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Biohazard 1.5 - Dual shock?

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  • Biohazard 1.5 - Dual shock?

    While there's tons of useful topics everywhere about the 1.5 game itself, I have more of a technical what-if scenario question that I haven't seen asked before. As I remember it, Sony didn't introduce the dual shock feature until later on in the Playstation's lifespan. Video game programming isn't in my skill set but I see there's a lot of talented people here and elsewhere around the net that do all kinds of mods and hacks to games. So my question is to those talented people here, in a theoretical what-if-we-had Biohazard 1.5 scenario is how difficult would it be mod dual shock feedback into the game?
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  • #2
    The same way the modded RE1 dual shock feedback = Adding remaked retarded BGMs.

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    • #3
      If you played it on an emulator you could just manually assign the analogs as the directional pad.
      PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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      • #4
        Resident Evil 2 came out before they even made a Dual Shock version of that. I got both copies lol.
        Last edited by Stars_g36; 10-28-2011, 02:20 AM.

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        • #5
          Originally posted by News Bot View Post
          If you played it on an emulator you could just manually assign the analogs as the directional pad.
          Nah I don't mean the analogue sticks, I mean when the motors inside the controller vibrates when attacked by a monster etc.
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          • #6
            Originally posted by Stars_g36 View Post
            Resident Evil 2 came out before they even made a Dual Shock version of that. I got both copies lol.
            lol I know, I was wondering how hard it'd be for a programmer to convert a non-dualshock's game files into the dual shock format.
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