Announcement

Collapse
No announcement yet.

Resident Evil Revelations

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Thanks again. Any update on the puzzle variations? I'm also curious to know if you can mix herbs like in the main game series, and if so what other herbs do they have besides green?

    Comment


    • Originally posted by Smiley View Post
      Difference being that those were scrapped and shown to be going a different direction reworking the game. We're not calling the teaser 5.5 or 4.1 now are we? Nothing was mentioned to shown or said to tell that they were re-writing the story as opposed to making the mack daddy of all fake out trailers.
      The story wasn't even written at the time of the teaser. It was all concept.

      So newsbot, did they trim the violence like they did in RE5? or we got the classic goofy gore the series used to be filled with?
      I only really saw one violent death, and it wasn't very detailed. Jill gets her face held into a buzzsaw-like appendage and is sliced and diced away. Other than that it's all pretty tame.

      Originally posted by Smiley View Post
      Thanks again. Any update on the puzzle variations? I'm also curious to know if you can mix herbs like in the main game series, and if so what other herbs do they have besides green?
      No herb mixing. One green herb regenerates health fully. However, there's a limit to how much you can carry and they are somewhat rare, and you'll burn through them in no time.

      There are no real puzzle variations. Just that one "Puzzle" from the demo repeated a few times (variations on the shape you have to make). The only other two notable uses of the touch screen are a fingerprint scanner and basically sliding your finger along a line on the screen to simulate a blow torch.
      Last edited by News Bot; 01-26-2012, 08:43 AM.
      PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

      Comment


      • And as a concept it was all BS. Unlike 1.5 where they had something concrete and scrapped it. There is a difference here, and it's not something that can be argued Newsie. But it did its job to strike up speculation that would lead to nowhere. I've even read articles where people are trying to tie in Revelations to RE6 using that teaser.

        As far as "puzzles" go that's pretty disappointing I would say. Herb mixing is out too.

        So perhaps you could give us your insight on what "classic" elements were implemented. And by that I mean features known from the earlier games.
        Last edited by Smiley; 01-26-2012, 01:56 PM.

        Comment


        • Originally posted by Smiley View Post
          And as a concept it was all BS. Unlike 1.5 where they had something concrete and scrapped it. There is a difference here, and it's not something that can be argued Newsie. But it did its job to strike up speculation that would lead to nowhere. I've even read articles where people are trying to tie in Revelations to RE6 using that teaser.

          As far as "puzzles" go that's pretty disappointing I would say. Herb mixing is out too.

          So perhaps you could give us your insight on what "classic" elements were implemented. And by that I mean features known from the earlier games.
          Just pointing out that moaning over an incomplete concept like it was deliberate misinformation is a bit silly, that's all.

          There are no "classic" elements per say (what do you even mean? your definition of "classic" is mostly "fixed camera angles"), but the atmosphere and general exploration is much more in-line with the classic games. It is non-linear, so there is a lot of looking through the Queen Zenobia (which is one giant area, barely any loading screens if any, loading is handled in the elevators) much like the Spencer Mansion and R.P.D. The typical "scares" of the series (like the window dog, only... no windows get broken in the game, funny enough) are all there. Generally, it holds onto the horror atmosphere that BH4 and BH5 lost in their first 10 minutes. Ammo is reasonably scarce (even scarcer if you choose not to use the Genesis scanner), and the amount of ammo you pick up is very variable. Even if you max out your capacity (which can be increased with pouches found throughout the game), you will run out of it all pretty quickly, especially on bosses. The dodge mechanic from BH3 is in, and is just as hard to execute. You are encouraged to attempt to run from enemies, but some are unavoidable due to narrow corridors and the like, much like the classic games. There's not much indication from the Ooze enemies how many bullets it will take to kill them unlike the Zombies/Ganado/Majini, and the weapon customization in the game gives you the option to increase or lessen your firepower, and all guns are different. You cannot melee the Ooze freely, only when they are "dazed" (a rare occurrence) and if you choose to charge up the melee attack, you are completely at risk of getting attacked by another enemy.

          I found myself with less ammo at the end of Revelations than any other game in the series. The only chapters which actually give you abundant ammo are the two Terragrigia flashbacks and Quint/Keith sections, due to the horde of enemies you end up fighting.
          Last edited by News Bot; 01-26-2012, 03:34 PM.
          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

          Comment


          • loooool - well done Capcom USA.

            Click image for larger version

Name:	a_med_spell.jpg.jpg
Views:	1
Size:	14.2 KB
ID:	400852

            Not enough time for a recall apparently - could be a collectors edition one day!
            Last edited by [STARS]TyranT; 01-26-2012, 03:32 PM.
            http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
            http://twitter.com/STARS_TyranT
            Review and contributor for www.thexbutton.co.uk

            Comment


            • Originally posted by News Bot View Post
              Just pointing out that moaning over an incomplete concept like it was deliberate misinformation is a bit silly, that's all.

              There are no "classic" elements per say (what do you even mean? your definition of "classic" is mostly "fixed camera angles"), but the atmosphere and general exploration is much more in-line with the classic games. It is non-linear, so there is a lot of looking through the Queen Zenobia (which is one giant area, barely any loading screens if any, loading is handled in the elevators) much like the Spencer Mansion and R.P.D. The typical "scares" of the series (like the window dog, only... no windows get broken in the game, funny enough) are all there. Generally, it holds onto the horror atmosphere that BH4 and BH5 lost in their first 10 minutes. Ammo is reasonably scarce (even scarcer if you choose not to use the Genesis scanner), and the amount of ammo you pick up is very variable. Even if you max out your capacity (which can be increased with pouches found throughout the game), you will run out of it all pretty quickly, especially on bosses. The dodge mechanic from BH3 is in, and is just as hard to execute. You are encouraged to attempt to run from enemies, but some are unavoidable due to narrow corridors and the like, much like the classic games. There's not much indication from the Ooze enemies how many bullets it will take to kill them unlike the Zombies/Ganado/Majini, and the weapon customization in the game gives you the option to increase or lessen your firepower, and all guns are different. You cannot melee the Ooze freely, only when they are "dazed" (a rare occurrence) and if you choose to charge up the melee attack, you are completely at risk of getting attacked by another enemy.

              I found myself with less ammo throughout Revelations than any other game in the series. The only chapters which actually give you abundant ammo are the two Terragrigia flashbacks and Quint/Keith sections, due to the horde of enemies you end up fighting.
              Moaning? I was just merely pointing out the difference between your 1.5 example and the teaser. I've seen teasers. All they had to do was show Chris and Jill on a ship. They added things which were never in the game nor did they say changes were being made from that teaser. And it still brings speculation to this day. You say "clone Chris" is in the game, but until I brought it up you left out that key fact that it wasn't the one from the teaser that currently has people pondering over. Being mislead by a teaser or an eager fan is not something I particularly care for.

              With that said I read over your answer and it matches up to what I've been saying about the game. No "classic" elements. Even the ones that carried over to RE4 and/or RE5 in some way. Camera angles are one thing. Typewriters, mixing herbs, puzzles, seclusion and the like are all things I'll miss. Especially the puzzles.

              So as a return to form I take it that the only big things it does well are that they have a structure that requires more exploration and backtracking than linearity. Like the Spencer Estate. They also lessen the ammo to encourage running more than fighting. Those are excellent features to have.

              When I tried the demo I was already impressed with the menu screen being on the bottom. I wouldn't have to worry about them implementing a HUD system like in RE4, 5 and probably 6 just to show my ammo and health. So instead of switching back and forth to the menu screen it helps having it on the bottom for the 3DS. That really can make all the difference. And I hope that too much wasn't changed from that to the actual released game. Has that changed much from the demo?

              Comment


              • Moaning? I was just merely pointing out the difference between your 1.5 example and the teaser. I've seen teasers. All they had to do was show Chris and Jill on a ship. They added things which were never in the game nor did they say changes were being made from that teaser. And it still brings speculation to this day. You say "clone Chris" is in the game, but until I brought it up you left out that key fact that it wasn't the one from the teaser that currently has people pondering over. Being mislead by a teaser or an eager fan is not something I particularly care for.
                Elements can also be changed or removed at any point during a game's development. The initial teaser was just that: a teaser and proof-of-concept. Just like RE5's first teaser which was probably pre-rendered. You make this sound like some grave affront. What did you think when RE5 did not have 15+ swarms of enemies, no co-op partner and a dodge mechanic?
                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

                Comment


                • Originally posted by News Bot View Post
                  It is non-linear, so there is a lot of looking through the Queen Zenobia (which is one giant area, barely any loading screens if any, loading is handled in the elevators) much like the Spencer Mansion and R.P.D.

                  The typical "scares" of the series (like the window dog, only... no windows get broken in the game, funny enough) are all there.

                  Generally, it holds onto the horror atmosphere that BH4 and BH5 lost in their first 10 minutes. Ammo is reasonably scarce (even scarcer if you choose not to use the Genesis scanner), and the amount of ammo you pick up is very variable. Even if you max out your capacity (which can be increased with pouches found throughout the game), you will run out of it all pretty quickly, especially on bosses.
                  This is great news!
                  Mass production? Ridiculous!

                  Comment


                  • Originally posted by News Bot View Post
                    Elements can also be changed or removed at any point during a game's development. The initial teaser was just that: a teaser and proof-of-concept. Just like RE5's first teaser which was probably pre-rendered. You make this sound like some grave affront. What did you think when RE5 did not have 15+ swarms of enemies, no co-op partner and a dodge mechanic?
                    Holy crap you're trying to use RE5's marketing to justify Revelations!? O_O;

                    Just answer this question to yourself: Were you one of the lot that saw Rev's teaser and asked why Jill and Chris would turn on each other? I sure did. Also wondered what "clone chris" was all about. Both in what he said and why he sounds like Jason Statham...

                    Comment


                    • Sooo, no answer to my question?

                      Comment


                      • This game is out in Europe tomorrow, correct? So when do you guys think we could expect to see some playthrough videos on YouTube?

                        Also...can anyone please explain to me why this woman has an entire leg of her suit missing?
                        Last edited by Vector; 01-26-2012, 07:11 PM.

                        Comment


                        • Originally posted by Vector View Post
                          This game is out in Europe tomorrow, correct? So when do you guys think we could expect to see some playthrough videos on YouTube?

                          Also...can anyone please explain to me why this woman has an entire leg of her suit missing?
                          I can answer that very easy... sex sells :3

                          Comment


                          • Originally posted by Smiley View Post
                            Holy crap you're trying to use RE5's marketing to justify Revelations!? O_O;

                            Just answer this question to yourself: Were you one of the lot that saw Rev's teaser and asked why Jill and Chris would turn on each other? I sure did. Also wondered what "clone chris" was all about. Both in what he said and why he sounds like Jason Statham...
                            No I wasn't, because I'm actually aware that teasers released before a game is even 10% complete usually don't mean much of anything and almost always end up dramatically different. And yes, RE5's trailers justify Revelations because they are the exact same deal. I don't think Dai Sato was with the game from the beginning either, which would explain the changes. Then it would be more like the same case with RE4 and it's myriad of revisions.
                            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

                            Comment


                            • Ah so in the end we can safely say it follows the course of these recent games even to the point of marketing? Cause that's what you're making it sound like. Although unlike actual stuff that was going to be in the game and simply scrapped what we have here instead is misleading BS. It's one thing to show a character and a setting. It's another to feed the public an outline of the main characters distrusting each other, other characters showing up, possible zombies and "clones"! when in actuality there's none to be had. Whether you took that into account or not (and I'm sure you did despite your claim) you can safely admit people speculated all that for nothing. Where we differ is that it's not their fault. This was a BS teaser from Capcom.

                              Comment


                              • Originally posted by Smiley View Post
                                Ah so in the end we can safely say it follows the course of these recent games even to the point of marketing? Cause that's what you're making it sound like. Although unlike actual stuff that was going to be in the game and simply scrapped what we have here instead is misleading BS. It's one thing to show a character and a setting. It's another to feed the public an outline of the main characters distrusting each other, other characters showing up, possible zombies and "clones"! when in actuality there's none to be had. Whether you took that into account or not (and I'm sure you did despite your claim) you can safely admit people speculated all that for nothing. Where we differ is that it's not their fault. This was a BS teaser from Capcom.
                                Stop twisting my words and looking for excuses to dislike a game you haven't played and probably have no intention of playing.

                                CAPCOM can change elements of their games at any point during development, on a whim if they wish. This does not make it misleading; it just means they changed things. You turning it into a bizarre conspiracy theory just looks incredibly sad, particularly when you have nothing to go on except "THAT'S DIFFERENT SO IT'S MISLEADING". The teaser fulfilled its purpose of showing the concept of the game at the time at a very incomplete and unfinished stage of development, before the actual story was even fully written. Can you live with this?
                                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

                                Comment

                                Working...
                                X