The aim of the game is to help me design a Resident Evil video game with full inspiration from the movies created by Paul W.S. Anderson. We design the characters, the setting, the puzzles, the story, the monsters.
But here's the catch. You have to find a way to fit it into the video game's "canon".
So the rules are:
1. Don't change the characters from the video games unless you can come up with a creative way to spin them into their movie counterparts. For example: Claire no longer has a ponytail because she sold her hair tie for a pack of cigarettes.
2. You can add movie characters, and change them any way you like. If Paul can change game characters up then you are allowed to change the movie characters. For example the Red Queen in the movies is different than how Capcom chose to use her when she was referenced in Umbrella Chronicles.
3. The game has to star Alice. No exceptions. But you are free to add your creativity to how the character progresses.
4. Don't simply imitate the exact same locations from the movies. Imagine what other places Paul would consider if he worked on another movie. Roll with that in this game sequel.
5. Consider all aspects of a game. Story, level design, music, etc. Let's try to develop this like we would Mega Man Legends 3 only we know this will never be made.
Have fun guys.
But here's the catch. You have to find a way to fit it into the video game's "canon".
So the rules are:
1. Don't change the characters from the video games unless you can come up with a creative way to spin them into their movie counterparts. For example: Claire no longer has a ponytail because she sold her hair tie for a pack of cigarettes.
2. You can add movie characters, and change them any way you like. If Paul can change game characters up then you are allowed to change the movie characters. For example the Red Queen in the movies is different than how Capcom chose to use her when she was referenced in Umbrella Chronicles.
3. The game has to star Alice. No exceptions. But you are free to add your creativity to how the character progresses.
4. Don't simply imitate the exact same locations from the movies. Imagine what other places Paul would consider if he worked on another movie. Roll with that in this game sequel.
5. Consider all aspects of a game. Story, level design, music, etc. Let's try to develop this like we would Mega Man Legends 3 only we know this will never be made.
Have fun guys.
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