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Resident Evil Revelations

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  • Originally posted by biohazard_star View Post
    Would you guys recommend double dipping on this version of the game? I played the 3DS version to death about a year ago; spent like a hundred hours on it, mostly on Raid Mode. Should I buy now or wait for a price drop?
    I would say it depends on Raid Mode. If you played tons of hours the 3DS and got everything like I did (all S rank, all lv 48-50 weapons, max custom pieces, and even the Grenade Launcher), then you might don`t want to start Raid mode again from zero and spent a lot of hours again in something you have already experienced before.

    But if you do want, it´s better you buy it now, so you can also get the advantages of RE.net events and bonuses and more available people to play online than if you buy it later.

    I´ll wait for the price drop because the only thing I´m going to replay over time is the campaign, and it´s much better to play it on a big monitor or TV rather than the 3DS screen.

    Originally posted by Zombie_X View Post
    I killed rachel with the knife one time.

    There's one room you pass through with two empty fish tanks and a chest in front of the other door. She appears in the opposite hallway later on. If you notice, her arm will pop through the wood door quite frequently, so you can pop some shot at her and also get close and knife her arm to death.
    I mean the Rachel that appears in the sequence when you need to reach the remote control room for the UAV in a time limit. She can´t be killed with a knife and she also appears with a Scagdead. The Rocket launcher from that part is meant to be used to kill both them and get their Illegal custom pieces.
    The Resident Evil 3D Animation Showcase

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    • AH that part. I blew her away with my Colt Python there. I had Damage 7 attached, which doubles it's power. Took her out no problem.
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      • I take it there's going to be no patch for the aiming mech?

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        • Originally posted by geluda View Post
          I take it there's going to be no patch for the aiming mech?
          The fact that they had more customizable options in RE6 but not this port is negligence. They shouldn't be patching anything in the first place. Nevermind that the sight was in the original release.
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          "Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."

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          • I played the game for a day and then put it down just because of how stupid it is to be aiming at the center of the screen and constantly compensating with strafe for running to the left. It's just down right poor game design and I assume nothing like the original game was intended to be played. I bought this version because I thought I'd save my self from having to buy a 3DS but I guess it was my fault for actually thinking Capcom were capable of making a faithful port. This could easily be fixed by making a small adjustment to the orientation of the player when they're holding forward so that walk trajectory and aim sight match, not something Capcom are interested in fixing it seems.
            Last edited by Guest; 06-09-2013, 02:41 PM.

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            • Had a blast with this game, most fun I've had with an RE game in about 10 years.

              I would have liked it to have been a little longer, and less Quint and Keith, but it was a really damn fine game. The story has been the most engrossing RE story I've played since RE2. Its not perfect and there's still a lot of crap dialogue and obnoxious characters, but they're easy to ignore when you look at the game as a whole.

              Raid mode is incredibly addictive, the inventory system is a real surprise though I was impressed at how simple, but effective it was.

              I honestly think that future RE games would benefit from the Revelations style inventory because the simplification is what makes it work. No more fumbling around for inventory space, shifting items, or trying to make room for a key.

              The only things I didn't like...well, the characters feel too slow in how they move, strafing I understand but running feels a lot slower than it should.

              The short 5-7 minute chapters of the game. I know they went for a more episodic nature this time around, and it worked most of the time, these short little chapters kind of felt like a cheat.

              The lip sync on the characters feels kind of hap hazard...I think they could have done a better job on this.

              Over all I say its a good solid 8.5/10.

              I think another hour of gameplay and a larger lab to explore in the finale would have really been beneficial to the game as well as maybe getting a little more into Jack Normans character as he felt like a character who needed a little more fleshing out.

              Also I do have to say, this is the cleanest RE game ever made.Its a minor gripe really, but the series has gone from some over the top gore, to...Briefly explicit PG-13. I dunno,I kind of miss my exploding zombie heads and other famous splatter the series was known for.

              Still I think this development team deserves another crack at an RE game. They made something new, that still had plenty of the old stuff we all love and managed to also pull off one of the more interesting stand alone stories in the series.

              And yes, this game puts RE6 to shame.

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              • so are any of the new costumes available? Ooze Rachel didn't load before and Lady Hunk ist not available in the store yet.

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                • Originally posted by Wrathborne View Post
                  The only things I didn't like...well, the characters feel too slow in how they move, strafing I understand but running feels a lot slower than it should.
                  They run as slow as in RE4 and RE5, but the problem is that after playing RE6, every other RE feels like characters run damn slow, I felt the same.
                  The Resident Evil 3D Animation Showcase

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                  • The sprint option in RE6 was really something that series has needed and one of the few features of the gameplay I did enjoy.

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                    • The sprint option was neccesary in 6 because of it's larger more open locations but in Revelations a lot of the areas are small corridors and secluded rooms, the sprint would not have worked in it

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                      • I think they should set the RER/RE5/RE4 run speed as default movement speed and a button for faster run but not as fast as RE6 sprint (it´s not necessary in a less action oriented game), and without fixed camera view.
                        RER has some open stages and boss battles which require a bit more movement speed but, anyway, not having it adds a bit more challenge.
                        The Resident Evil 3D Animation Showcase

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                        • If you could sprint in revelations there wouldn't be any challenge. The gun perks in Raid that let you move faster show how beneficial even a small increase in speed is.
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                          • Originally posted by Dracarys View Post
                            If you could sprint in revelations there wouldn't be any challenge. The gun perks in Raid that let you move faster show how beneficial even a small increase in speed is.
                            A sprint in Revelations would provide a challenge.....to not keep running into and against walls, that's exactly why a sprint would never work in a game of Revelations nature.

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                            • Originally posted by shanemurphy View Post
                              A sprint in Revelations would provide a challenge.....to not keep running into and against walls, that's exactly why a sprint would never work in a game of Revelations nature.
                              I disagree, even if the sprint was just a short burst instead of a long fast stride, it'd be a very welcome addition and wouldn't break the game too much.

                              With how many areas keep you confined as it is, being able to escape the extra fast enemies, or enemies that use "earthquake attacks", would be a blessing.

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                              • A sprint couldn`t be any problem, you are not forced to do it all the time so if you are in small rooms or narrow corridors you just do normal run and save sprint for open and wide stages. RER doesn´t really need a sprint now because enemies and situations were already designed to match the character`s normal speed and limitations, but that speed is certainly not realistic for a cowntdown or emergency situation, and RER has many of them. And also I think Wrathborne is right on "earthquake attacks", Dragginazo and Norman can hit you even if they don`t hit you.

                                A sprint does not necessarily needs to be as fast as in RE6 and hard to control (compared to other games)

                                But it all depends on which direction takes next RE, if they make huge stages with long distances to cover sprint is welcome. They can also make it more realistic by using stamina bar to limit the sprint usage.
                                Last edited by Lanzagranadas; 06-12-2013, 10:41 PM.
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