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Agreed- there are only two other guns that I feel are equal to it. The FN Five-Seven in RE4 (forget the name they gave it, the one that penetrated shields) and the Red9 which was actually the nickname of the actual gun.
DLC weapons are cool, the classic characters in raid mode is ok...What they really should be doing is mixing in classic enemies in raid mode/mercenaries mode as well as putting in maps from previous games.
Doesn't have to be huge environments but they could take a chunk of the RPD, The Spencer mansion, or from the lab facility from Rockford island thats large enough to run around and fight.
Even just the main hall from RE1 mixed with the dining room and a few bedrooms and Yawns attic would be fun to run around fighting stuff in.
Since the series went full on 3d The Hunters and Lickers have returned(in separate games) but their codes and skins are available to be used. It'd be nice to have the Tyrant, classic zombies, even the Web spinners appear in the extra mode as DLC.
Hell they could even just mix in the Sweepers from Code V and Gamma hunters from RE3 to add some extra replay value for raid mode.It'd be a little extra coding and a few new skins.
It's funny you bring up Gammas, because I'm still trying to figure out how a game that takes place mostly at sea includes Hunters but not the specialty aquatic kind. They got pretty good use out of them in Darkside Chronicles, so it'd be nice to see them again in a full-fledged game like Revelations.
It's funny you bring up Gammas, because I'm still trying to figure out how a game that takes place mostly at sea includes Hunters but not the specialty aquatic kind. They got pretty good use out of them in Darkside Chronicles, so it'd be nice to see them again in a full-fledged game like Revelations.
Those who played the 3ds game would know why this is ... and why Hunters only appear in levels that are NOT onboard the ships themselves, but on land..
"I never thought any of this stuff my brother taught me would work!"
Lets talk about how motions/gyroscope controls are used in Revelations and why they're so useful:
Some people grew up with dual analog controls. And they simply cannot adjust to using one analog. And sure, we can point out that Nintendo fucked things up by only adding one analog to the 3DS. But that wasn't Capcom's fault. They instead thought of a way of getting around that limitation and created several control options for the game.
And one of them was using the gyroscope/motion controls, which is definitely a very useful functionality. There are many people that praise having that option in the game. Because it allows them to play the game in a way that is comfortable to them (maybe not to you and me, but it is for them). So here, motion controls were not a gimmick in any sense of the word.
How does waving the 3DS work well, you know, with the 3D where you need stay at a rather strict angle. Or even on a bus, train etc where not the room. Gimmick for gimmicks sake.
Beanovsky Durst - "They are not pervs. They are japanese."
love revelations. def one of the better titles and glad to see the port to the major home consoles. anyone hear about the spin off with Claire? Some sub story (not part of timeline) that has Claire on some silly mission taking place after RE5...?
love revelations. def one of the better titles and glad to see the port to the major home consoles. anyone hear about the spin off with Claire? Some sub story (not part of timeline) that has Claire on some silly mission taking place after RE5...?
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