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  • Adding all the melee and all the word from people saying ammo can actually run out might be Capcom's way of trying to balance the ammo and melee, which is great if we aren't bombarded with ammo, we might actually need to take the risk and go over and get close to the enemies.

    And of course if the enemies can do some serious damage with their attacks it would add that tension and fear of getting inc lose to save our ammo.
    Last edited by shanemurphy; 06-09-2012, 03:25 PM.

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    • Originally posted by ElusionM View Post
      That sounds ok, except for the fact Chris has never messed up on his own on his missions. He's not the type to get distracted by irrelevant things, love, or the loss/death of someone while on the mission (in this case, would never drink while on duty). Notice how he starts drinking after the Serbian outbreak is taken care of, when he feels there's no direct danger yet. So in reality, this would not have fit his character at all, as opposed to people saying him drinking in general while off-duty doesn't fit.

      However, with your idea, the game would have started with a drunk Chris, meaning gameplay would have been with him having a hard time aiming his gun, figuring out the environments and the enemies, and a lot of stumbling around . That would have made for some great gameplay, similar to the original RE5 and it's water-drinking/hallucination/heatwave system that never came to light in the final release unfortunately.
      It's the very reason that he's never let something like this interfere with his mission which would make that scene groundbreaking. Something so terrible has happened that it has caused a paradigm shift in his character. The rest of the story could be him struggling with this in an attempt to find himself again... something he may never be able to do.

      Also, I was thinking that he WOULDN'T have his gun in that scenario, meaning that you would have to dodge/evade the J'avo in a drunken state at first. Imagine the horror potential of being so incapacitated that he's unable to defend himself. Then halfway through the level you might stumble across some police getting torn apart by J'avo at which point you could find a gun.
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      • Originally posted by News Bot View Post
        Knife wielding enemies also have a one-hit-kill attack, so it's even more challenging in that regard. Ironically bullets don't seem to be that big a deal.

        That too. And by knife I suppose he meant the sword-wielding maniacs (if not, that means there are knife and sword wielders). IIRC, one of the interviews had someone stating that one of the J'avo mutations also is a one-hit killer, and that they haven't shown it yet. It's probably similar to RE5's creatures, the one in Ancient Ruins and the larch cockroach (forgot both of their names -__-). All this makes up for the free and overpowered melees (Chris backhand knocked three mutated J'avo's into nowhere, hope they tone that down. For some reason his melees were always super powerful, even in UC where he punched a zombie from the Mansions' main doors, who flew across the hall; and UP the stairs).


        Originally posted by AsteroidBlues View Post
        It's the very reason that he's never let something like this interfere with his mission which would make that scene groundbreaking. Something so terrible has happened that it has caused a paradigm shift in his character. The rest of the story could be him struggling with this in an attempt to find himself again... something he may never be able to do.

        Also, I was thinking that he WOULDN'T have his gun in that scenario, meaning that you would have to dodge/evade the J'avo in a drunken state at first. Imagine the horror potential of being so incapacitated that he's unable to defend himself. Then halfway through the level you might stumble across some police getting torn apart by J'avo at which point you could find a gun.
        Yeah, but it still wouldn't fit his character because the drinking off-duty still makes sense and isn't over the top or unbelievable. Chris going insane on the battlefield where an outbreak is imminent just over a few comrades deaths would have been terrible writing. The current bar scene got quite a surprise, small backlash from fans across the internets saying it doesn't fit his character, but over the few days people understood why it makes sense and isn't all that too dramatic. The other way around though, would have been near impossible to believe or justify.

        As for the gameplay idea you expanded on, we should've had sent our resumes to join the RE6 development team years ago. Too late now though lol
        Last edited by ElusionM; 06-09-2012, 03:35 PM.

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        • Originally posted by ElusionM View Post
          Also, it's interesting that June 29th 2013 is when Piers finds Chris in the bar & June 29th 2013 is when Leon's Tall Oaks incident begins (of course timezones change time slightly). So the comparison Capcom showed here is great. While the outbreaks start and the world is about to be thrown into chaos, the best of the saviors is drinking his sarrows down in a bar in Eastern Europe. But Piers finds him just in time and the next day they head to China, right after the C-Virus outbreak takes place there. The desperation and pacing of the story at this point is shown in an interesting way.
          When BSAA entered Lanshiang there are only J'avo "terorrists" with Carla as their leader. They kidnaped some UN VIPs and BSAA is dispatched to save them. Only after Leon arrives in Lanshiang (which I think is in the middle of the Chris's scenario) the evacuation center in Lanshiang is hit with rocket full of C-virus. That's when the realy outbreak is unleashed.
          Spoiler:

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          • Originally posted by ElusionM View Post
            Liked the hands-on, it was short and to the point, thanks.

            Also, it's interesting that June 29th 2013 is when Piers finds Chris in the bar & June 29th 2013 is when Leon's Tall Oaks incident begins (of course timezones change time slightly). So the comparison Capcom showed here is great. While the outbreaks start and the world is about to be thrown into chaos, the best of the saviors is drinking his sarrows down in a bar in Eastern Europe. But Piers finds him just in time and the next day they head to China, right after the C-Virus outbreak takes place there. The desperation and pacing of the story at this point is shown in an interesting way.

            Loving the sound of Chris' scenario the more I hear it, as with the interaction between Chris and Piers. Piers is easily becoming the 2nd favorite male character, after Chris.
            The decay of the all american hero. I'm here for that

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            • Chris isn't really an all American hero.

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              • He's 'just' and powerful but extremely flawed with numerous weaknesses. Sounds pretty American to me.
                Last edited by Vector; 06-09-2012, 07:26 PM.

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                • Chris is a jet flying, special forces, boulder punching, expert marksman brick shithouse who takes down those terrorists and always wins the day. WHERE is the personality though, dear god.

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                  • Originally posted by Code_R View Post
                    Chris is a jet flying, special forces, boulder punching, expert marksman brick shithouse who takes down those terrorists and always wins the day. WHERE is the personality though, dear god.
                    Obviously, the personality comes out when he's drunk. XD
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                    • Originally posted by shanemurphy View Post

                      And here is a image that looks like it combines the more action style with the Tyrant fight on the plane in Code Veronica.

                      [ATTACH=CONFIG]6779[/ATTACH]
                      I bet that sequence ends with them bailing out with the parachute (as seen in the E3 trailer).

                      Now that we have characters openly consuming alcohol in the game, maybe they can play True American. The floor is lava and Chris has experience with that! (seriously though, Google "true American drinking game")

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                      • Originally posted by Vector View Post
                        He's 'just' and powerful but extremely flawed with numerous weaknesses. Sounds pretty American to me.
                        So much fail in that comment, I'm just gonna walk away now.

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                        • "He's 'just' and powerful but extremely flawed with numerous weaknesses. Sounds pretty American to me"

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                          PSN Gamercards

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                          • thoughts?

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                            • Originally posted by Vector View Post
                              He's 'just' and powerful but extremely flawed with numerous weaknesses. Sounds pretty American to me.
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                              • Originally posted by BeefWellington View Post
                                "Sounds pretty American to me"
                                And the elitism begins....

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