I thought it was a cute touch that the save icon is a typewriter.
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Resident Evil 6
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Originally posted by shanemurphy View PostI'd rather be a sniper as Ada then just throwing Leon or Chris a rocket launcher, more involved and more intense.Last edited by biohazard_star; 07-16-2012, 02:00 PM.Seibu teh geimu?
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Typewriters would not work with co-op, as much as we love our single player RE there really is no debate that co-op with friends has more Replay Value
7 characters with different perspectives of the events. (Oh come on Ada's campaign is a no brainer by this stage surely)
Co-Op with friends
Co-Op Merc's and modes
The Replay Value is stunning because of Co-Op combined with the classic unlocks, costumes, collectibles and more.
Makes you think how long will people spend playing RE6 O_o
EDIT: Why did I even go into that, my god I need to turn down my RE fanboy meter a few notches!Last edited by shanemurphy; 07-16-2012, 08:49 PM.
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Originally posted by DarkMemories View PostThere's plenty of debate. RE4, for instance, has no co-op and is easily the most replayable game in the series (35+ runs don't lie). RE5, which did have co-op, is the least replayable game in the series.Last edited by leftshoe18; 07-17-2012, 12:47 AM.
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I love parts of 5 that I replay again and again both solo and co-op; mainly the Chapters 1, 2, 4, 5 and Lost in Nightmares. Outside of those portions of the game though I never really play it. RE4 is definitely the one RE game I've sunk the most time in.Last edited by Shield Key; 07-17-2012, 01:14 AM.
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Originally posted by DarkMemories View PostThere's plenty of debate. RE4, for instance, has no co-op and is easily the most replayable game in the series (35+ runs don't lie). RE5, which did have co-op, is the least replayable game in the series.
To me, RE5 was a bore (with or without co-op). With it my partner always wants me to move as fast as possible whereas I like to take my time and explore what little there is in the game to actually explore. Without it the AI becomes a moron, and the interface lacks many options. For example, when I fling AI Sheva into an area Chris cannot reach, there's no way to tell her to pick up all the items there. Then I leave the area feeling like I missed something, every time. I'm just an "explore every corner" kind of guy (years of playing the good, single-player only RE games will do that to someone). And before anyone says "Well, just play as Sheva," her being forced on the right side of the screen is unnatural, awkward, and unappealing to me. I'm glad they at least fixed that with RE6, since they sure as hell still have areas that only one character can reach.
Edit: Also, in RE5 single-player, if the AI misses a shot, your accuracy ranking goes down. What the hell, Capcom?!Last edited by Det. Beauregard; 07-17-2012, 01:42 AM.Mass production? Ridiculous!
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