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Resident Evil Revelations
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The RE series is a mess right now. Unlike DmC I'd say a reboot is welcomed at this rate.
They just need to be more clear about what is canon and what isn't. Operation Raccoon City is going to confuse the shit out of a lot of poor bastards.Last edited by News Bot; 01-16-2012, 03:12 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by Darkmoon View PostNo. Fanboying. The. Threads.
If you're here to wind folks up, don't.
Also, rehunk, Edge gave Outbreak 5 out of 10, making it apparently a worse game than Revelations.
Edge Magazine: "Aptly, Outbreak is an experiment gone wrong; it indicates the possibilities of an online horror title, but also that Resident Evil's traditional structure can't achieve them. [June 2004, p.102] - score: 5 OUT OF 10"
If you guys care for reviews before making a purchase... use some perspective. And make sure to read more than a few.
Just sayin'Stuff to remember: Avoid forums if you're having a bad day.
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See the last few posts prove to me what a fucking state the videogame community gets in over a review score. Eurogamer is terrible for it, people just fire up the page, scroll down to the score and if it's not exactly what they wanted it to be absolutely rage on the talkback forum. It's crazy.
Rather than reading through the material and finding why people think the way they do over a game. I gave Peace Walker a review of 6/10 on the website me and my cousin run, and N4G went absolutely hell out at me, even though in the actual write up I said it was a fine game just flawed with a few disappointing features, and that i'd sooner play an average Metal Gear game than a top class first tier title of many developers.
We are currently going for a relaunch and i'm begging my cousin to abandon review scores altogether.
Anyhow, back on track. Really psyched for this. But out of interest what do folks generally think (no spoilers please), the Revelations aspect of the title will actually refer to? Are we going to learn some previously unanswered mysteries of the series or will it be entirely self contained and the Revelations simply refer to events in this game only. I'm unfamiliar with how Capcom are going about the approach to it, because the trailers don't really hint at anything monumental being 'revealed'.http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
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Review and contributor for www.thexbutton.co.uk
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Originally posted by Darkmoon View PostNo. Fanboying. The. Threads.
If you're here to wind folks up, don't.
Also, rehunk, Edge gave Outbreak 5 out of 10, making it apparently a worse game than Revelations.
did i ever diz or say anything bad about the egde score for revelations ? all i pointed out was .. its a low score
so what the hell ?
i find it funny that no matter what i say in here it always gets turned around too outbreak ( in a bad way) and i dont understand why.
Darkmoon you need to look extra next time i never said anything bad against revelations and for no reason at all you start talking about outbreak about bad scores an so on
just because i think 6/10 is a low score that dosent mean im saying anything bad about the game.
next time think abit before you post.Last edited by rehunk88; 01-16-2012, 07:09 PM.
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...think a bit before I post? O...K...
You've been ranting on about how awful Revelations is mostly based on it not being ORC, from what I can read (and can read is the correct way of putting this, your grammar and spelling are atrocious even by my own lax standards), using such evidence as it's 'on a handheld' and 'it has a low score' to justify your view. I am getting somewhat fed up with threads being derailed because you've decided you don't want it on a kiddy console, as you put it, or for whatever other reason you don't like it and other members deciding to argue with you about it. To be clear - expressing your opinion that you don't like the game? Fine. Derailing topics? Less cool. Although it would be nice if you had some genuine concerns beyond it's platform. And yes, I am entirely aware that this is not entirely your fault - there are other members helping this along.
Going on about what a low score it got from ONE magazine, a magazine that hated your favourite RE game even more, did not impress me at all. I therefore decided to stop this little fanboy argument and point out that maybe, just maybe, a single review does not make a game fucking awful.
Well thought out enough for you? Now back on topic, if you please. Feel free to reply via private message or on my wall.
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Originally posted by News Bot View PostThe series is fine. Revelations is a step in the right direction and shows that they're at least trying to change things up a little in an effort to satisfy distinct RE fans and distinct RE4 fans.
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Originally posted by Smiley View PostThat's part of the problem. In trying to satisfy these different types of gamers with differing expectations they mash up together a complete mess. They need to find a target audience and stick with that branch. You can be innovative and still maintain your target audience. Let the spin offs handle the games with the bigger changes, and if they're successful you can continue to make spin offs of that caliber. It takes effort, but it can be accomplished. Revelations will have a hell of a time stepping in the right direction if it manages to alienate both types of gamers who expect action over horror and vice versa. RE5 did this despite the positive gaming journalism and promotional material. I have no choice but to remain skeptical until I play the game myself. Its even harder alone to just sell a full main game on a hand held that is near the same quality of its predecessors. And then we've yet to see what they'll do to RE6.
I really don't see what the complaint is. Some people are just never happy.Last edited by News Bot; 01-17-2012, 05:34 AM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostYou haven't played the game. It hasn't alienated anyone except incredibly tedious people who desire it to be one or the other, as if a behind-the-shoulder camera suddenly voids any horror potential at all. How will it ever evolve if they don't try and move things forward or try new things? It's not the same as suddenly making it a third person shooter ala Operation Raccoon City, it still plays very much like RE4, but with a return to the style and atmosphere that the series was known for, but they completely forgot about in the past few games in exchange for fancy action.
I really don't see what the complaint is. Some people are just never happy.
It's not a return to form as it still removes key classic elements, and as far as going in the right direction to combine the two I haven't seen many sacrifices on the RE4 end of things. We can move and shoot freely now which is keeping up to date with the TPS genre of games like Dead Space and Gears of War. No need to be concerned for limited ammo when your character can perform melee attacks. We still get those wonderful button prompts to remind us every time how to observe items and open doors.
It seems more like another RE4/RE5 that the plot even sandwiches itself between the two. I take it the only interesting element of exploration will be to stop and pull out the scanner to look for items and ammo. Something that I'm not fully sold on at the moment especially if they connect it into the plot only to abandon the device when we reach RE5. I'll have to see if this addition breaks the pace or tension of the game in any way when you go from location to location scanning all the time. Other games have done this, but can such a thing work in the RE universe? It's something I need to experience for myself.Last edited by Smiley; 01-17-2012, 05:52 AM.
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I haven't played it. At best I've only tried the demo. And such people you described exist regardless if you approve or not. This is the price that comes with trying to build a larger audience. More expectations. Behind-the-shoulder view and camera angles can make all the difference in a Resident Evil experience. I found it much scarier to not know everything in front of my path and having to second guess my strategy of avoiding enemies based on sound and memorization of the layout. Comparing that to aiming freely at key points of an enemy while making your way through linear paths with a wide screen view of everything in front of your character doesn't work. Some will disagree, but that's the game play they're familiar with.
It's not a return to form as it still removes key classic elements
No need to be concerned for limited ammo when your character can perform melee attacks.
It seems more like another RE4/RE5 that the plot even sandwiches itself between the two. I take it the only interesting element of exploration will be to stop and pull out the scanner to look for items and ammo. Something that I'm not fully sold on at the moment especially if they connect it into the plot only to abandon the device when we reach RE5. I'll have to see if this addition breaks the pace or tension of the game in any way when you go from location to location scanning all the time. Other games have done this, but can such a thing work in the RE universe? It's something I need to experience for myself.
Spoiler:
I can't believe I'm actually defending RE4 and RE5.Last edited by News Bot; 01-17-2012, 07:01 AM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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