While there's tons of useful topics everywhere about the 1.5 game itself, I have more of a technical what-if scenario question that I haven't seen asked before. As I remember it, Sony didn't introduce the dual shock feature until later on in the Playstation's lifespan. Video game programming isn't in my skill set but I see there's a lot of talented people here and elsewhere around the net that do all kinds of mods and hacks to games. So my question is to those talented people here, in a theoretical what-if-we-had Biohazard 1.5 scenario is how difficult would it be mod dual shock feedback into the game?
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Biohazard 1.5 - Dual shock?
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If you played it on an emulator you could just manually assign the analogs as the directional pad.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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