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  • #76
    You're making excuses for raising the price over. The standard pricing has been $40 thus far for these hand held titles. Ten bucks is actually a good chunk of money if you're the one actually paying for it and all it says to a company like Capcom is that there are people who will bend over and pay the extra ten bucks for no legitimate reason.

    And I'd be saying this for any game really. I don't care how epic Uncharted 3 is. If I had to pay ten extra dollars over the standard price without any extra content other than the game itself I still would be disappointed.
    Last edited by Smiley; 11-02-2011, 01:24 PM.

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    • #77
      Oh boy... this coming from the same dude that's gushing after ORC despite said title being nothing more than SOCOM with a cheap-o RE paint job? One that messes up the canon in a ridikulas way (worse than UC did)? And who will gladly pay $60+ bucks for it too?

      Okay listen.... I didn't meant to hate on ORC. I'm not like News Bot who will hate playing the game because it will insult the sacred RE canon at every step of the way. I don't care for that in a game like ORC cuz the goal of said game is simply to be a fun shooter/online experience. Nothing more than that.

      But when it comes to Revelations, I think anyone that has had a chance to play the demo, seen the trailers or read the reviews, can agree that Revelations is not the typical handheld DS/3DSgame you can buy for $20-40 bucks. Revelations just looks and feels like a console game 100%. That's why so many are bitching up a storm about this game being on a handheld. These users obviously can see that Capcom has invested a lot of work into it. So it deserves to at least sell for what a regular Wii game sells for. Besides, its an M rated title that most adults can afford.
      Last edited by Pikminister; 11-02-2011, 02:17 PM.
      Stuff to remember: Avoid forums if you're having a bad day.
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      • #78
        I certainly hope you're not referring to me. Gushing for ORC? What gives you that impression?

        It's a romp of action shlock. I'm not expecting anything other than what its promoting itself as. Get a few friends together and go to town blowing shit up. Throw in Leon's death and I have very little to complain about, but I'm certainly not drooling just to get a chance to try it out. And again if I had to pay ten dollars more than the standard price I'd at least get more than just the game.

        Revelations is being placed on a high pedestal by a few of you. I get that you're excited. A new Resident Evil game in the series. I seriously doubt it'll be anywhere near as groundbreaking to the series as RE4 was. But then again that game took two discs of space when it came out on gamecube and was still sold at regular retail price.

        And I have played the demo. It played like Mercs 3D control wise which in turn is reminiscent of the latter RE titles with a few strafing additions. An over-the-shoulder experience. Still doesn't warrant the extra cash. We should be glad to play a full game here anyways, but people pay for unfinished bare minimum titles like MvC3, and forget just what to expect in a game these days.

        And to those bitching about it being on a hand held. Given Capcom's reputation why are you not preparing for the inevitable port? Just recently the once claimed Wii exclusive RE: Chronicles series has just made its way to PS3 with move support. Are you not expecting versions for Vita or Wii U?
        Last edited by Smiley; 11-02-2011, 02:40 PM.

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        • #79
          And I don't know who here thinks Revelations will make a big impact within the gaming industry as RE4 did. That's just you making things up. Who the heck thinks a modern RE game will actually do that? And on a handheld? Yeah, right. LOL I don't think we will ever see something like that happen any time soon.

          Now, we do have great hopes for this game based on what we have seen, read or played. There is surely a lot more stuff to love than to hate in this one. And just because we don't bitch as much about silly stuff like hair, over-used lines or there being melee attacks that you can't pull as often like you did in RE4/RE5, that doesn't mean that we have placed this game on a pedestal. That's taking things too far.

          Me? I have not pre-ordered this game yet. I don't think I will. Cuz I'm still waiting to find out more about Rev. Why? Cuz I don't trust Capcom. Not with this game. Not with RE6. I will be on the fence about Rev until I'm convinced that this game delivers what it promised (not really expecting for Capcom to deliver 100% on that... cuz they are after all, Capcom). But so far, I like what I've seen of it. And that's why I am presently more positive about it than negative.

          And when the Move first came to the scene, almost anyone with a forehead realized that UC, DSC would eventually be ported to it. However.... lets not forget that REmake & Zero have been exclusive to Ninty consoles for almost 10 fucking years. Dammit, Nintendo. Give Non-Nintendo gamers a break!
          Stuff to remember: Avoid forums if you're having a bad day.
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          • #80
            Well see apparently you do place it high on a pedestal. You're agreeing to give Capcom the extra hand out cash. If it's a matter of "amazing game takes up a lot of space" we should've be paying L.A. Noir for making full use of the PS3 disc and taking up 3 discs on Xbox 360.

            Forget online passes. Screw the preorder bonuses. Just point out how much space your game takes up and raise the price up. Suckers won't think twice.

            And you specified "Nintendo" for a reason. Because REmake and Zero were "only for" Gamecube as noted on the case. RE4 as well. But even though the Wii can handle gamecube discs just fine nothing says "moar munnies" than a wii edition of REmake and Zero.
            Last edited by Smiley; 11-02-2011, 04:17 PM.

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            • #81
              I would gladly pay those "extra 10 bucks" if Capcom actually did go the extra mile to deliver a game that goes well beyond what a typical $40 3DS game currently offers me. If Revelations meets or exceeds my expectations of it, I'll pay those extra $10 without a question.

              And if they needed to use a bigger cart to get the job done... then hell, I think that is well worth the "extra cash".

              Maybe you wanted Capcom to force all the data into a smaller cart and having them cut down on content, quality or whatever. Thus having more excuses to stay away from it. Maybe that's how you roll.

              Anyway, I won't pay a single dime if the game fails to deliver. That's why the cash that you believe that I already handed to Capcom, is still inside my wallet (Like I said b4, I have not pre-ordered this game). That's why I always try to read anything related to this game. To see if things are going well with it. So far, all is good.

              BTW, you're prob aware that RE4 was ported to the PS2 back in 2005.... so much for exclusives. And the reason Remake and Zero were ported over to the Wii is exactly the same reason they ported RE4, CVX, UC, DSC to a next-gen console. They saw a demand and they tried to meet it with a quick hackjob.

              Still waiting to see if Remake and Zero make it to a non-Nintendo console before the 10 year mark becomes official. Lets hope you won't have to wait that long to see Revelations make it to the Wii U or Vita.
              Last edited by Pikminister; 11-02-2011, 05:30 PM.
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              • #82
                There was a demand for Wii ports of Zero and REmake? News to me. But you're agreeing with my point about Capcom's ports are you not?

                And what you'd gladly pay extra for is what you should essentially be paying at regular price. You're not paying for quality. You're paying for Capcom's word and you're paying for space. I would love it if MGS3D set the example and released a 4GB cartridge for $40. But we'll have to wait and see if Konami and Kojima Productions are as greedy as Capcom here.

                Why shouldn't we expect a full game for $40? You'd be surprised what a typical 3DS game can offer. The amount of space on a cartridge does not automatically mean the quality will be good. Think back to the quality/quantity argument. You can pull in lots of hours out of a game like LoZ:OoT on the 3DS.

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                • #83
                  Originally posted by Smiley View Post
                  There was a demand for Wii ports of Zero and REmake? News to me. But you're agreeing with my point about Capcom's ports are you not?
                  After RE4 Wii Edition sold like crazy and UC sold over a million, Capcom figured that there was a demand for RE games. Unfortunately, they fucked things up with coming up with ports and another on-rails shooter. They killed the demand with that.

                  Originally posted by Smiley View Post
                  And what you'd gladly pay extra for is what you should essentially be paying at regular price. You're not paying for quality. You're paying for Capcom's word and you're paying for space. I would love it if MGS3D set the example and released a 4GB cartridge for $40. But we'll have to wait and see if Konami and Kojima Productions are as greedy as Capcom here.

                  Why shouldn't we expect a full game for $40? You'd be surprised what a typical 3DS game can offer. The amount of space on a cartridge does not automatically mean the quality will be good. Think back to the quality/quantity argument. You can pull in lots of hours out of a game like LoZ:OoT on the 3DS.
                  Well, Konami screwed 3DS users already by releasing the HD collection that also offers the same game they will get (or not). Thus pulling a Capcom 2005 move (when they announced the RE4 port 5 days before the Cube version was released).

                  Anyway, read what I said before. If the game delivers, I would even consider paying $60 bucks for it. And no, I'm not rich. I just don't think its impossible to save a few bucks every week, until February 2012 comes around.

                  But again, I'll only buy this game if its worth it.
                  Stuff to remember: Avoid forums if you're having a bad day.
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                  • #84
                    Originally posted by Pikminister View Post
                    After RE4 Wii Edition sold like crazy and UC sold over a million, Capcom figured that there was a demand for RE games. Unfortunately, they fucked things up with coming up with ports and another on-rails shooter. They killed the demand with that.
                    Again, where is the demand for REmake and Zero on the Wii? What you're describing is successful games on the Wii. But that doesn't mean there was a demand for other games to come on there. When news broke out about REmake and Zero on the Wii the fan reaction was to be expected. What's the point? Unlike RE4 the motion controls will do nothing for the game and the system already is gamecube compatible. They did it because they can release a half ass port for the fans and collectors to buy. That's pretty much it.

                    Well, Konami screwed 3DS users already by releasing the HD collection that also offers the same game they will get (or not). Thus pulling a Capcom 2005 move (when they announced the RE4 port 5 days before the Cube version was released).
                    In your slamming of Konami you neglected a few things. First off the HD collection is not going to be half assed like RE4 HD. In this case they sought out people who know what they're doing and backed up by experience in HD revised quality titles to handle the MGS games. They also listen to fan feedback. MGS3 will run at 60 fps as opposed to the original 30. Fans were hoping to have the 16:9 aspect ratio for MGS2 and 3 as they were originally intended and now that option is available. A lot of effort is coming to it.

                    Now in the case of MGS3D I'll leave the price out of this until we're sure. But that game will do things on the 3DS that its original and HD counterpart will not. For example, the 3DS camera can be used to take photos and turn them into your own camo for the camo system in MGS3. You talk about how Revelations feels like a console game but with console titles coming to the handheld it's clear that this isn't some breakthrough for the game.

                    Anyway, read what I said before. If the game delivers, I would even consider paying $60 bucks for it. And no, I'm not rich. I just don't think its impossible to save a few bucks every week, until February 2012 comes around. But again, I'll only buy this game if its worth it.
                    Companies like Capcom are happy to hear that. Frankly I think it's sheepish. A good game deserves the praise and money it can have, but as a consumer you shouldn't be expected to do any special favors like give extra money where it's not needed. But with that mindset you can be sure it will be taken advantage of at some point.

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                    • #85
                      Maybe it's because I play Warhammer, the world's most ridiculously priced gaming system especially with the bi-annual price hikes (I so wish I was kidding) but it seems to me there are two factors here;

                      1) Is it worth $50 to you, or whatever discounted price you may find? If so, buy. If not, don't. I won't be buying it until it's around £15, if I even have a 3DS then, but to others it's well worth the initial asking price. On the other hand, I will be buying Mass Effect 3 new, special edition, pre-order etc. Totally worth it for me, but others will disagree.

                      2) Is it actually costing Capcom more money to make the game, or is that additional memory not as big issue as they're making it out to be? I can't imagine the additional memory is actually making the game $10 more expensive to make per cartridge - how much of this is Capcom going, 'Y'know, maybe we can make some money here...' and how much is a genuine cost?

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                      • #86
                        Well here's the deal and then I'll let the subject go unless its brought up to me. If you really don't care and support it then that's your call. For those of you in the U.S. that don't wish to pay the extra cash and would rather buy it at standard price I'll link the amazon page up for you. The preorder cost right now is $39.99 +ship/han. From what I've read their policy is that they won't charge you until the item ships. It shouldn't be expected to go any higher as far as the preorder price is concerned.

                        http://www.amazon.com/Resident-Evil-...0316329&sr=8-1

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                        • #87
                          2) Is it actually costing Capcom more money to make the game, or is that additional memory not as big issue as they're making it out to be? I can't imagine the additional memory is actually making the game $10 more expensive to make per cartridge - how much of this is Capcom going, 'Y'know, maybe we can make some money here...' and how much is a genuine cost?
                          If 3DS carts come in several sizes, a 4GB one would cost them more to produce, I guess.
                          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                          • #88
                            Originally posted by News Bot View Post
                            If 3DS carts come in several sizes, a 4GB one would cost them more to produce, I guess.
                            Oh yes. Of course. But are we talking the whole $10 extra to make it that big? $5, with $5 extra to Capcom? Literally pennies and Capcom is making most of that extra $10 as pure profit?

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                            • #89
                              I dunno. The overall production values for the game are quite high as well for a handheld. They're probably going to end up working at a loss with the game in general.
                              PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                              • #90
                                Originally posted by News Bot View Post
                                I dunno. The overall production values for the game are quite high as well for a handheld. They're probably going to end up working at a loss with the game in general.
                                This is what i don't understand.

                                Look at what we've seen and been told so far, either in written or video form. There's so much work being put in to this game, certainly a lot more than the average handheld experience. Why wouldn't Capcom put the price up if the scale of the work reflects it?

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