Alex would interesting indeed. Also it is suprising he is requested by fans.
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Resident Evil 6
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I meant that they got an acclaimed writer (regardless of his background) to write the story, and it turned into a convoluted mess that seemed complex only for the sake of complexity. In no way do I think that Revelations was great story-wise; in fact, I think it sticks out as the most unrealistic story in the entire series. Floating cities? Whale BOWs? Triple agent shit? How the oceans don't become infected after the whale BOW dies and ocean creatures start feasting on its virus-infected corpse...
I wish they would go back to the way the stories were told in the original games. Remake, 2, 3, and CVX were amazing from a story standpoint, but lately everything is just so massive and "epic" that the subtlety is lost.Mass production? Ridiculous!
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Also, I was mistaken. While in the interview to which Det. Beauregard was referring earlier, Sasaki only said he was a fan of Dead Space, not specifically that he was influenced by Dead Space, he says point blank in the interview with GamesTM that he played a lot of Dead Space and took copious notes while designing Resident Evil 6. However, the inspirations taken from Dead Space apparently had less to do with atmosphere and creature designs and more to do with the control scheme. Basically, he said that simply giving the characters more mobility and combat options wasn't enough. They had to create enemies and combat situations that took advantage of the new mechanics without overpowering the player. They wanted to still be able to create tension without placing artificial limitations on the player, such as the inability to move and shoot at the same time.
Another big inspiration was, surprisingly, The Walking Dead television show. He said he wants to bring that sense of dread and character drama to the Resident Evil series with this title, hence the apparent emphasis on "dramatic" horror as opposed to, say, "survival" horror or "action" horror, though both of those concepts will obviously still play a role.
Originally posted by Det. Beauregard View PostI wish they would go back to the way the stories were told in the original games. Remake, 2, 3, and CVX were amazing from a story standpoint, but lately everything is just so massive and "epic" that the subtlety is lost.Last edited by Archelon; 06-10-2012, 01:49 PM.
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I'm terrified Anderson was asked to write this now. He's a Hollywood writer...sort of. It might explain the amount of explosions...he's a shittier Michael Bay half the time, so maybe he decided even more explosions was the answer? And he's familiar with the source material! He's seen people play bits of the games, after all.
I know, it almost certainly isn't him, but most Hollywood screen writers are pretty awful. So that's a bit of a concern.
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Writer probably only wrote basic ideas, not the entire scenarios.
Oh and Capcom don't really like Anderson or his work on the movies.Last edited by Dark_Chris; 06-10-2012, 02:21 PM.Spoiler:
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