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Resident Evil Revelations

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  • It all falls down to have options. I love when games allow you to use different controller options. Take Smash Bros or Mario Kart on Wii for example.

    You can use that crappy steering wheel thingy if you feel "gimmicky", a nunchuck for more precise control, a classic or GameCube pad for traditional and reliable performance.
    Last edited by Beanovsky Durst; 02-16-2013, 05:32 AM.

    "I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key

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    • And with Revelations you have that option. On 3DS you can play with or without the Circle Pad Pro, and on the Wii U you can use the Gamepad or the Pro controller if you don't want the Gamepad features. Dunno if the PS3 will support Move or not.

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      • Originally posted by Dracarys View Post
        Because quite often when forced those gimmicks detract from the enjoyment of a game, for example Donkey Kong Country Returns and someone having the brilliant idea of mapping rolling to a waggle when rolling is needed for precise timing and jumps.

        Skyward Sword was brilliant with the '1:1' sword motion going out of sync every other swipe and needing be recalibrated.
        But you do realize that using the GamePad with Revelations HD doesn't negatively affect the game as in the examples you put forward. Because it actually allows you to play the game as originally intended/designed, right?

        All the precious real estate in the main screen is free from maps, avatar-icons and other info that gets thrown into the secondary screen. That's far from being a negative thing as well.

        Anyone that owns the 3DS version probably knows that while playing Raid Mode, not having all that shit on the main screen is great because you need to focus on potential targets coming at you from every corner of the screen.

        I mean, playing co-op with a partner that can sometimes get in the way of your line of fire or blocks your view of your targets is bad enough. Not having maps and icons and etc. on screen is def a positive.

        In regards to scanning the environments like in ZombiU, I don't see how that would be a negative. Having to scan things in that game was part of the challenge (because you could get zombie-raped while doing it). In the 3DS version it was the same thing. Part of the challenge was scanning the enemies before you killed them. But most of the time, you scanned things while looking for items. You usually had some quiet time. So using the Gamepad for that, won't really be anything that will require a great effort, like Darkmoon over there suggests.

        Must have been a good enough Gimmick for Sony to implement it on the PS3.
        It seems they're trying to implement some of those Wii gimmicks on the PS4 too.



        You got a touch-screen, speakers and a headphone jack. Not to mention a Move (TM)-like section in the front that has some LEDs that allow it to work with a camera.

        Good stuff.
        Last edited by Pikminister; 02-16-2013, 10:10 AM.
        Stuff to remember: Avoid forums if you're having a bad day.
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        • Originally posted by Pikminister View Post
          But you do realize that using the GamePad with Revelations HD doesn't negatively affect the game as in the examples you put forward. Because it actually allows you to play the game as originally intended/designed, right?
          I was making a statement in general in reply to what I quoted, I wasnt being specific about Revelations. I have no issues with motion controls or touch screen features and so on when they do not detract from a game.

          I love LoZ Twilight Princess, the IR pointing for aiming things works great, the up/down/left/right swings of the sword work great. Skyward Sword the follow up is a great example of gimmicks going overload and ruining a game.

          Pretending motion, touch, camera etc gimmicks are always great is no better than claiming they always crap.
          Last edited by Dracarys; 02-16-2013, 11:43 AM.
          Beanovsky Durst - "They are not pervs. They are japanese."

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          • Originally posted by Dracarys View Post

            Pretending motion, touch, camera etc gimmicks are always great is no better than claiming they always crap.
            Who's pretending? Notice that I didn't disagree with the two examples you gave.

            I was merely pointing out that the whole gimmick tag hardly applies to the Wii U version. Since you play the game as originally intended.
            Stuff to remember: Avoid forums if you're having a bad day.
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            • Originally posted by Pikminister View Post
              Since you play the game as originally intended.
              ...which used some gimmicks.
              Beanovsky Durst - "They are not pervs. They are japanese."

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              • Gimmicks or not those RE DS and Revelations moments brings something new to the game. Something as simple as pressing your finger against the bottom screen for the game to fake a finger print scan. It all adds to the experience.

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                • Originally posted by Dracarys View Post
                  ...which used some gimmicks.
                  Please re-read what you posted here when you sorta felt that I was claiming something I never did:

                  Pretending motion, touch, camera etc gimmicks are always great is no better than claiming they always crap.
                  I never denied those features could be gimmicks because I've had a Wii and now own a 3DS. So I know for a fact that some devs do use them as such.

                  But not all of them do. Some of them, like Capcom did with Revelations, actually used those same unique features and made them an integral part of the whole experience.

                  And when that happened, those features could no longer be branded as gimmicks. Because something that is actually useful and helpful in the gameplay, cannot possibly be branded as such. By definition at least.

                  So let me turn around what you said & apply that same logic to you:

                  Pretending motion, touch, camera (gyroscope functionality) etc are ALWAYS GIMMICKS is no better than claiming that they're always great.

                  See? Its not a black and white thing. There is a huge grey area there that we can't ignore. Motions, touch, etc are not always used as gimmick. But just because they have been used as such, doesn't mean we can blindly brand them all as being that and only that.

                  Anyway, here's what I would call a gimmick in Revelations (just in this game):

                  The 3D effect was a gimmick in Revelations. Its superficial and its not really needed.

                  Here's what I wouldn't call a gimmick in Revelations:

                  Using the gyroscope (or as some here call it, "motion") to aim at enemies and kill them is NOT a gimmick. Many people would've given up on even playing the game without said feature. Some people believe its the best thing ever. Its not for everyone, but its a useful option. Therefore, cannot be called a gimmick.

                  Using the touch-screen to select weaponry/items on the fly without pausing or stopping in order to do it, is not a gimmick. Its very useful and I actually employ it a lot in Raid Mode.

                  The point is, these features that both the 3DS and Wii U possess, are only gimmicks when they're applied superficially and when they add nothing to the game. Which is clearly, clearly not the case at least in the 3DS version.

                  I have yet to try out the Wii U version. But since the Gamepad can pretty much do everything the 3DS can do (except for the 3D effect), and after having read what they're doing with it, I think things will work out the same with that version.

                  LOL This all reminds me of the people that dislike the RE4 Wii Edition with a passion for having motion controls (GIMMICK!!!) that actually make the game... FUN... every time you play it. A joyous experience... all thanks to those gimmicky controls. But we can't have that! No fun allowed in videoGAMES!

                  Now this is a gimmick:



                  A beautiful one too!
                  Last edited by Pikminister; 02-17-2013, 11:40 AM.
                  Stuff to remember: Avoid forums if you're having a bad day.
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                  • When a game takes a simple thing with a simple method of implementation, then goes and adds an awkward additional (or forced) method just to use a feature of the system as a promotion point it is a gimmick. Waving a 3DS around the room is a gimmick, aiming with the normal controls is simple and most effective.

                    To use the two Wii Zelda games again (because Nintendo cloning its games just makes them such great examples), TP used simple horizontal and vertical sword swings to match the Wiimote swings. It is fully capable of doing diagonal swings also, other games have. SS however instead of using the basic wiimote added motion+ and used it as a gimmick. Despite enabling 1:1 sword movements which was promoted to hell, it doesn't actually require you to swing in a way not able by regular wiimote. Instead of using the very simple and accurate IR pointing aiming for bows etc that TP used, it uses Motion+ and gyro sensor for you to try and guide a target rather than just aim it. Simple button presses for throwing or rolling bombs are now innacurate overhead or underarm swings of motion+.

                    SS is all gimmicks done for promotion when already done in simple and more effective and accurate manner in TP before it.
                    Beanovsky Durst - "They are not pervs. They are japanese."

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                    • Originally posted by Dracarys View Post
                      Because quite often when forced those gimmicks detract from the enjoyment of a game, for example Donkey Kong Country Returns and someone having the brilliant idea of mapping rolling to a waggle when rolling is needed for precise timing and jumps.
                      I agree with this. In general, I found holding the Wiimote sideways uncomfortable and unnatural, but then they added the gimmicky motion mechanics. Not a fan.
                      Mass production? Ridiculous!

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                      • Originally posted by Dracarys View Post
                        When a game takes a simple thing with a simple method of implementation, then goes and adds an awkward additional (or forced) method just to use a feature of the system as a promotion point it is a gimmick. Waving a 3DS around the room is a gimmick, aiming with the normal controls is simple and most effective.
                        And none of what you said there applies to how these features were used in Revelations. You keep using the examples of Zelda and Donkey Kong on the Wii. And I agreed that said features were shoe-horned into the gameplay.

                        But again, that was not the case with how the motion and touch-screen features were employed in Revelations.

                        Lets talk about how motions/gyroscope controls are used in Revelations and why they're so useful:

                        Some people grew up with dual analog controls. And they simply cannot adjust to using one analog. And sure, we can point out that Nintendo fucked things up by only adding one analog to the 3DS. But that wasn't Capcom's fault. They instead thought of a way of getting around that limitation and created several control options for the game.

                        And one of them was using the gyroscope/motion controls, which is definitely a very useful functionality. There are many people that praise having that option in the game. Because it allows them to play the game in a way that is comfortable to them (maybe not to you and me, but it is for them). So here, motion controls were not a gimmick in any sense of the word.

                        The touch-screen feature in Revelations is a SUPERIOR way to deal with the inventory/menus/maps. No pausing is required to deal with any of that during gameplay. Its something that is extremely handy especially while playing Raid Mode. When you're playing Co-Op you don't want to trail way behind your partner because you have to stop and change weapons, select items or look at the map. Well, thanks to being able to use the touch screen on the go, you don't have to.

                        Again, I remind you of this:

                        Pretending motion, touch, camera (gyroscope functionality) etc are ALWAYS GIMMICKS is no better than claiming that they're always great.

                        You want to argue that said features are gimmicks in Zelda and DK games? You're going to find that no one is going to disagree with you with that point.

                        But that doesn't mean that those same features are employed as a gimmick in Revelations. Because those features are actually useful options that enhance the gameplay. A gimmick is incapable of doing any of that.

                        Anyway, I'm almost going full circle with this discussion. There is nothing for me to add to it.And I'll leave it here. Agree to disagree and all that jazz.
                        Stuff to remember: Avoid forums if you're having a bad day.
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                        • Resident Evil: Revelations HD gets 3 new weapons for campaign and Raid mode

                          Gamers who buy the game early will receive a special DLC pack for free as a reward. Said pack includes 3 new weapons for use in both campaign and Raid modes.

                          The weapons are:

                          ■ Samurai Edge “Jill Model”






                          ■ Government “Parker Model”






                          ■ G18 “Jessica Model”





                          These 3 weapons will also be available as paid DLC on a later date.

                          Sources also confirm that there will be more than 10 characters to play as in Raid mode. That we already knew.

                          SOURCE: http://www.siliconera.com/2013/02/20/resident-evil-revelations-has-over-10-characters-in-raid-mode-dlc-weapons/
                          Last edited by Pikminister; 02-20-2013, 04:52 PM.
                          Stuff to remember: Avoid forums if you're having a bad day.
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                          • But the 3DS version had 10 characters -
                            Lets hope by ''over 10'' it is not just HUNK - Claire, Rebecca and others must be DLC at least hehe
                            "I never thought any of this stuff my brother taught me would work!"

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                            • OH MY FUCKING GOD THE SAMURAI EDGE.

                              Sold.

                              (Not that I wasn't already - but... THE SAMURAI EDGE!).
                              http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
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                              • Originally posted by [STARS]TyranT View Post
                                OH MY FUCKING GOD THE SAMURAI EDGE.

                                Sold.

                                (Not that I wasn't already - but... THE SAMURAI EDGE!).
                                Mhmm I know. Nothing like a custom Beretta 92FS with a brigadier slide... If that had been in RE5, I'd STILL be playing it. XD
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