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Resident Evil 6

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  • I liked it
    Darkness : Tactical reload wasn't even in deadly silence LMAO
    ^ Lol ...

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    • Originally posted by Archelon View Post
      If you honestly believe ORC is better than this, you're clearly doing something wrong.
      By that same token, I can easily say that if you like RE6 better than ORC, then it is you that is doing something wrong. Everyone has their own views and opinions, so I respectfully agree to disagree.
      sigpic

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      • Originally posted by Deus Flux View Post
        By that same token, I can easily say that if you like RE6 better than ORC, then it is you that is doing something wrong. Everyone has their own views and opinions, so I respectfully agree to disagree.
        You really can't. ORC is functionally bad in almost every way. BH6 is functionally good even if it takes a little while to get accustomed to.
        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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        • But I disagree. I think RE6, at least the demo, is functionally bad. There's a lot of problems with it. I've had hours upon hours of fun with ORC. I had about 15 minutes or less fun with the RE6 demo.
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          • Played it, and continue to enjoy it - it all seems a bit more intuitive now.

            Thoughts on the 360 Vs PS3 debate (I played them right after each other and stopping on same bits and swapping the feed).

            -Visually the games seem like for like barring the usual variation to brightness and such.
            -Both games appear to be v-locked, thank fuck.
            -The 360 version seems to hold it's framerate slightly better in the Edonia section (and only slightly - the best test is to fire the machine gun while a lot of chaos is being displayed, and you can tell it's rate of fire is slower when the v-sync is having to work, this occurs a little less on the 360).
            -The game however bizarrely seems about 0.0000001% smoother in the right analogue camera movement on the PS3 during the sections where there's not a lot going on. A good example of this I tried was in Leon's section, find a darkened corridor with a vending machine so it causes a lot of bloom style lighting, and wave the camera manically. Marginally smoother on the PS3? What do you guys think?
            -PREFERENCE ONLY- But I can play the game and do all the sliding into cover tricks and everything better on the PS3 pad, this is a big deal for me.
            -Bizarrely the title screen is different across the two versions.

            On the whole, this is a great achievement for Capcom, they game is practically identical now which is a far cry from the Resident Evil 5 debarkle.

            With putting a couple of hours into the demo tonight across the versions, I'm thinking i'm going to go PS3, to be honest. The controller really wins it for me, and the single disc approach is convienent.
            http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
            http://twitter.com/STARS_TyranT
            Review and contributor for www.thexbutton.co.uk

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            • Originally posted by [STARS]TyranT View Post
              Played it, and continue to enjoy it - it all seems a bit more intuitive now.

              Thoughts on the 360 Vs PS3 debate (I played them right after each other and stopping on same bits and swapping the feed).

              -Visually the games seem like for like barring the usual variation to brightness and such.
              -Both games appear to be v-locked, thank fuck.
              -The 360 version seems to hold it's framerate slightly better in the Edonia section (and only slightly - the best test is to fire the machine gun while a lot of chaos is being displayed, and you can tell it's rate of fire is slower when the v-sync is having to work, this occurs a little less on the 360).
              -The game however bizarrely seems about 0.0000001% smoother in the right analogue camera movement on the PS3 during the sections where there's not a lot going on. A good example of this I tried was in Leon's section, find a darkened corridor with a vending machine so it causes a lot of bloom style lighting, and wave the camera manically. Marginally smoother on the PS3? What do you guys think?
              -PREFERENCE ONLY- But I can play the game and do all the sliding into cover tricks and everything better on the PS3 pad, this is a big deal for me.
              -Bizarrely the title screen is different across the two versions.

              On the whole, this is a great achievement for Capcom, they game is practically identical now which is a far cry from the Resident Evil 5 debarkle.

              With putting a couple of hours into the demo tonight across the versions, I'm thinking i'm going to go PS3, to be honest. The controller really wins it for me, and the single disc approach is convienent.

              I think L1 and R1 make the world of difference, they just feel perfect for their purpose, very tight and comfy to use.

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              • Just played through the demo as all six characters. Overall, this is far better than the DD demo. It's nice that the stages were much longer, and the ability to continue from checkpoints and pause the game was included.

                Leon: I actually found this demo to be the weakest of the three, and also the easiest (especially when playing as Helena with her shotgun). While this looks like classic Resident Evil, it sure as hell doesn't feel like it. Since the pace of this demo was slower, it should have been less linear than the other two, but it wasn't. As someone stated previously, funneling the player down linear corridors with absolutely no exploration doesn't work with this game style (and no, opening a drawer does not count as exploration). Why are so many games as of late incredibly linear?! It's not fun in the slightest.

                The forced cinematic crap in this demo was also very boring on a repeat playthrough. The door scene wasn't too bad, but the car scene was easily the weakest point of all three demos. It's simply not fun gameplay, no matter how "intense" it tries to be. Games are not movies.

                And what's with the metal detector part? You think they'd give you an option to slide over the counter instead of walk through the detector, but no. It's simply too forced, playing out the exact same way every time. Such mechanisms are boring when replaying the demo.

                And what's with all the stumbling over corpses? It looks extremely silly and is quite an annoyance.

                Chris: This was, surprisingly, my favorite of the demos. It was very militaristic and didn't feel much like Resident Evil, but the setting was interesting and the boss fight was fun. This was far better than Chris's DD demo; in general, I find the China locations to be extremely boring when compared to the others. If I had to pick a weak point in this demo, it's that many J'avo shoot at you from inaccessible areas, leading to item drops that you can't pick up.

                One thing that did annoy me with Piers, however, was that the laser on his machine gun disappears while firing. This made no sense, and made it difficult to stay on target.

                Jake: An average demo that was made weaker by the extremely boring set design. It was interesting how Jake and Sherry both started out with an arsenal of weapons, which made this demo a little better due to the different ways of tackling it. The Strelats were cool, but not much of a challenge if you used the magnum. But what's with the massive scope shaking with the rifle? How annoying. Does anyone know if there is a skill which prevents this?

                Finally, the demo ends with the emergence of yet another chainsaw-based enemy. Talk about Capcom running out of ideas. For some reason, they seem to think that Resident Evil is synonymous with chainsaws, which it clearly is not.

                On another note, how many blue emblems was everyone able to find? I found one each in Leon's and Chris's scenarios, and two in Jake's.
                Mass production? Ridiculous!

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                • Just played the public demo for the first time as I was far too busy playing CVX. Having been forced to play RE5 this week due to the upcoming podcast recording tomorrow, I cant help but wonder why the character models in RE6 appear far less detailed, particularly in the face, than in RE5 ? Shouldn't the detail have advanced ?
                  The game is still very pretty to look at, but at this time feels like staring at a beautiful woman who keeps kicking me in the nuts ~ nice to look at but causes pain. The pain I refer to being the woeful camera (too close to the player so as to get in the way and remove me from the experience, rather than draw me in deeper; And the directional change feels far too quick as with RE5), the woeful control of the player (almost feels like a deliberate attempt to regress back to the tank controls), and the utter mindless, intelligence insulting, mind numbingly boring, shoot, shoot, shoot, shoot, shoot, shoot (you get the idea) game-play, which is an unintentional homage to Daley Thompson's Olympic Challenge (keep pressing that space bar, keep pressing that space bar)
                  http://www.youtube.com/watch?v=THV_5e0i9zo = the great-grandad of RE6, with slightly less linear game-play.

                  Maybe with more time invested in the different scenarios I will come to appreciate the released game more. I do hope so because that demo was disappointingly shoddy in so many locations.
                  Last edited by GEORGE TREVOR; 09-18-2012, 05:42 PM.

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                  • Originally posted by Det. Beauregard View Post
                    One thing that did annoy me with Piers, however, was that the laser on his machine gun disappears while firing. This made no sense, and made it difficult to stay on target.
                    It's not just Piers. It's that way with everyone. It's most noticeable with the machine guns, but it also occurs with the other weapons.

                    But what's with the massive scope shaking with the rifle? How annoying. Does anyone know if there is a skill which prevents this?
                    Yes, there's a "steady aim" skill.
                    Last edited by Archelon; 09-18-2012, 05:37 PM.

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                    • Originally posted by Deus Flux View Post
                      But I disagree. I think RE6, at least the demo, is functionally bad. There's a lot of problems with it. I've had hours upon hours of fun with ORC. I had about 15 minutes or less fun with the RE6 demo.
                      I personally can't even compare this game with ORC. ORC is to much of a broken mess but that's my opinion.

                      I played all 3 demos again, had a lot of fun. I really don't have any issue with the controls or camera, not sure why a lot of others are. You get used to it pretty fast. I love all the mobility options. Ogroman is seriously pretty fun to fight. Wish there was more to it. I love that when he grabs you, you can still shoot like in Dead Space. Definitely a good thing. I'll be going through the demo one again later on tonight, I really am having a blast with it.
                      Last edited by Spera01; 09-18-2012, 05:40 PM.

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                      • Jake and Sherry have those weapons because their demo is a lot later in their campaign.

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                        • Originally posted by GEORGE TREVOR View Post
                          Having been forced to play RE5 this week due to the upcoming podcast recording tomorrow, I cant help but wonder why the character models in RE6 appear far less detailed, particularly in the face, than in RE5 ? Shouldn't the detail have advanced ?
                          Well, the models themselves are visually less detailed and the facial animation not as good, but there's just something about the new rendering system I don't like. Lost Planet 2 was like the first step in the "odd" direction for their rendering techniques, followed by Dragon's Dogma which looks really weird and now this.... there's just something bland/washed out about the rendering, can't quite put my finger on it.

                          Anyway, the less detailed stuff is clearly 'cause of the larger scope of things and the much larger areas and so forth. Just take the intro scene for Leon's scenario, switching back 'n' forth between Leon's full level/location and the office w/Hunnigan, which has not only a full Hunnigan model, but several different other chars running around in the background and so forth.

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                          • My god I love Helena's ass.

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                            • Sherry's China outfit reminds me so much of Elena circa Uncharted 2 for some reason.

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                              • Originally posted by Archelon View Post
                                Sherry's China outfit reminds me so much of Elena circa Uncharted 2 for some reason.
                                Both her and Jake's China outfits are so Indiana Jones/Uncharted it kind of hurts.

                                Actual conversation I had while shopping with a friend this weekend:

                                Friend: "Get him the tan henley so he'll look like Nathan from Uncharted."

                                Me: "Actually I'm getting him the black one so he'll look like another videogame character."

                                That's right, I'm secretly forcing Jake cosplay on my husband.
                                Last edited by Tyrant Rose; 09-18-2012, 07:22 PM.

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