I really hope Ada's scenario is absolutely amazing.
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http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
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Review and contributor for www.thexbutton.co.uk
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Originally posted by Tyrant Rose View PostOh yeah, I forgot that the Edonia campaign starts on Dec. 24, 2012. Worst Christmas ever, you guys.
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Originally posted by ElusionM View PostPoor Alfonso and the rest of the BSAA agents, murdered on a Christmas. And Chris, killing BOWs and his own comrades while others are home celebrating. Seriously, these guys have the worst lives EVER.
Originally posted by VectorIt pisses me off how you have to pick and choose scenarios in order to get the most 'complete experience' or whatever. This makes me dislike the whole three-big-scenarios thing.
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Originally posted by Tyrant Rose View PostI bet it will come down to a matter of preference, just like Leon and Claire's scenarios in RE2. I was thrilled when Claire A/Leon B ended up being canon, but we didn't know that for a long time.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by Spera01 View PostOh I fully understand why they changed the zombies, however it's good to finally have them back again. They're a staple of the series. Dr. Salvador, while he was cool in RE4, it's starting to get a tad bit tiring now, no matter what skin hes wearing. It's still the same enemy, and you still fight him the same way. He's not a normal enemy, he's a mini-boss that shows up on occasion. It's just ridiculous to think wherever these characters go, someone just HAS to have a chainsaw on them in their path (or in this case, a chainsaw hand made out of flesh.... How does that even work?). It'd be as if they took the giant crocodile or yawn, or hell, any boss from the old series, and put them in the next four games in a row and just re-skinned them. It's a little annoying and a little lazy.
Hopefully there won't be a lot of these chainsaw guys anyway... Other than that though, I can honestly say the rest of the game looks great.
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Still don't know how the Skagdead seem to have chainsaw engines. A rotating mass of bone would not really make a sound in general.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by ValentineLover View PostHow is it ridiculous? In the 3 games they have been they are in locations where it makes sense (rural villages). And working on that logic Tyrants were repetitive too then
Thus the fickle nature of RE fans is revealed.sigpic
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Originally posted by AsteroidBlues View PostThus the fickle nature of RE fans is revealed.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostStill don't know how the Skagdead seem to have chainsaw engines. A rotating mass of bone would not really make a sound in general.
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Originally posted by ValentineLover View PostDo you have an actual source that says its made by the bones? Because I think that the sound is actually made by the giant mouth.
Tyrants were mass produced by Umbrella, so obviously they were in many games since the lot of them took place in or around Umbrella labs. If I see another fucking chainsaw in RE7, the setting better be in Lowe's or Home Depot."One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls
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Originally posted by ValentineLover View PostDo you have an actual source that says its made by the bones? Because I think that the sound is actually made by the giant mouth.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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