The games are right around the corner. We all have things we're looking forward to and things we're dreading. This topic filters out all the news feed and focuses strictly on your highlights for these games.
I'll list mine out with reasons in between.
Revelations:
+ More puzzles.
+ Stars two of my favorite characters.
+ Atmosphere on the Queen Xenobia looks chilling.
+ The new enemies look and sound creepy.
- Episode "recaps" included in the chapter selection.
- Takes place between RE4 and RE5.
- RE4 design from melee attacks, over the shoulder camera, and exploding canisters.
- Severe lack of zombies.
So far I think it'll be a fun game on the 3DS, but I'm not expecting the "revelations" to be anything major simply because we know where Chris and Jill's stories will eventually lead to in RE5. And as far as the new characters go none of them really look interesting. In fact, it sounds as though we have too many comic relief characters. Making this a prequel to RE5 seems unnecessary and gives me the impression that this will be a filler title. When I can't be afraid for the main characters in the game then it loses its scare factor in terms of plot right from the start. It's not a true return to form for the RE franchise because it lacks some of the fundamental elements that made the originals memorable. The zombies, the camera angles, the slow pacing. Still, the atmosphere of the game feels like a horror title. And I hope some of the old-school tactics that were included like limited ammo and an emphasis on puzzles make this at least challenging. I can see why they would need to break it down into chapters. Not only a similar approach to the casual games like RE4 and RE5, but for a hand held title it is most welcomed. However the idea of recaps make it seem like a TV show rather than a seamless horror movie. Sounds like it'll break the tension.
Operation: Raccoon City:
+ A spin-off that looks to have fun game play for a single and co-op action game.
+ Play as Umbrella villains with a mode dedicated to playing classic characters.
+ Each character has a unique trait and back story to them to vary the game experience.
+ Fight classic characters and monsters from zombies and Nemesis to Leon Kennedy.
- The emphasis on action is seemingly the highest its ever been for the series.
- The dialogue is lazier than usual.
- The team behind it have a history with releasing broken down games that need patching.
- The option to play the game's non-canon segments are intriguing, but the canon path still comes with flaws and errors.
Here's the thing. As a spin off I have no problem with ORC doing whatever the hell its wants just as long as the game functions and can be played. Looking at their resume I hope this game goes through a lot of testing before it comes out to spare us all from a broken game so early in its release. But when they promote the "canon" aspects of it I kind of have to sigh. I wonder how this can be accomplished and whether it'll be fun or not. I'm guessing this is where the new Spec Ops characters come into play. The action is over-the-top. I've known how the series has grown in this territory with each installment, but now its nearing to borderline film territory. It's almost like watching the RE movies minus a certain powered up mary sue. And at this rate I wouldn't be surprised if Alice did turn up in this game somewhere. My hope is that the co-op play will be fun for my friends and I. I'd be happy to pick up a ps3 and pc version if it meant that I could fight against Crimson Heads and William Birkin alongside other RE fans. On a side note I'm really cringing at the writing of this game. The RE series is known to have cheesy lines, but this game comes off as have more lazy writing than what we'd expect. In one five minute trailer I've heard at least three characters utter "shit". Two of which happened when the tyrant approached. Could they not think of any other words to use in such a short span?
I'll list mine out with reasons in between.
Revelations:
+ More puzzles.
+ Stars two of my favorite characters.
+ Atmosphere on the Queen Xenobia looks chilling.
+ The new enemies look and sound creepy.
- Episode "recaps" included in the chapter selection.
- Takes place between RE4 and RE5.
- RE4 design from melee attacks, over the shoulder camera, and exploding canisters.
- Severe lack of zombies.
So far I think it'll be a fun game on the 3DS, but I'm not expecting the "revelations" to be anything major simply because we know where Chris and Jill's stories will eventually lead to in RE5. And as far as the new characters go none of them really look interesting. In fact, it sounds as though we have too many comic relief characters. Making this a prequel to RE5 seems unnecessary and gives me the impression that this will be a filler title. When I can't be afraid for the main characters in the game then it loses its scare factor in terms of plot right from the start. It's not a true return to form for the RE franchise because it lacks some of the fundamental elements that made the originals memorable. The zombies, the camera angles, the slow pacing. Still, the atmosphere of the game feels like a horror title. And I hope some of the old-school tactics that were included like limited ammo and an emphasis on puzzles make this at least challenging. I can see why they would need to break it down into chapters. Not only a similar approach to the casual games like RE4 and RE5, but for a hand held title it is most welcomed. However the idea of recaps make it seem like a TV show rather than a seamless horror movie. Sounds like it'll break the tension.
Operation: Raccoon City:
+ A spin-off that looks to have fun game play for a single and co-op action game.
+ Play as Umbrella villains with a mode dedicated to playing classic characters.
+ Each character has a unique trait and back story to them to vary the game experience.
+ Fight classic characters and monsters from zombies and Nemesis to Leon Kennedy.
- The emphasis on action is seemingly the highest its ever been for the series.
- The dialogue is lazier than usual.
- The team behind it have a history with releasing broken down games that need patching.
- The option to play the game's non-canon segments are intriguing, but the canon path still comes with flaws and errors.
Here's the thing. As a spin off I have no problem with ORC doing whatever the hell its wants just as long as the game functions and can be played. Looking at their resume I hope this game goes through a lot of testing before it comes out to spare us all from a broken game so early in its release. But when they promote the "canon" aspects of it I kind of have to sigh. I wonder how this can be accomplished and whether it'll be fun or not. I'm guessing this is where the new Spec Ops characters come into play. The action is over-the-top. I've known how the series has grown in this territory with each installment, but now its nearing to borderline film territory. It's almost like watching the RE movies minus a certain powered up mary sue. And at this rate I wouldn't be surprised if Alice did turn up in this game somewhere. My hope is that the co-op play will be fun for my friends and I. I'd be happy to pick up a ps3 and pc version if it meant that I could fight against Crimson Heads and William Birkin alongside other RE fans. On a side note I'm really cringing at the writing of this game. The RE series is known to have cheesy lines, but this game comes off as have more lazy writing than what we'd expect. In one five minute trailer I've heard at least three characters utter "shit". Two of which happened when the tyrant approached. Could they not think of any other words to use in such a short span?
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