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  • Who knows, maybe a patch can sort it out along with the other issues but who knows.

    One on side I can see the feedback about the issues not getting to the higher ups at Capcom.

    On the other side I see Capcom try their best to fix as much as possible due to their huge investment in the game.

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    • Originally posted by shanemurphy View Post
      Who knows, maybe a patch can sort it out along with the other issues but who knows.
      Your fanboyism is showing.

      Come on, now. The only things that are going to be pushed over the network by Capcom are extra costumes and then a new scenario to line their pockets.

      I'm unsure why Metacritic hasn't listed all of those reviews you've cited - it's a bit obvious that most of those reviews ("official" magazines) are paid off because they wouldn't want the competitor console's "official" magazines to rate the game high and then make it appear as if their console has an inferior port. Microsoft and Sony are all in bed with the major devs and Resident Evil is a huge IP, anyway - but that's what makes being critical of the series and Capcom so important.

      Speaking of being in bed with reviewers, is anyone else in utter shock that Gamespot reviewed the game so harshly? I'm glad they did it, but it came as a shock to me since they're known for being paid off by developers. IGN has RE ads plastered all over their site and they're another one notorious for getting paid off by publishers, by the way, so take that for what you will.
      Last edited by ChuckthePlant; 10-01-2012, 07:08 PM.
      If you read this, you wasted five seconds of your life.

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      • I have a feeling that the (lacking) quality of this game probably has something to do with how Capcom (and many other companies for that matter) treats their employees.

        "...but his claims weren't alone, he was followed by other employees who spoke out about similar treatment on separate occasions, one of which nearly forced a young employee to the brink of committing suicide due to the abuse."

        http://www.cinemablend.com/games/You...ees-46620.html
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        • EDIT: I decided to edit my post because I don't want to be an asshole to anyone.
          Last edited by shanemurphy; 10-01-2012, 07:54 PM.

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          • Originally posted by Deus Flux View Post
            I have a feeling that the (lacking) quality of this game probably has something to do with how Capcom (and many other companies for that matter) treats their employees.

            "...but his claims weren't alone, he was followed by other employees who spoke out about similar treatment on separate occasions, one of which nearly forced a young employee to the brink of committing suicide due to the abuse."

            http://www.cinemablend.com/games/You...ees-46620.html
            I've been wondering about this myself. After they moved up the release date, all I could think about were the teams of developers chained to their desks (perhaps literally) to meet the new deadline. Moving up the release date was probably a horrible move. I could've waited a few more weeks.

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            • Originally posted by shanemurphy View Post
              EDIT: I decided to edit my post because I don't want to be an asshole to anyone.
              I apologize for being rude. I just don't see them pushing a patch to fix this game. There's nothing gamebreaking, so the thought that Capcom would bother to pay in order to push a patch isn't realistic to me - especially when there's already been a patch as of last Friday (on the 360, as noted a few pages back in this thread.)

              Like it or hate it, I think both sides can agree for hopes that they'll make a different game next time - whether it be an RE2 remake, an Outbreak sequel or even a spin-off game. They could reboot the series with an origin story or even go back to the core roots of RE4 where Mikami left off. Will they? Probably not.

              With that said, I want to say I don't really care if they gave the IP to western developers for another game like they did with ORC. Since they aren't toning down the Hollywood stuff in the story or the mish-mash of odd gameplay and extensive QTE's, they might as well put the series in the hands of someone else like Konami did with SH.
              If you read this, you wasted five seconds of your life.

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              • I hope this pushes Capcom to Remake RE2, Revelations earlier this year was greeted with open arms, so lets sit back and see if Capcom have the balls to do what the fans want.

                Infact I think these reviews are more like a cry out to Capcom to just bring the series back to it's glory, people want their full RE experience to be dark Gothic un nerving chills again.

                Imagine Leon's campaign as the full game, with the fine tuning and ideas put into a 15 hour single campaign, it's actually sad to see this almost preview of what RE6 could have been with Leon's campaign. It burns deeply to a fans heart.

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                • Here are my summarized thoughts now that I've completed all four campaigns and had a bit of time to reflect.

                  I think the campaign I consistently enjoyed the most was Chris. Leon's was also great, but fell short on a lot of sections. I found Chapter 3 to be a so-so drag in comparison to the rest of his campaign, and I really did not like his final boss battle(s). Chris felt fun throughout and I enjoyed the way his scenarios were constructed, probably as I am a fan of the bioterrorism concept and do not feel his action-slant is out of place because I like that narrative.

                  Jake's felt pointless and would have probably helped the game if it was left out entirely or Jake/Sherry were relegated to cut-scenes. You could remove his entire campaign without losing anything in regards to either gameplay or narrative, and outside of a few particular segments, his campaign was completely forgettable. I never properly used his melee and when I did, I felt it was too weird to control. If this was the campaign to reel in new players, I think they dropped the ball into an abyss.

                  The story was so-so. Suga should really stop writing for the series, and it's unfortunate that Murata was pulled to write for Dragon's Dogma. However, the character dialogue is some of the best in the series and the background details in the files are very nice, especially those relating to past games. However, I felt certain characters were underused. I really liked Simmons, but disliked Carla. The clone angle was completely unnecessary and fell flat in execution. Enemy designs were fantastic.

                  Ada's campaign was neato. No real complaints about it. Ada herself could have used a bit more background.

                  Overall, I'd give it a 7. There are things I really like and things I really hate. I was right in assuming it was going to be a very polarizing game. It's difficult to quantify the game as a whole as it is so wildly inconsistent in parts and has an immense amount of actual content, which don't go well together. The sections I did enjoy were fantastic, while the ones I didn't were a drag. I try to take both into account and not let one or the other dictate my entire experience. I was right in assuming it was going to be a very polarizing game. Also, QTEs suck balls. I have had more fun with BH6 Mercenaries than any other Mercenaries beforehand.
                  Last edited by News Bot; 10-01-2012, 10:51 PM.
                  PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                  • Yep.... Rental material.

                    Never thought I would say that about a main RE game.

                    Here's hoping Capcom pulls a Ninja Gaiden 3: Razor's Edge with the PC version (as in fixing some of its flaws).
                    Stuff to remember: Avoid forums if you're having a bad day.
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                    • Got the game, one question and I'm gone: is there any specific order to play the campaigns in?

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                      • Originally posted by News Bot View Post
                        Here are my summarized thoughts now that I've completed all four campaigns and had a bit of time to reflect.

                        I think the campaign I consistently enjoyed the most was Chris. Leon's was also great, but fell short on a lot of sections. I found Chapter 3 to be a so-so drag in comparison to the rest of his campaign, and I really did not like his final boss battle(s). Chris felt fun throughout and I enjoyed the way his scenarios were constructed, probably as I am a fan of the bioterrorism concept and do not feel his action-slant is out of place because I like that narrative.

                        Jake's felt pointless and would have probably helped the game if it was left out entirely or Jake/Sherry were relegated to cut-scenes. You could remove his entire campaign without losing anything in regards to either gameplay or narrative, and outside of a few particular segments, his campaign was completely forgettable. I never properly used his melee and when I did, I felt it was too weird to control. If this was the campaign to reel in new players, I think they dropped the ball into an abyss.

                        The story was so-so. Suga should really stop writing for the series, and it's unfortunate that Murata was pulled to write for Dragon's Dogma. However, the character dialogue is some of the best in the series and the background details in the files are very nice, especially those relating to past games. However, I felt certain characters were underused. I really liked Simmons, but disliked Carla. The clone angle was completely unnecessary and fell flat in execution. Enemy designs were fantastic.

                        Ada's campaign was neato. No real complaints about it. Ada herself could have used a bit more background.

                        Overall, I'd give it a 7. There are things I really like and things I really hate. I was right in assuming it was going to be a very polarizing game. It's difficult to quantify the game as a whole as it is so wildly inconsistent in parts and has an immense amount of actual content, which don't go well together. The sections I did enjoy were fantastic, while the ones I didn't were a drag. I try to take both into account and not let one or the other dictate my entire experience. I was right in assuming it was going to be a very polarizing game. Also, QTEs suck balls. I have had more fun with BH6 Mercenaries than any other Mercenaries beforehand.
                        What do you think about the game having multiple campaigns?, do you think RE7 should follow the same route?

                        While I do feel that RE6 is better than RE5, I can't help but think about how much better it could have been if it was a single campaign, after all, quantity inevitably affects quality.

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                        • Originally posted by Pikminister View Post
                          Yep.... Rental material.

                          Never thought I would say that about a main RE game.
                          *cough* RE5*cough*

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                          • The multiple campaigns were done very well in terms of narrative, but I don't think they should do it again. It's clear that it was costly and, overall, it didn't affect the game too much since Jake felt completely pointless while Ada's campaign feels like Separate Ways (as it should) rather than a full campaign. From a gameplay perspective, trying to separate different gameplay styles into different campaigns made the game feel like it had no true focus. It is truly a jack of all trades, master of none. As we can tell, it also impacted upon its reception and has alienated a lot of people.

                            At this point I think they can afford to go back to single-player games, but I fear that co-op may be a labelled a "requirement" for the series now by some at CAPCOM.
                            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                            • Originally posted by News Bot View Post
                              At this point I think they can afford to go back to single-player games, but I fear that co-op may be a labelled a "requirement" for the series now by some at CAPCOM.
                              Me too. Let's hope that those who call the shots at Capcom wise up and realize that not every series works with co-op and forced AI partners.
                              Mass production? Ridiculous!

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                              • Originally posted by Tyrant Rose View Post
                                I've been wondering about this myself. After they moved up the release date, all I could think about were the teams of developers chained to their desks (perhaps literally) to meet the new deadline. Moving up the release date was probably a horrible move. I could've waited a few more weeks.
                                If this is the case, then Capcom (the higher-ups) deserve any backlashes/legal issues they'll be getting from the employees/this game/the fans and in the future. No one deserves to endure such crap and be bullied around by anyone else. I feel bad for the people who get slaved over things like this.
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