Same issue with REmake. If they actually had released that on PS2 it would've sold a lot more, possibly as much as (or more) than RE4.
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Originally posted by Bianca View PostHowever, it seems most people just did one campaign, straight-through. Myself included. Personally, I recommend:
Leon -> Jake -> Chris
Originally posted by Pikminister View PostSince we're comparing it sales to that of ORC on the HD twins, consider that ORC didn't even break the million mark on the PS3 or the 360 individually. On the 360, it pretty much sold the same amount Revelations has sold on the 3DS (600k). If ORC had only come out on the 360, it would've been considered as much as a "failure" as Rev on 3DS is. But the PS3's sales helped that title be a success. This when they bundle their sales numbers together.
Where are you pulling those numbers from? VGChartz? It can be useful sometimes but in ORC case definitely not, its numbers do not match official shipping numbers at all. Is no way Capcom would have shipped another 400k if the 1.7m did not sell through like VGC numbers suggest, which has the total at 1.56m, not even meeting the 1.7m. Clearly undertracked heavily by VGC.Beanovsky Durst - "They are not pervs. They are japanese."
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Originally posted by Dracarys View Postits numbers do not match official shipping numbers at all
I mentioned on another topic the example of Max Payne 3. That game shipped 3 million units, but Take Two later admitted that the game didn't actually sell that many units at retail. And it underperformed way below their expectations.
In any case, VGChartz has also under-tracked Revelations. So we could say the same thing about those numbers as well. For instance, due to the recent price-cut, Revelations has been in the top 10 best selling 3DS items on amazon quite recently. So it still has its sexy legs.
But anyway, my point is this: Revelations would've easily sold beyond the million mark if it had come out for Vita and 3DS. Of that there is no doubt in my mind.
Originally posted by Alkar View PostSame issue with REmake. If they actually had released that on PS2 it would've sold a lot more, possibly as much as (or more) than RE4.
Capcom can still bring that game to PSN and XBLA and even Wii U's eShop in the near future. They could do that before the rumored sequel comes into the scene.Stuff to remember: Avoid forums if you're having a bad day.
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People still use VGChartz even though they're widely known to be flagrant bullshitters quite a lot?PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostPeople still use VGChartz even though they're widely known to be flagrant bullshitters quite a lot?
NPD inflates the numbers by bundling the sales numbers a game gets on all platforms. For instance, if a game that came out for home platforms also came out for the DS, they will include those sales numbers even if the damn handheld game is completely different and was made by a different dev.
Or would you rather believe the bullshit coming from some Press Release that most often than not, spins things?Stuff to remember: Avoid forums if you're having a bad day.
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Originally posted by Pikminister View PostYou're talking about shipment numbers. While VGChartz tracks RETAIL SALES numbers. Its obviously not the same thing.
In any case, VGChartz has also under-tracked Revelations. So we could say the same thing about those numbers as well.
Am I missing any data you have listing Revelations sales? It could be undertracked, but is no evidence of it I can find.Beanovsky Durst - "They are not pervs. They are japanese."
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Originally posted by Dracarys View PostThere is no evidence of this however since Capcom has not released official numbers for Revelations, all we know it has not reached a million shipped. Media Create stopped releasing Revelations numbers in Japan when it reach about 250k, after that Revelations sales dropped too low for numbers to be given out, it did 7k the final week it was listed. VGC has Revelations in Japan at 290k, so is possibly quite accurate for that game. NPD listed Revelations at about 120k for first month of US release, no numbers after that, VGC has it at 150k now.
Am I missing any data you have listing Revelations sales? It could be undertracked, but is no evidence of it I can find.
But, again my point was and is that Rev would've easily sold more than a million if it had come out for Vita as well. I believe so.Stuff to remember: Avoid forums if you're having a bad day.
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I've just gone all the way through Chris Chapter 4, opened the bulk head, lowered the stairs, had to go so I've quit, saved and when I've come back to it I'm all the way back to the start of the Chapter with the same ammo I had before I quit? I've lost all my pills as well. Nice one, more reason to love this game.Last edited by Guest; 10-06-2012, 04:32 PM.
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Originally posted by Det. Beauregard View PostRegarding Revelations, I'd rather see it ported to a big boy system than yet another handheld one (Vita). No matter how many gimmicks the portable systems have, nothing compares to playing a game on a big TV screen. Just my opinion.
However considering how Revelations requires a touch-screen to solve puzzles and even to open doors (most of them require the use of a stylus), it would be a great fit for the 360's SmartGlass, the Wii U gamepad and the PS3+Vita Interactivity feature (where you use the Vita as a tablet).
Stuff to remember: Avoid forums if you're having a bad day.
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Finally getting some time at the end of the week to catch up with this title.
I've completed Leon and Chris's scenarios and right now at the beginning chapter of Jake's story. When initially reading a couple reviews at the beginning of this week and seen how the game is scored 3 or 4,5 out of 10 and compared to Michael Bay's movies I was starting to get very skeptical. I'm especially skeptical about AAA titles that are over hyped prior to their launch. But after actually playing it I feel relieved, Resident Evil 6 is a good game. It's dark, brutal, captivating and beautiful.
I love the characters, their outfits, looks and personalities. Is the character development present here? - yeah. Is some of it fresh? - hellz yeah.
The dialog is good, the narrative is just good overall. The writing has improved dramatically, at least I didn't feel the need to dumb myself down to pretend like I'm enjoying it.
Some of the enemies are awesome, and as noted by the press - they are some of the best in the franchise. Those regenerating twitching things that Leon first encountered in China were great; or Ustanak is a damn worthy opponent to Nemesis.
Creepy moments and eerie atmosphere are here. I'm glad to see them more often than expected; sometimes they "sneak up on you" and it works really well.
The environments. Every once in awhile it was fun to just walk around slowly, checking out all the details and beautiful set pieces. Though I was hoping for some more interactivity with surroundings, like finding hidden files/evidence or even when you "inspect" a cabinet - it gives a little trivia about it. Ever since demo it was noticeable that environmental exploration is kept to a minimum and things are progression is generally streamlined, and unfortunately it stayed the same in retail version. I can see where the developers were going with it - to speed things up in order to fit with the whole faster paced gameplay. But it would be nice if there was more stuff to do for those who want to take the time to explore.
Also the cover system is there but not very reliable, it works and it doesn't. Didn't really find any use of it in while in Leon's compaign, but while in Chris's shows there definitely were some reasonable moments.
The gameplay has its share of highs and lows. Some highs are pretty high in comparison to RE5 or RE4, but some lows are below average standards.
For instance those "on-rails" chase sequences are bad. Just bad. They are campy as hell, completely unrealistic, out of place, out of space, arcade-style gameplayish... bleh. How anyone suppose to take that crap seriously? It's just cut and throw away material. The game simply did not need them.
The underground caves chapter was also uninspired and felt like a space filler, something just to keep the player busy for a while. I didn't mind the giant fish monster at the end of it probably because the fish itself looked way cooler than the bleak environments preceding it. Though the whole scene was kinda ridiculous.
Speaking of ridiculous, there are a few moments here and there, like the enormous underwater base, which is something you'd see in Paul Anderson's movies, or an back and forth instant transformation of a huge monster to a human sized one. But all in all things are done with good taste here, cinematics are well directed and not just trying to make you go "weow dis iz kewl bra!" like in Michael Bay's pop-corn eye candies. Also I'm glad that laws of physics were not as disregarded as they were in RE5.
I'm about 65% done with the story and at this point I'd rate Resident Evil 6 as a solid 8,5. Don't think it will go down at the end.
Me approves of this game.
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I agree with everything you said except the bit about the Catacombs area. That was a highlight for me.
What I agree most with, though, is your hatred of the vehicle segments. The only ones that should exist are when Chris flies the VTOL, Jake and Sherry escape on the snowmobiles, and Ada's helicopter section. Those fit the situations well and didn't control like piss... every other vehicle section in the game was piss poor.
Take out half of the vehicle segments and half of the QTEs and this game would have been perfect in my eyes. Those are the only two things I dislike about RE6.
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However considering how Revelations requires a touch-screen to solve puzzles and even to open doors (most of them require the use of a stylus), it would be a great fit for the 360's SmartGlass, the Wii U gamepad and the PS3+Vita Interactivity feature (where you use the Vita as a tablet).Seibu teh geimu?
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