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Resident Evil 6
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Originally posted by CrimsonElder View PostYeah you did you came in and said this topic is shit, well it maybe to you but I was enjoying discussing what it is people like about RE6. Try doing that out in public see what happens. If you dont like the dicussion just join in with what you got you dont have to put my topic down just to change it to yours. Your video is shit and the quality sucks ass I'd rather wait for a decent copy thanks, hows that?
And that is "bitching" about it, exactly how? RE6 sucks to you, your opinion. The topic going gone seemed like a shitty topic to me, my opinion. How that triggers the word bitching in your mind is beyond me. If you didn't like criticism, then don't put yourself out there for some. I'm not going to deprive myself of putting out my opinion just because it might scorch your bottom. And my video is shit? Coming from a guy who just had a hissy fit over me calling his topic shitty? Oh aren't you a bright little one.
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Alright, so I'm new here but have been lurking these forums for four years. Finally feel captivated (pun) to post something.
What I like about RE6 from all the info released and footage shown so far (trying to go in chronological order of what excited me since the first trailer):
-I love the cast: Chris, Leon, Ada, and Sherry? Yes, please!
-I like the new people, too. Jake and Piers seem really cool, and Helena is whatever... I'm indifferent to her so far.
-The creature designs look flat out amazing. Scary or not they are creative and varied. From the J'avo to the new El Gigante kind of dude from the 1st trailer, they simply look awesome.
-The Nemesis-type BOW, Ustanak, or whatever, actually freaks me out from the Jake gameplay shown. He's fast and powerful as all hell. He picks his teeth with Nemesis.
-The story looks very deep, intertwining some major characters and FINALLY bringing Sherry back.
-Going off the Capcom-Unity Q&A we'll have some in-depth puzzles that require some exploration. If Capcom's not full of crap, then thank friggin' God!
-The controls. Sure, they seem a tad clunky at this stage, but there is a bit of variety in movements and it seems like the best handling RE yet!
-Chris' new character development.
-Up-gradable skill trees.
What I don't like:
-Still not enough horror by the looks of it. I'm fully aware that there may be plenty of it not yet shown, but the point of this post is to comment on what's been shown so far, and thus the horror still seems to be lacking outside of Jake's scenario. I like the atmosphere of Leon's early campaign, but it definitely isn't "scary"... yet.
And that's it. Overall, I'm very pleased with everything that's been shown thus far. Gorgeous graphics, refined controls, awesome enemies, good selection of characters, possibility of real puzzle again, and a deep story. Just make sure we get some real, tension-filled horror and it's perfect.
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I am just happy that the merchant (holds up blast shield) is not involved nor the silly purchase weapons system from the last two games. I can understand people's careful resentment towards the series with the last two entries, especially if you're a fan of the earlier ones but it's a little premature to judge something without testing it yourself. Everything I seen so far with RE6 seems to be a step in the right direction if Revelations is an indicator of how they're continuing the series. I am also glad they didn't show anything that they considered to be horror in their demos or presentation because it would ruin it for you.
Unless you want another RE5 marketing campaign...
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Originally posted by ElusionM View Post
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As for the dialogue, I used some software to cancel out the background noise and got the following out of the conversations (the person to the left is also playing the same scene but several seconds behind, so the dialogues get mixed up a lot and make it harder to hear. Especially Chris' who speaks very quietly in the cut-scene).
Chris: "Let me get some more" something like that
Bartender fills the glass halfway
Chris: "Fill it up"
Bartender: "I think you've had enough"
Chris: *something* Let's try this again. I order the drinks, and you learn to shut your mouth".
*Chris fills his glass up, she grabs the glass and splashes the wine on his face*
Bartender: "How about you get the hell out of my bar!?"
*Chris gets up and walks in the direction away from the exit*
*bouncer comes up* "The lady asked you to leave"
Chris: "Get the hell out of my way"
Bouncer: "I said she asked you to leave" *grabs Chris*
*counter grabs, pins onto table, about to spill his brains out*
*Piers steps in, grabs his arm*
Piers: "never thought I'd find Chris Redfield wasted in a shithole like this"
Chris: "I don't even know you"
*both sit at table*
Piers: "Piers Piers Nivens?"
Chris: "no.."
*pulls out his phone* "How about this? You've heard of this?"
Chris: "What is that?"
Piers: "You really don't remember anything do you? .... bioterrorism"
Chris: "man this alcohol" (?) *grabs his head* *flashbacks*
Piers: You can't hide from your past Chris. No matter where you, what you do-"
Chris: "I'm warning you, what is this?!"
Piers: "Ok, if you don't remember me, then how about THIS?" *shows the list of deceased BSAA agents*
Piers: "Look." *Chris looks away* "I said LOOK! These were your men! And they died under your command! You owe it to them to remember this Chris! If you walk away now, then all this was for nothing!!"
*Chris pushes Piers away*
Piers: "Damnit. Six months I've been searching for you. And this is what I find!" *smacks the poor bottle down*
Chris notices his BSAA patch, : "BSAA?"
Piers: "Yeah. Chris, thats where you belong. We all need you".
Chris: "Who's we?"
*Piers nods to the 5 BSAA agents behind him, they get up and come over*
BSAA agent: "Chris Redfield..."
Piers: "We're taking you back Captain. One way or another".
*Chris nods and scene blacks outs*
Last edited by ElusionM; 06-08-2012, 12:02 AM.
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Originally posted by Reston View PostI am just happy that the merchant (holds up blast shield) is not involved nor the silly purchase weapons system from the last two games.
I can't believe I'm saying this, but of the scenarios we've seen thus far, Jake's looks the most interesting to me. Yeah, the tunnel QTE chase scene is boring, but that warehouse fight against Ustanak looks like it will be a blast. Chris's demo kind of bored me, and Leon's (Tall Oaks) may have had a dark and eerie setting, but it still doesn't feel like the classic games.Mass production? Ridiculous!
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Originally posted by ElusionM View PostAs for the dialogue, I used some software to cancel out the background noise and got the following out of the conversations (the person to the left is also playing the same scene but several seconds behind, so the dialogues get mixed up a lot and make it harder to hear. Especially Chris' who speaks very quietly in the cut-scene).
Chris: "Let me get some more" something like that
Bartender fills the glass halfway
Chris: "Fill it up"
Bartender: "I think you've had enough"
Chris: *something* Let's try this again. I order the drinks, and you learn to shut your mouth".
*Chris fills his glass up, she grabs the glass and splashes the wine on his face*
Bartender: "How about you get the hell out of my bar!?"
*Chris gets up and walks in the direction away from the exit*
*bouncer comes up* "The lady asked you to leave"
Chris: "Get the hell out of my way"
Bouncer: "I said she asked you to leave" *grabs Chris*
*counter grabs, pins onto table, about to spill his brains out*
*Piers steps in, grabs his arm*
Piers: "never thought I'd find Chris Redfield wasted in a shithole like this"
Chris: "I don't even know you"
*both sit at table*
Piers: "Piers Piers Nivens?"
Chris: "no.."
*pulls out his phone* "How about this? You've heard of this?"
Chris: "What is that?"
Piers: "You really don't remember anything do you? .... bioterrorism"
Chris: "man this alcohol" (?) *grabs his head* *flashbacks*
Piers: You can't hide from your past Chris. No matter where you, what you do-"
Chris: "I'm warning you, what is this?!"
Piers: "Ok, if you don't remember me, then how about THIS?" *shows the list of deceased BSAA agents*
Piers: "Look." *Chris looks away* "I said LOOK! These were your men! And they died under your command! You owe it to them to remember this Chris! If you walk away now, then all this was for nothing!!"
*Chris pushes Piers away*
Piers: "Damnit. Six months I've been searching for you. And this is what I find!" *smacks the poor bottle down*
Chris notices his BSAA patch, : "BSAA?"
Piers: "Yeah. Chris, thats where you belong. We all need you".
Chris: "Who's we?"
*Piers nods to the 5 BSAA agents behind him, they get up and come over*
BSAA agent: "Chris Redfield..."
Piers: "We're taking you back Captain. One way or another".
*Chris nods and scene blacks outs*
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Originally posted by ElusionM View PostNo problem, and no one gets along if it's a fat penguin saying that. They'll only get along if one of the penguins from Madagascar say it, like, Skipper, for example.
You're right...
btw, how drunk do you have to be to forget, oh I don't know, an organization you damn near founded?! xDsigpic
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Oh yeah, I forgot to mention, that when you watch the Capcom guy play the demo during the Capcom-Unity Q&A video you can clearly see Sherry get blasted by the red barrel that Jake shoots and it doesn't seem to phase her. While some may think that's unrealistic and lame, I love that they're going with the Revelations co-op AI where they're basically invincible and you're really just looking out for yourself. They don't get in the way, steal a lot of items, or die continuously. I'm sure there are points where you need to revive them or protect, but overall they don't take damage as easily as Sheva did in RE5. It's the perfect balance.
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