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  • My god here we go again. When rehunk88 show up in Revelations thread it is all about non-sence and bitching...

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    • They may have deducted 1 point for Quint...that I can understand.

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      • Originally posted by Dark_Chris View Post
        My god here we go again. When rehunk88 show up in Revelations thread it is all about non-sence and bitching...

        [ATTACH=CONFIG]5987[/ATTACH]
        i dont see any bitching at all i just stated that 6/10 is a low score.... get your facts straigt.

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        • And that's it! 6/10 ISN'T a low score! Low score is 4/10 and lower.
          Spoiler:

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          • Originally posted by Dark_Chris View Post
            And that's it! 6/10 ISN'T a low score! Low score is 4/10 and lower.
            that might be the case for you but for me 6/10 is a low score.

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            • No. Fanboying. The. Threads.

              If you're here to wind folks up, don't.

              Also, rehunk, Edge gave Outbreak 5 out of 10, making it apparently a worse game than Revelations.

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              • The RE series is a mess right now. Unlike DmC I'd say a reboot is welcomed at this rate.
                The series is fine. Revelations is a step in the right direction and shows that they're at least trying to change things up a little in an effort to satisfy distinct RE fans and distinct RE4 fans. They've still got a huge mythology to work on, with an expansive timeline and pretty much limitless opportunities for further stories.

                They just need to be more clear about what is canon and what isn't. Operation Raccoon City is going to confuse the shit out of a lot of poor bastards.
                Last edited by News Bot; 01-16-2012, 03:12 PM.
                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                • Originally posted by Darkmoon View Post
                  No. Fanboying. The. Threads.

                  If you're here to wind folks up, don't.

                  Also, rehunk, Edge gave Outbreak 5 out of 10, making it apparently a worse game than Revelations.
                  OUCH!

                  Edge Magazine: "Aptly, Outbreak is an experiment gone wrong; it indicates the possibilities of an online horror title, but also that Resident Evil's traditional structure can't achieve them. [June 2004, p.102] - score: 5 OUT OF 10"
                  Now, I'm pretty sure that rehunk88 enjoyed the hell out of Outbreak despite EDGE's low score. Therefore, he could just as well enjoy Revelations.

                  If you guys care for reviews before making a purchase... use some perspective. And make sure to read more than a few.

                  Just sayin'
                  Stuff to remember: Avoid forums if you're having a bad day.
                  sigpic

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                  • See the last few posts prove to me what a fucking state the videogame community gets in over a review score. Eurogamer is terrible for it, people just fire up the page, scroll down to the score and if it's not exactly what they wanted it to be absolutely rage on the talkback forum. It's crazy.

                    Rather than reading through the material and finding why people think the way they do over a game. I gave Peace Walker a review of 6/10 on the website me and my cousin run, and N4G went absolutely hell out at me, even though in the actual write up I said it was a fine game just flawed with a few disappointing features, and that i'd sooner play an average Metal Gear game than a top class first tier title of many developers.

                    We are currently going for a relaunch and i'm begging my cousin to abandon review scores altogether.

                    Anyhow, back on track. Really psyched for this. But out of interest what do folks generally think (no spoilers please), the Revelations aspect of the title will actually refer to? Are we going to learn some previously unanswered mysteries of the series or will it be entirely self contained and the Revelations simply refer to events in this game only. I'm unfamiliar with how Capcom are going about the approach to it, because the trailers don't really hint at anything monumental being 'revealed'.
                    http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
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                    Review and contributor for www.thexbutton.co.uk

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                    • Originally posted by Darkmoon View Post
                      No. Fanboying. The. Threads.

                      If you're here to wind folks up, don't.

                      Also, rehunk, Edge gave Outbreak 5 out of 10, making it apparently a worse game than Revelations.
                      first of all what do you mean with fanboying second egde gave outbreak 5/10 what does that have to do with anything ... yes thats a low score also
                      did i ever diz or say anything bad about the egde score for revelations ? all i pointed out was .. its a low score
                      so what the hell ?

                      i find it funny that no matter what i say in here it always gets turned around too outbreak ( in a bad way) and i dont understand why.

                      Darkmoon you need to look extra next time i never said anything bad against revelations and for no reason at all you start talking about outbreak about bad scores an so on

                      just because i think 6/10 is a low score that dosent mean im saying anything bad about the game.
                      next time think abit before you post.
                      Last edited by rehunk88; 01-16-2012, 07:09 PM.

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                      • ...think a bit before I post? O...K...

                        You've been ranting on about how awful Revelations is mostly based on it not being ORC, from what I can read (and can read is the correct way of putting this, your grammar and spelling are atrocious even by my own lax standards), using such evidence as it's 'on a handheld' and 'it has a low score' to justify your view. I am getting somewhat fed up with threads being derailed because you've decided you don't want it on a kiddy console, as you put it, or for whatever other reason you don't like it and other members deciding to argue with you about it. To be clear - expressing your opinion that you don't like the game? Fine. Derailing topics? Less cool. Although it would be nice if you had some genuine concerns beyond it's platform. And yes, I am entirely aware that this is not entirely your fault - there are other members helping this along.

                        Going on about what a low score it got from ONE magazine, a magazine that hated your favourite RE game even more, did not impress me at all. I therefore decided to stop this little fanboy argument and point out that maybe, just maybe, a single review does not make a game fucking awful.

                        Well thought out enough for you? Now back on topic, if you please. Feel free to reply via private message or on my wall.

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                        • Originally posted by News Bot View Post
                          The series is fine. Revelations is a step in the right direction and shows that they're at least trying to change things up a little in an effort to satisfy distinct RE fans and distinct RE4 fans.
                          That's part of the problem. In trying to satisfy these different types of gamers with differing expectations they mash up together a complete mess. They need to find a target audience and stick with that branch. You can be innovative and still maintain your target audience. Let the spin offs handle the games with the bigger changes, and if they're successful you can continue to make spin offs of that caliber. It takes effort, but it can be accomplished. Revelations will have a hell of a time stepping in the right direction if it manages to alienate both types of gamers who expect action over horror and vice versa. RE5 did this despite the positive gaming journalism and promotional material. I have no choice but to remain skeptical until I play the game myself. Its even harder alone to just sell a full main game on a hand held that is near the same quality of its predecessors. And then we've yet to see what they'll do to RE6.

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                          • Originally posted by Smiley View Post
                            That's part of the problem. In trying to satisfy these different types of gamers with differing expectations they mash up together a complete mess. They need to find a target audience and stick with that branch. You can be innovative and still maintain your target audience. Let the spin offs handle the games with the bigger changes, and if they're successful you can continue to make spin offs of that caliber. It takes effort, but it can be accomplished. Revelations will have a hell of a time stepping in the right direction if it manages to alienate both types of gamers who expect action over horror and vice versa. RE5 did this despite the positive gaming journalism and promotional material. I have no choice but to remain skeptical until I play the game myself. Its even harder alone to just sell a full main game on a hand held that is near the same quality of its predecessors. And then we've yet to see what they'll do to RE6.
                            You haven't played the game. It hasn't alienated anyone except incredibly tedious people who desire it to be one or the other, as if a behind-the-shoulder camera suddenly voids any horror potential at all. How will it ever evolve if they don't try and move things forward or try new things? It's not the same as suddenly making it a third person shooter ala Operation Raccoon City, it still plays very much like RE4, but with a return to the style and atmosphere that the series was known for, but they completely forgot about in the past few games in exchange for fancy action.

                            I really don't see what the complaint is. Some people are just never happy.
                            Last edited by News Bot; 01-17-2012, 05:34 AM.
                            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                            • Originally posted by News Bot View Post
                              You haven't played the game. It hasn't alienated anyone except incredibly tedious people who desire it to be one or the other, as if a behind-the-shoulder camera suddenly voids any horror potential at all. How will it ever evolve if they don't try and move things forward or try new things? It's not the same as suddenly making it a third person shooter ala Operation Raccoon City, it still plays very much like RE4, but with a return to the style and atmosphere that the series was known for, but they completely forgot about in the past few games in exchange for fancy action.

                              I really don't see what the complaint is. Some people are just never happy.
                              I haven't played it. At best I've only tried the demo. And such people you described exist regardless if you approve or not. This is the price that comes with trying to build a larger audience. More expectations. Behind-the-shoulder view and camera angles can make all the difference in a Resident Evil experience. I found it much scarier to not know everything in front of my path and having to second guess my strategy of avoiding enemies based on sound and memorization of the layout. Comparing that to aiming freely at key points of an enemy while making your way through linear paths with a wide screen view of everything in front of your character doesn't work. Some will disagree, but that's the game play they're familiar with.

                              It's not a return to form as it still removes key classic elements, and as far as going in the right direction to combine the two I haven't seen many sacrifices on the RE4 end of things. We can move and shoot freely now which is keeping up to date with the TPS genre of games like Dead Space and Gears of War. No need to be concerned for limited ammo when your character can perform melee attacks. We still get those wonderful button prompts to remind us every time how to observe items and open doors.

                              It seems more like another RE4/RE5 that the plot even sandwiches itself between the two. I take it the only interesting element of exploration will be to stop and pull out the scanner to look for items and ammo. Something that I'm not fully sold on at the moment especially if they connect it into the plot only to abandon the device when we reach RE5. I'll have to see if this addition breaks the pace or tension of the game in any way when you go from location to location scanning all the time. Other games have done this, but can such a thing work in the RE universe? It's something I need to experience for myself.
                              Last edited by Smiley; 01-17-2012, 05:52 AM.

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                              • I haven't played it. At best I've only tried the demo. And such people you described exist regardless if you approve or not. This is the price that comes with trying to build a larger audience. More expectations. Behind-the-shoulder view and camera angles can make all the difference in a Resident Evil experience. I found it much scarier to not know everything in front of my path and having to second guess my strategy of avoiding enemies based on sound and memorization of the layout. Comparing that to aiming freely at key points of an enemy while making your way through linear paths with a wide screen view of everything in front of your character doesn't work. Some will disagree, but that's the game play they're familiar with.
                                I have no issue with either camera. I would prefer it if they blended the two, with some sections OTS and others fixed camera, but that's doubtful. The camera doesn't suddenly make the game more scary, though many reviews have said that the camera is one of the main reasons why Revelations is scary, particularly with the 3D enabled as it provides a level of actual depth and distance. If done right, the camera is not even a factor. Problem is, neither RE4 or RE5 had a lot of attention paid to the "horror" overall, while earlier games had quite a lot of attention paid to the most minor of details. They brainstormed ideas on how to scare players from the first game right through to RE4, where it apparently stopped since Mikami decided that the game should be more action focused. Now if you had said that the cut-scene director greatly impacted on whether it was horror or not, I'd agree. Hidé Gondoh is an action director, and conveniently only started working on the series with RE4. Every fancy action move made in the games (including Ada's tongue-lip moment) is due to him, and those hurt the "horror" more than anything. Stuff like overabundance of ammunition is true and I agree completely, but honestly, none of the games were short on ammo. Anytime I play RE2, I always have countless shotgun shells or grenades left, and I end up throwing the handgun away completely by the time I reach the laboratory. RE3 is even worse when it comes to ammo due to the gunpowder feature, yet that game is still amazing. Ammo is quantified appropriately in each game (until RE5). If there was less, you'd have less freedom, and fighting enemies would be shit. The actual complaint should be that enemies should not drop ammo.

                                It's not a return to form as it still removes key classic elements
                                Fixed camera angles? Because that is seriously the only thing from the earlier games that it's "missing".

                                No need to be concerned for limited ammo when your character can perform melee attacks.
                                There are far fewer chances to perform melee attacks in Revelations, and from what I have seen, the only kick Jill performs is the one when breaking out of a hold after being attacked, which does absolutely no damage. You can't shoot an Ooze in the leg or arm and suddenly start beating them to death (which is what I loathe about RE5). Leon kicking and even suplexing Ganado was understandable considering Ganado were literally just normal humans minus their free will. It wasn't overdone, but making it so that you could shoot an enemy once and then go to town on them definitely does it no favors. In RE5, Chris and Sheva beat the shit out of everything and the movelist was increased ten-fold.

                                It seems more like another RE4/RE5 that the plot even sandwiches itself between the two. I take it the only interesting element of exploration will be to stop and pull out the scanner to look for items and ammo. Something that I'm not fully sold on at the moment especially if they connect it into the plot only to abandon the device when we reach RE5. I'll have to see if this addition breaks the pace or tension of the game in any way when you go from location to location scanning all the time. Other games have done this, but can such a thing work in the RE universe? It's something I need to experience for myself.
                                You can examine things in RE4/RE5 and REV just as much as previous games. The exploration has never, ever disappeared. Don't know where you're getting this one from. The Genesis is tied more into scanning the enemies, they just decided to integrate it even more and hide items and such throughout the game that can only be found with it. Everything else is the exact same as the earlier games.


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                                Last edited by News Bot; 01-17-2012, 07:01 AM.
                                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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