn't want to release 1.5 because it was shit. It's as simple as that.
                lol.

                And it's "shit" because?
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                • #98
                  Originally posted by News Bot View Post
                  She was trained by Chris, makes sense for her to carry over some of his pointers.



                  Eh? They didn't want to release 1.5 because it was shit. It's as simple as that.
                  Wasn't it also cause the series would have ended with 3 seeing Umbrella was taken down already in 1.5?
                  Zombies...zombies everywhere...

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                  • #99
                    Originally posted by RetroRain View Post
                    lol.

                    And it's "shit" because?
                    One of the reasons the developers have stated (along with it played was too much like RE1, that the story would have ended the game at RE3 and a few, blatantly false excuses) is that the game simply didn't live up to expectations and wasn't good enough.

                    This is possible, since we haven't played it, but from what we've seen there doesn't seem to be any massive issues with it. Some of the issues, such as feeling the RPD was too blue, would have been fairly easy to fix (since the RPD's lights seem to be out for the most part, it was very blue feeling - turn the lights back on...) and we don't know all the problems.

                    Honestly? I've always felt this one was somewhat...eh. The game didn't change that hugely. You still visit a police station, a set of sewers, and a lab. In 1.5 you possibly visit the Umbrella Building in Raccoon City rather than the abandoned warehouse. The main changes to the game seem to be story line, extending the plot. The RPD could have been altered to stop issues there. Indeed, it seems to have been the most heavily altered area. The sewers layout being the other. The Labs are very similar.

                    And remember, this is from the company that has made or allowed to be made such classics as Survivor, Gaiden, Mercenaries 3D and other quick, cheap cash ins. 1.5 doesn't look to have anything like the issues Survivor had, where the best part is the background story, but Survivor got churned out all the same. Maybe it was because they didn't know just how big a cash cow RE would be yet, but it does make you wonder what issues 1.5 would have needed to stop it so close to completion and restart it into RE2. So far, nothing we've seen even hints at that level of problems...

                    Which is not to say there aren't some definite improvements. Birkin is one, Mr X another. And whether the Monkey Monsters and Spider Thingies would have been as much fun as the Lickers and Ivy they apparently got replaced by is up for debate.

                    The plot changes, which was basically that Umbrella was falling rather than managing to escape scot free from the Mansion Incident, didn't seem to be the game ender they thought it was. They pretty much gave up with the plot once RE4 hit, after all, and had to desperately back peddle to show it with Umbrella Chronicles.

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                    • My two cents on why 1.5 might've been canned...

                      Somehow I can't help but think that part of the reason why it was canceled was also that it wasn't scary (or should I say "traditional") enough...

                      I'm not saying that I wouldn't enjoy playing such a game, but from what I have seen of it RE 1.5 was set up like one giant interactive action movie with tons of monsters to blast, tons of guns to toy around with and a much more "upbeat" atmosphere than what we had in the rather "calm", slowly paced mansion of RE1 and also final RE2's police station...

                      Perhaps Capcom's guys did not yet think of how well "action-horror" games like RE 4, 5 and even RE3 to an extend could work at the time the decision to cancel 1.5 was made. Perhaps they did not want to take any risks (or they had too much trouble executing this style of playing properly throughout the entire game), so they decided to play it safe and deliver a product which gave the fans exactly what they already knew and loved from the first RE game instead of a vastly different experience...

                      It really looks like they wanted to redesign their second RE game because it strained too much from RE1's slowly paced, moody, lonely exploration theme, at least to me. (I know Capcom claimed exactly the opposite, but I think that final RE2 has more in common with RE1 gameplay wise than 1.5)

                      If you disagree, no problem, but that's really how I feel about final RE2's reason of existence...

                      The fact that the aesthetics of the game were changed from modern to "antique" also fits in with the idea of a more atmospheric, more exploration based gameplay experience. (Plus it's more interesting to look at, since it's different from what we are familiar with from our own, real world. You know, it's the unknown, unexpected and exotic things in RE's environment which make us feel uncomfortable, not the stuff we all have at home. That's probably the same reason, why fantasy and science fiction stories are so popular - because they differ from our (shall I say rather boring?) everyday life experience.)
                      Last edited by Upaluppa; 09-08-2011, 07:33 AM. Reason: I was quite hungry, so I decided to eat a few of my spelling mistakes!

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                      • Have anyone noticed that they moved some 1.5 ideas into RE3 , like fat zombies and some female zombies from 1.5 , Drain Deimos move like the man spider from 1.5 , notice the zombie heads in re3 (textures) are kinda like 1.5 ones , Nemesis was based on william birkin of 1.5 ,he says sherry and nemesis says stars .... even some animations ...

                        Anyway , its said that when they made RE they wanted to make a person feel like what is he gonna do when a zombie outbreak happens ? i think that 1.5 was the thing that they wanted , places and other stuff were closer to real life , which you could feel that its real , over all i cant judge and no one can unless we get our hands on it ....
                        Last edited by Mrox2; 09-08-2011, 07:12 AM.
                        Darkness : Tactical reload wasn't even in deadly silence LMAO
                        ^ Lol ...

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                        • Originally posted by RetroRain View Post
                          lol.

                          And it's "shit" because?
                          Ask the developers, who I quoted.
                          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                          • Well to me the surroundings in 1.5 seemed a helluva more real and mind playing than most of the surroundings we got in the final. I do agree that obviously RE2 Final did bring the horror, as someone said in a previous post, it wasn't something we are used seeing (such a big Police Station, etc).

                            I do wish they kept the Factory and Umbrella Facility into the final though, it seems we got pretty much a watered down Sewer/Factory in the final. From photos and videos, the Sewers looked that much more real of an actual sewer, than the massive ones we got.

                            The Birkin model in 1.5 was garbage though, I hardly criticize 1.5 but just comparing it to the final we got in RE2, it looked pretty bad.
                            Zombies...zombies everywhere...

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                            • Originally posted by Upaluppa View Post
                              Somehow I can't help but think that part of the reason why it was canceled was also that it wasn't scary (or should I say "traditional") enough...

                              I'm not saying that I wouldn't enjoy playing such a game, but from what I have seen of it RE 1.5 was set up like one giant interactive action movie with tons of monsters to blast, tons of guns to toy around with and a much more "upbeat" atmosphere than what we had in the rather "calm", slowly paced mansion of RE1 and also final RE2's police station...

                              Perhaps Capcom's guys did not yet think of how well "action-horror" games like RE 4, 5 and even RE3 to an extend could work at the time the decision to cancel 1.5 was made. Perhaps they did not want to take any risks (or they had too much trouble executing this style of playing properly throughout the entire game), so they decided to play it safe and deliver a product which gave the fans exactly what they already knew and loved from the first RE game instead of a vastly different experience...

                              It really looks like they wanted to redesign their second RE game because it strained too much from RE1's slowly paced, moody, lonely exploration theme, at least to me. (I know Capcom claimed exactly the opposite, but I think that final RE2 has more in common with RE1 gameplay wise than 1.5)

                              If you disagree, no problem, but that's really how I feel about final RE2's reason of existence...

                              The fact that the aesthetics of the game were changed from modern to "antique" also fits in with the idea of a more atmospheric, more exploration based gameplay experience. (Plus it's more interesting to look at, since it's different from what we are familiar with from our own, real world. You know, it's the unknown, unexpected and exotic things in RE's environment which make us feel uncomfortable, not the stuff we all have at home. That's probably the same reason, why fantasy and science fiction stories are so popular - because they differ from our (shall I say rather boring?) everyday life experience.)


                              Yeah, that is definitively a possibility. It's hard to say exactly how fast paced it was, because the trailers tend to focus on those, but the action does look more actiony.

                              Still, it's worth keeping in mind two things - one, trailers lie. Look at the RE2 trailers and you see a lot more action to exploration ratio than the game itself has - http://www.youtube.com/watch?v=aFvyLkws6jE - No idea if this is even a real trailer, but you get the idea.

                              And two - surely it would have been simpler to tone down the weapons power and the number of zombies on screen and such to make it more survival horror than scrap 80% of what they'd already done, essentially restart and add God alone knows how much to development cost. Exploration is really the only part that would have been difficult to mess about with without adding chunks.
                              Last edited by Darkmoon; 09-08-2011, 08:31 AM.

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                              • I happen to find this video on youtube, but finally something new, I would have like to have seen video of the 2nd floor rpd, how to get to the heliport and the sewers with the alligator . If the curator has no plans of releasing this game, I think he should show us more videos.
                                I have received 135,000 infractions at The Horror Is Alive!

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