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  • Originally posted by aris13 View Post
    Looks like you can disable it.
    But why would anyone want to do that? It certainly beats stopping to check your map.

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    • Originally posted by Smiley View Post
      ORC was great though especially when it comes to the co-op and multiplayer. Nothing says bad ass like four players going against a Nemesis amidst the chaos of an infected outbreak. RE6 also needed that linearity and co-op to keep things at an equal pace. I've recently seen that like Jake's scenario, the Leon and Chris demos include a tracking marker to your next destination so that will put an end to all those times where you got frustrated over losing your way in Biohazard. Really, they've taken every step they could to ensure that this game succeeds in every direction. They got new zombies. A new 'nemesis. A new take on Chris and Leon. New Wesker. New locations. New partners. New melee and QTEs. New villain. New virus. Everything is is fresh and original.
      I'd hardly say fresh and original. It's still RE5 at heart, albeit a much more polished version of RE5. But I do agree - they're doing everything possible to make this game a success, and seem to be really trying to fuse some horror into the new, action based gameplay. As for new takes...while vaguely enraged that it took six main games and hell only knows how many cancelled betas, spin off titles and odd movies to actually start doing character advancement, I'd be lying if I said I wasn't overjoyed to see it.

      Better late than never Capcom. That's the motto of a 1.5 supporter right there.
      Originally posted by Smiley View Post
      But why would anyone want to do that? It certainly beats stopping to check your map.
      I would keep it on only if the game is as liner as it looks. If there's anything remotely resembling exploration it's turned off forever.

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      • Originally posted by CrimsonElder View Post
        Thats not an advantage I dont wanna walk and shoot if I wanted to walk and shoot I'd play Cod or Battlefield or one of the other thousand mindless shooter games. I thought this game would be better than the other shooters in different ways so I was ok with it but it turns out that its exactly the same as all the others just not as good. I was scared that Jakes story would be the worst and kind of ruin the game but from whatt I have seen so far apart from Leon's opening well Jake's is the best.
        Well, if they are going to make the game more about shooting then at least they are making it good. I seriously gave hope that RE woould be a survival horror again so if it can still be a fun game with a non-shit story, unlike RE5 and ORC, I'll say it's an improviment.

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        • Originally posted by Darkmoon View Post

          I would keep it on only if the game is as liner as it looks. If there's anything remotely resembling exploration it's turned off forever.
          This.

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          • Originally posted by Tyrant Rose View Post
            I like the direction they're taking Chris in. Live long enough to see yourself become the villain and all that.
            Not so much. Theres a difference between becoming a villain, and just anguish.

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            • Originally posted by Wrathborne View Post
              Not so much. Theres a difference between becoming a villain, and just anguish.

              Yeah, Chris isn't anywhere close to being a villain. He's just out there for bloody revenge, and by the looks of his determination, he's gonna accomplish his objective.

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              • To be fair, the whole quote (from the greatest movie of all time, The Dark Knight) was "You either die a hero or live long enough to see yourself become the villain." I'd argue that Chris is on that precipice. He's not a bad guy yet, but he's on the path.

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                • Originally posted by Tyrant Rose View Post
                  To be fair, the whole quote (from the greatest movie of all time, The Dark Knight) was "You either die a hero or live long enough to see yourself become the villain." I'd argue that Chris is on that precipice. He's not a bad guy yet, but he's on the path.
                  He's still fighting for justice, truth, and peace. Doesn't seem like he's even close to being on the path of becoming a villain. He's just become less of the nice guy and more ruthless which is why I suppose you are getting the villain vibe from him. But that's only because apparently the helmet and goggled heroes were probably good friends of Chris, and they were under his command directly this time around. On top of that, he's been holding things in ever since RE1 where he started losing friends, so the events of RE6 act like an "overload" and he started drinking to drown the sarrows. But then becomes ruthless and determined to find Carla or "Blue Ada" and snap her in two, killing any other villains who might come in the way.

                  Not to mention he's also taking on other less-personal missions at the same time, rescuing the U.N. official and stopping the C-Virus outbreaks. So he's still sane and knows what he's doing.
                  Last edited by ElusionM; 06-06-2012, 01:57 PM.

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                  • Originally posted by Tyrant Rose View Post
                    To be fair, the whole quote (from the greatest movie of all time, The Dark Knight) was "You either die a hero or live long enough to see yourself become the villain." I'd argue that Chris is on that precipice. He's not a bad guy yet, but he's on the path.
                    Chris will never end up on that path, hes basically Captain America pissed off, Captain America may end up killing more people than he planned to take down a bad guy, but something always stops him and makes him think twice before killing the bad guy.

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                    • Originally posted by Tyrant Rose View Post
                      To be fair, the whole quote (from the greatest movie of all time, The Dark Knight) was "You either die a hero or live long enough to see yourself become the villain." I'd argue that Chris is on that precipice. He's not a bad guy yet, but he's on the path.


                      Spoiler:
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                      • We'll just see, won't we?
                        Last edited by Tyrant Rose; 06-06-2012, 02:12 PM.

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                        • You just failed hard Aris, sorry. The jokes on you
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                          Last edited by Wrathborne; 06-06-2012, 02:17 PM.

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                          • Lol, was rewatching Chris' opening and noticed Piers randomly backhand a bottle of (ketchup?) for no reason when he sits down to talk with Chris. (2:45) The more I see of Piers the more I'm liking his character, has the young Chris feeling to him as well.

                            He actually looks at the bottle and goes "what the hell are you looking at?" BAM lol
                            Last edited by ElusionM; 06-06-2012, 02:18 PM.

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                            • Originally posted by Dark_Chris View Post
                              When I first watched Chris's openning I thought Chris has a neckless. But when I saw it for second time I realized it is actually a ring! You all know what that could means....
                              Originally posted by Vector View Post
                              Originally posted by Dracarys View Post
                              What have you done Dark_Chris.
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                              • Originally posted by ElusionM View Post
                                Lol, was rewatching Chris' opening and noticed Piers randomly backhand a bottle of (ketchup?) for no reason when he sits down to talk with Chris. (2:45) The more I see of Piers the more I'm liking his character, has the young Chris feeling to him as well.

                                He actually looks at the bottle and goes "what the hell are you looking at?" BAM lol
                                I think it's a bottle of beer. Piers is like "stop now with that shit!"

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