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Why the hell did I think it was a good idea to click that ?
Fuck youLast edited by Richard Aiken; 08-05-2012, 12:23 AM.
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Originally posted by LVL100 Merchant View PostThe "Prelude" bit is just the Leon tutorial, as Newsbot and I suspected.
http://www.gamefaqs.com/boards/60560...vil-6/63634725
It was revealed ages ago, I don't know why everone forgot it.Beanovsky Durst - "They are not pervs. They are japanese."
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Originally posted by LVL100 Merchant View PostThe "Prelude" bit is just the Leon tutorial, as Newsbot and I suspected.
http://www.gamefaqs.com/boards/60560...vil-6/63634725
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The prelude does seem like a tutorial for the game.
Going from quick time events of all kinds to interactive moments carrying Helena. Then onto things like firing your weapon how to combine herbs, to dash in moments that you need to and ending with a combination of all of them, it is definately a tutorial section.
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Let me shoot this tutorial bullshit down.
In the videos of RE6's Preview Version released to the Arabic Review Team, the menu only has Leon, Chris, and Jake.
However, for Leon, the part played was his ComicCon China demo but with the tutorial this time around, implying that the tutorial was either:
1. only there for preview purposes/the demo that will be released in September
2. is part of Leon's campaign which would mean his Tall Oaks chapter is a flashback or setback as well (similar to Chris' Serbian scenario)
Prelude was NEVER on the menu as selectable, yet the guy played through the Tutorial. Because Prelude is not the, or any other, tutorial.
Besides, tutorials are done in game/during loading etc, or text on the screen during gameplay. No need for a seperate campaign for something that isn't even complicated to deem itself a seperate "mode" (what did the tutorial accomplish, how to open a door and combine herbs?)
I can link to videos if anyone has trouble believing facts.Last edited by ElusionM; 08-06-2012, 08:07 AM.
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Originally posted by ElusionM View PostLet me shoot this tutorial bullshit down.
In the videos of RE6's Preview Version released to the Arabic Review Team, the menu only has Leon, Chris, and Jake.
However, for Leon, the part played was his ComicCon China demo but with the tutorial this time around, implying that the tutorial was either:
1. only there for preview purposes/the demo that will be released in September
2. is part of Leon's campaign which would mean his Tall Oaks chapter is a flashback or setback as well (similar to Chris' Serbian scenario)
Prelude was NEVER on the menu as selectable, yet the guy played through the Tutorial. Because Prelude is not the, or any other, tutorial.
Besides, tutorials are done in game/during loading etc, or text on the screen during gameplay. No need for a seperate campaign for something that isn't even complicated to deem itself a seperate "mode" (what did the tutorial accomplish, how to open a door and combine herbs?)
I can link to videos if anyone has trouble believing facts.
Of course I would really love for it to be a new campaign altogether.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Whats in one day? Gamescon is this month but not until later.
EDIT: From Biohazard France
If you read our latest news, you certainly have learned of a 5th campaign named "Prelude", which has had the gift to surprise anyone given the already considerable content of the title.
Geimaku took the initiative to contact Capcom about it and have had some feedback:
"The Prelude introduces the different campaigns. However, I would consider it not as a full-fledged campaign, hence the name of a prelude by the way! "Last edited by shanemurphy; 08-06-2012, 03:55 PM.
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