Originally posted by Carnivol
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Resident Evil Revelations
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In terms of the Revelations demo I was suprised they added the infernal difficulty and holy crap it makes it feel like a different experience as opposed to the 3ds, and I beat it on the 3ds too death. Just like I was a fan of Resident Evil 2's nightmare difficulty on the Dreamcast, unloading one clip for one enemy just gives me a whole new way to try to go about the game now. x.x
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Originally posted by shanemurphy View Post"they should make sure that whatever they've added delivers on their claims of having added worthwhile new content" a game does not sell on faith of features or content in today's industry I'm sorry to inform you. Showing your cards is everything to attract customers to your product, sure that new enemy, raid mode items and characters would be great as surprises but it's just not going to cut it with customers these days.
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Originally posted by News Bot View PostThe part of her jaw nearest to her ear also looks smaller in BH5 to make her jaw less "sharp", but polygon increases will often do that on their own.
"The cheekbones have been made to stand out more on the RE5 model as well as narrow her jawline out, which is also noticeable. This gives her face a lot more slenderness as you can see, the one major change that does stand out is that the mouth on the RE5 model."
If you're gonna agree with me about part of what I said, then just agree with me about part of what I said. Its not gonna hurt.Last edited by Wrathborne; 05-17-2013, 10:08 PM.
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One thing I didn't realise the first time I played the demo was that you could back track a little bit and actually get to the outside of the ship, doesn't add much to the demo except a bit more exploration though. Also found you can scan the room for hidden ammo etc
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Originally posted by News Bot View PostSame nose. Same eyes. Same ears. Same brows. Same jaw. Same cheeks. Different hair. Different lighting. Bigger texture.
The only things that look even remotely potentially different is her mouth, but even that looks more like a difference in lighting and plumpness rather than the actual mouth being made smaller. She still has the same dimples in the exact same place, which isn't possible if the mouth is supposedly smaller. The part of her jaw nearest to her ear also looks smaller in BH5 to make her jaw less "sharp", but polygon increases will often do that on their own.
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Well im just curious as to why they completely and utterly "Rebooted" jill. She acts different, looks different, and is voiced by someone else now.
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Originally posted by ccrogers15 View PostThe only thing i can see on jills REmake and 5 face that different is eye placement. Look at Remake and then 5. Her eyes on 5 are pushed closer together.
She also appears to have very very light freckles.
And from BH5's modeler Yosuke Yamagata himself...
The facial structures are mainly based on the visuals of the GameCube version, and we added various details to these in order to develop a realistic texture.Last edited by News Bot; 05-17-2013, 08:34 AM.
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The only thing i can see on jills REmake and 5 face that different is eye placement. Look at Remake and then 5. Her eyes on 5 are pushed closer together.
She also appears to have very very light freckles.
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Originally posted by Deus Flux View PostWrathborne is correct, the two faces are different. The differences are subtle but they're there. REmake Jill's ears are more slender and pointed as well. No need to troll.
The only things that look even remotely potentially different is her mouth, but even that looks more like a difference in lighting and plumpness rather than the actual mouth being made smaller. She still has the same dimples in the exact same place, which isn't possible if the mouth is supposedly smaller. The part of her jaw nearest to her ear also looks smaller in BH5 to make her jaw less "sharp", but polygon increases will often do that on their own.Last edited by News Bot; 05-17-2013, 09:45 AM.
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Regardless, Classic jill is 5X better, and so is her voice from 5/Umbrella chronicles.
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