Originally posted by CODE_umb87
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Resident Evil 6
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Not to mention from a story POV that these characters can basically take out the traditional zombies, simply. You can't go backwards, well you can, but that would be defeating the purpose. The story is supposed to evolve bio-organic weapons. Slow zombies would become boring quite quick and Capcom seems to keep them for their Dead Rising series now. I don't mind a few here and there but just your basic T-Virus zombies don't seem to work with the gameplay and camera scheme they are currently using. Sorta like playing LIN on a higher difficulty using fixed camera view and trying to take on "blob". It just doesn't work.
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Originally posted by Reston View PostNot to mention from a story POV that these characters can basically take out the traditional zombies, simply. You can't go backwards, well you can, but that would be defeating the purpose. The story is supposed to evolve bio-organic weapons. Slow zombies would become boring quite quick and Capcom seems to keep them for their Dead Rising series now. I don't mind a few here and there but just your basic T-Virus zombies don't seem to work with the gameplay and camera scheme they are currently using. Sorta like playing LIN on a higher difficulty using fixed camera view and trying to take on "blob". It just doesn't work.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by alexdz View PostRomero zombies have been using tools since Night of the Living Dead and then there's Return of the Living Dead where the zombies plan, talk and taunt. Smart zombies are as old and common as the midless ones, I don't understand why people flip out when a game or movie uses them nowadays.Last edited by CODE_umb87; 01-27-2012, 02:57 PM.
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Originally posted by CODE_umb87 View PostIt's been a while since I've seen Night of the Living Dead, but as far Return of the Living Dead and it's sequels...the zombies were made to be funny, so I have a hard time taking those films seriously.
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I don't see the point you guys are trying to make. Everyone has their own idea of what 'zombies' are. There are many different iterations of them...like the ones mentioned above, or the 'rage zombies' like in 28 Days Later or Left 4 Dead. But this is Resident Evil we're talking about here. T-Virus zombies are notoriously slow as shit, and other than Crimson Heads, they're extremely easy to fight against, even in numbers. Unless there's an explanation for these brand new pipe-throwing and jumping zombies in RE6, I'll have to assume that they're not T-Virus zombies, and something new. Or Capcom is just lazy.
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Originally posted by GuardhouseMusic View PostThe guy's actually right. The very first zombie in Night of the Living Dead uses a rock to bash in Barbara's car window. In Dawn of the Dead, there's a zombie who takes a liking to one of the cops' rifles and holds on to it, and if I remember correctly a zombie uses a tire iron to bash in a truck window during the entrance blockage scene.
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Originally posted by Vector View PostI don't see the point you guys are trying to make. Everyone has their own idea of what 'zombies' are. There are many different iterations of them...like the ones mentioned above, or the 'rage zombies' like in 28 Days Later or Left 4 Dead. But this is Resident Evil we're talking about here. T-Virus zombies are notoriously slow as shit, and other than Crimson Heads, they're extremely easy to fight against, even in numbers. Unless there's an explanation for these brand new pipe-throwing and jumping zombies in RE6, I'll have to assume that they're not T-Virus zombies, and something new. Or Capcom is just lazy.
Could be a decent explanation, no?A man chooses...a slave obeys.
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Originally posted by Reston View PostNot to mention from a story POV that these characters can basically take out the traditional zombies, simply. You can't go backwards, well you can, but that would be defeating the purpose. The story is supposed to evolve bio-organic weapons. Slow zombies would become boring quite quick and Capcom seems to keep them for their Dead Rising series now. I don't mind a few here and there but just your basic T-Virus zombies don't seem to work with the gameplay and camera scheme they are currently using. Sorta like playing LIN on a higher difficulty using fixed camera view and trying to take on "blob". It just doesn't work.
I didn't expect slow moving zombies in a game where you can aim freely and pop some in the head. And yet ORC is going to make use of most of the classic enemies including those slow zombies. They'll likely work better in numbers and be more aggressive if you start to bleed out. You can also use them againsty other players so we'll see the different ways to accomplish that.
I think you summed up nicely how the BOWs evolved. In the REmake we had crimson heads which to date remain my favorite basic enemy in the series. It made you stop and think whether it was worth it to kill the next zombie you came across knowing full well you'd have to face a larger threat when you backtracked to that room again.
Zero even used what I like to dub as "leech zombies" but I think they go by "mimicry marcus" if memory serves me. Had no problem with them and rather enjoyed using Molotov cocktails on those guys.
Ganados were good for their time, and pretty creative to boot, but with the way they evolved in RE5 to 'Majini' I felt as though I might as well be going against normal humans. Especially during the action segments where I'm in cover avoiding them shooting at me.
I'm actually looking forward to the ooze when I try Revelations because the story around them is pretty wicked. Looking at what becomes of Rachel in the trailers as well as a certain boss encounter make these infected something both gross and creepy.
We'll just have to see what 6 can bring to the table.
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Originally posted by Vector View PostI don't see the point you guys are trying to make.
In my opinion I don't think zombies throwing weapons and leaping to attack are that big of a deal, and I don't think there needs to be any logical "Resident Evil" explanation for it. Pretty sure it was just done to make zombies more challenging in RE4 gameplay.
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If they're T-Virus zombies who are all of a sudden throwing pipes and jumping and running...then yeah, I think there needs to be some kind of explanation other than 'gameplay' reasons. I guess I'm just being picky, but it'd really bother me otherwise.
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Originally posted by Vector View PostIf they're T-Virus zombies who are all of a sudden throwing pipes and jumping and running...then yeah, I think there needs to be some kind of explanation other than 'gameplay' reasons. I guess I'm just being picky, but it'd really bother me otherwise.Darkness : Tactical reload wasn't even in deadly silence LMAO
^ Lol ...
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