Originally posted by Mr. Spencer
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Resident Evil 6
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Last edited by Vector; 01-25-2012, 07:18 PM.
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Your opinion of what should and shouldn't be in a main series entry is just that. I don't see where it's written in stone that everything has to conform to what you, or any other fan for that matter, thinks the series should be. We can talk for weeks about what we as fans would do/would've done with the series, but it will get us nowhere fast. All we can do as fans is voice our approval/displeasure and either buy or not buy the games.
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Well, I don't especially care about fixed camera angles and tank controls. I find Dead Space terrifying, and think Capcom has the capacity to match that? Will they in RE6? Honestly, I doubt it. Nothing I've seen has suggested too much has changed from RE4 and RE5 - Leon's section is apparently the horror section and involves that ridiculous 'sliiiiide' move.
Could they do it? Sure. I ask for three things, Capcom.
1 - Horror. Bone chilling build up and suspense. Not being attacked in every room is far more effective than wave after wave of enemies. But even then, with games like Dead Space (which you may or may not find scary, but is certainly more horrifying than RE5 and RE4) you can do it by including well timed waves. You never get away from combat for more than a couple of minutes in that, but at the same time I was never a hundred percent sure I was gonna die horribly in the next room. Equally, decent enemies are important. Zombies are scary because they're dangerous - Ganados should be fucking terrifying, since it's essentially a zombie with a brain, but they're just dumb worker ants swarming a killer ninja/tank.
Give me some scary enemies, Capcom. Go on. No chainsaws.
2 - Exploration. I find just shooting everything that moves boring. At least give me some choice in the order I kill them in, Capcom. I'm a big boy. I can handle not being led by the hand from area to area. I promise I won't get lost
3 - Puzzles. There was a tiny bit in the more recent games, but not much. Unless you count working out how to apply death to each enemy. I know it means that people can't just turn off brain and shoot stuff, Capcom. If you can't bring yourself to make them stop for five minutes and engage brain then make it for side puzzles, extra areas and additional items. But make it so I need an IQ above 85 to actually play the game, please.
I don't feel any of this is unreasonable. I am still worried; I don't especially like the possible non-infected humans entirely because I can pay a hundred other games to mow down mooks with guns, and Resident Evil seems to be slowly diluting itself to get more casual gamer cash...which is fine, in it's way, and Capcom's gotta think about the bottom line, but if you take away everything that makes it Resident Evil and in the next game have Chris and Jill fighting terrorist to stop them even releasing the bio-weapon, then there's not much point in calling it Resident Evil any more. It makes sense, and so long as it's a short section (and they're smarter than Majini) then it should work.
Although I do wish Capcom has been smart enough to not have Chris murdering a whole new ethnic group...do they not learn?
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Something I want back in RE6 is the violence. On RE5 during the death scenes the camera goes on a strategic placement so it doesn't show the gory bits like heads falling or even blood, it's boring, while on RE4 we had Leon's face melting and showing his skull. It's a game where you kill a bunch of Africans, the least you should worry about offending anyone is the violence.
Hell, I'm pretty sure RE5 doesn't even have the "gore and extreme violence" warning that on my opinion is one of the charms of the series.
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That was done because as an online co-op game that isn't region locked you have to meet all the expectations from every region you release it in. RE4 was censored in some parts of the world, but RE5 had to be world wide.
With that you can expect something similar to happen with RE6 unless they found a way around it.
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