Announcement

Collapse
No announcement yet.

Create Resident Evil 6 as you would the movies.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Create Resident Evil 6 as you would the movies.

    The aim of the game is to help me design a Resident Evil video game with full inspiration from the movies created by Paul W.S. Anderson. We design the characters, the setting, the puzzles, the story, the monsters.

    But here's the catch. You have to find a way to fit it into the video game's "canon".

    So the rules are:

    1. Don't change the characters from the video games unless you can come up with a creative way to spin them into their movie counterparts. For example: Claire no longer has a ponytail because she sold her hair tie for a pack of cigarettes.

    2. You can add movie characters, and change them any way you like. If Paul can change game characters up then you are allowed to change the movie characters. For example the Red Queen in the movies is different than how Capcom chose to use her when she was referenced in Umbrella Chronicles.

    3. The game has to star Alice. No exceptions. But you are free to add your creativity to how the character progresses.

    4. Don't simply imitate the exact same locations from the movies. Imagine what other places Paul would consider if he worked on another movie. Roll with that in this game sequel.

    5. Consider all aspects of a game. Story, level design, music, etc. Let's try to develop this like we would Mega Man Legends 3 only we know this will never be made.

    Have fun guys.

  • #2
    What.......

    Comment


    • #3
      So...basically what if RE6 took a bunch of crap from the RE movies? Alright, I can play this game. It's easy to make a decent plot when you don't have a giant Alice like anchor around your neck.

      Let's set the game in a little village, somewhere in Northern Canada/Alaska/snowbound. That trailer might have been fake but it was still a good idea. We'll also loot the idea that the world is starting to really suffer from biohazard outbreaks, bringing the game and movies closer together.

      The area is currently flooded with people because the area is so inhospitable - zombies might not die from the cold, but they can freeze solid, and so few people makes an outbreak harder. This makes Outbreaks much less likely, and thus, people are fleeing temperate zones to more inhospitable regions.

      Unfortunately for this little town the location made it ideal for Umbrella as production and research site. Most of it was a legitimate production facility, but hidden beneath that was one of the many B.O.W production and research sites that Umbrella seems to have put just about everywhere. This one is notable for two reasons - it was never raided as when it was found it was in lockdown mode, apparently self sealing to prevent an outbreak, and it's main purpose was to research t-virus variants. The public production was sealed off and a security firm put in place to keep an eye on it, but in several years there's been no sign of anything, alive or semi-dead, in the place.

      Enter Alice. A former security consultant for Umbrella turned witness/expert for the BSAA, she believes that the lockdown was a fake out in place by an Umbrella agent who intended to go back and loot the place later. So she's sent into the frozen wilderness with some back up (Leon maybe?) because she's deemed too valuable to let die if she's wrong.

      After visiting the mini-town she and her escort head up the facility and down to the sealed lab. Alice users her old username and password to lift the lockdown and...zaaaap. Someone tazers the shit outta her and her escort. She last sees military style combat boots and a brief discussion of how this should be a easy payday now.

      She wakes up again in the factor's security office by one of the rent-a-minions meant to be guarding the place. Apparently whoever took you out tripped some additional security left by whoever wanted to secure the place and, wouldn't ya know it, now mutant beasties are prowling. Worse, some of the people were obviously attacked but fled for town, after sealing the lab. Uh-oh.

      Snow-mobile your way back to town just in time for all hell to break loose with the infected soldiers turning in the overloaded town medical facility. Oh no, zombies. But not for long - this is a variant virus where the V-ACTS process has been sped up significantly. Within 60 minutes of turning zombies become Crimson Heads. Alice, now balls deep in undead, has several issues - thousands of potential victims/enemies in one place, killing cold conditions, no idea what's going on with the lab nor who stunned, where her escort has gotten to, etc.

      At this point I'd like to open up multiple choice scenarios, some exploration and the like. Do you stop the doctor's office from getting over run and loosing the medical supplies or do you stop the police station burning down? Do you help group A who are fit and well and more likely to survive the cold, or group B, who are less well and need your help more, but are more likely to die anyway? Stuff like that. LOTS of stuff like that.

      Eventually you find out more about the virus variant, who locked up the Lab for there later use (Wesker maybe? He liked virus') who decided they were going to use you to get in (Nicholai would be my choice - he'd likely know the facility existed somehow and wouldn't flinch at the idea of selling a bunch of T-Virus variants to the highest bidder before buying himself a tropical zombie-proof fortress) and possibly how everything was always Alice's fault. You get back into the now well and truly over run production plant and labs, maybe getting the new code off a dead merc who mutated into something half-licker and half Tyrant (Tongue Tyrant!), rescue the escort, confront the nasty guy, etc. Details are the devil, and I'm ill.

      Ending would likely be Alice releasing an anti-virus into the town to stop the T+ or whatever, but having been infected it kills her too. Or so we assume until she gets test-tubed.

      Some things I'd like to use;

      - The cold is a killer. Being outside or in unheated buildings saps stamina and health. Proper clothes help. But it works both ways - enemies have even less time, since they don't produce body heat, before they get frozen solid. At least, most of them. The infected Polar Bear will fuck you up.

      - I'd retain the control scheme from RE4. I might even allow move and shoot and stomping. But the environments would be much less open most of the time, more narrow and confined...and the weapons less potent.

      - Multiple choices would be a big theme throughout the game - sorta like RE3 but much more important. If you choose to raid the food warehouse and feed folk rather than turn the heating back on some buildings will be as bad as outdoors, etc. I especially want to avoid black and white moral choices wherever possible.

      - Exploration and puzzles would be around. Although I suspect the puzzles would mainly be to get bonus items and as alternative ways to fight bosses and stuff, rather than unnecessary to move forward with the story.

      Comment


      • #4
        ^ Nice. I wish you were making RE6...zombies, tyrants, puzzles = I'M IN.

        Sounds like a good game, and being based off the movies that's saying something lol.
        Last edited by REmaster; 09-23-2011, 07:34 AM.
        "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
        Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

        Comment


        • #5
          Well, I did cheat slightly and only really use Alice and her backstory. That and the world ending, because it seems likely.

          And yes, I wish I was writing RE6 too. Then I'd get a pay day for thinking this crap up.

          Comment


          • #6
            Originally posted by Smiley View Post
            Let's try to develop this like we would Mega Man Legends 3 only we know this will never be made.
            And that's different from MML3 how, exactly?

            ;)

            Comment


            • #7
              I'm with Remaster. If RE6 isn't like Darkmoon's outline, I will be disappointed.. That Photoshopped Leon will forever haunt me.. I want my RE + The Thing, damn it!
              sigpic

              Comment


              • #8
                Wow... Lol ok my advice would be to scrap it faster than RE Portable.

                Comment


                • #9
                  alice uuh i hate that character
                  Last edited by rehunk88; 09-25-2011, 12:05 PM.

                  Comment


                  • #10
                    The character concept is actually pretty solid - a former Umbrella security official wanting to turn the company in? Works well. Gives a solid reason why she can kick ass. And it makes sense why she'd know about Umbrella, virus', etc.

                    The problems happened when Anderson started crushing on her, so he decided to make her a super human powerhouse capable of beating Nemesis into a bloody pulp while converting him to the forces of good. And then managed to kill people with her mind. Even when he took said powers away, you'd be hard pressed to notice a difference in her abilities.

                    Comment


                    • #11
                      Originally posted by Darkmoon View Post
                      The character concept is actually pretty solid - a former Umbrella security official wanting to turn the company in? Works well. Gives a solid reason why she can kick ass. And it makes sense why she'd know about Umbrella, virus', etc.

                      The problems happened when Anderson started crushing on her, so he decided to make her a super human powerhouse capable of beating Nemesis into a bloody pulp while converting him to the forces of good. And then managed to kill people with her mind. Even when he took said powers away, you'd be hard pressed to notice a difference in her abilities.
                      Exactly.
                      Last edited by Beanovsky Durst; 09-25-2011, 04:05 PM.

                      "I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key

                      Comment

                      Working...
                      X