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  • Here, we got an example of RE6's zombies:
    Notice that the left zombie is jumping to try to fight Jake, while the right one is carrying a rocket launcher. All of this in a perfect Mortal Kombat atmosphere...

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    • It seems that this magazine from Spain, gamesTM, has an exclusive 7 page report on the game.

      It says pretty much what was already said before. The Leon segment is close to the original games (but not quite survival horror), the Chris part is focused on heavy action. While the Sherry and Jake scenario is basically a big chase sequence that takes place in Edonia.

      It also says that there is a scene in RE6 that is THE best scene in the entire series.... someone dies? Wesker/Barry/Jill/Claire/Rebecca/Billy/Manuela makes a cameo at the end? They won't say.

      BTW, Kobayashi defended the action elements in RE6 saying that from the very start of the series, they always wanted to have the big explosions and over-the-top action as a fundamental part of it.

      Get hyped?
      Last edited by Pikminister; 05-14-2012, 06:28 PM.
      Stuff to remember: Avoid forums if you're having a bad day.
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      • Originally posted by Pikminister View Post
        It seems that this magazine from Spain, gamesTM, has an exclusive 7 page report on the game.

        It says pretty much what was already said before. The Leon segment is close to the original games (but not quite survival horror), the Chris part is focused on heavy action. While the Sherry and Jake scenario is basically a big chase sequence that takes place in Edonia.

        It also says that there is a scene in RE6 that is THE best scene in the entire series.... someone dies? Wesker/Barry/Jill/Claire/Rebecca/Billy/Manuela makes a cameo at the end? They won't say.

        BTW, Kobayashi defended the action elements in RE6 saying that from the very start of the series, they always wanted to have the big explosions and over-the-top action as a fundamental part of it.

        Get hyped?
        Sounds interesting. So one of those characters definitely makes a cameo?
        "I've got 100 cows."
        "Well I've got 104 friends."

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        • Originally posted by TheBatMan View Post
          Sounds interesting. So one of those characters definitely makes a cameo?
          Nope.

          They don't say what the "scene" is about. I merely speculated on what it could be.
          Stuff to remember: Avoid forums if you're having a bad day.
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          • Ah, fair enough. Hopefully someone dies. God knows this series needs the death of a main character so badly.
            "I've got 100 cows."
            "Well I've got 104 friends."

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            • Originally posted by Pikminister View Post
              It also says that there is a scene in RE6 that is THE best scene in the entire series....
              Everybody in a diner silently eating shawarma.
              Last edited by Tyrant Rose; 05-14-2012, 07:02 PM.

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              • That would be the best scene in the entire series.

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                • Originally posted by Tyrant Rose View Post
                  Everybody in a diner silently eating shawarma.
                  Originally posted by Archelon View Post
                  That would be the best scene in the entire series.
                  I vote for this.
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                  • Kobayashi is full of shit as far as I'm concerned. The fact that he was a programmer on the first 2 games in the series heyday and has been a producer on the weaker RE stuff(Zero, Degeneration, and now Six) but hasn't learned a damn thing about what actually made the series good is a bad sign.

                    Dark atmosphere, clasutrophobic areas, heavy background music, and being surrounded by the unknown were some of the best traits in the RE series.

                    Now its all open areas in the middle of a bright and sunny day being surrounded by enemies that are all slaves for a maniacal lunatic who wants to take over the world.

                    If they wanted the over the top bullshit action that they claim too, then Resident Evil 3,Code Veronica, REmake and Zero would have all been more like RE4, rather than like the first two PS games.

                    They're just camping on the live action movie coat tails now for more money, because they don't give a fuck. Its already been proved that you can make a mediocre RE game now and a long as its a little flashy and is called 'Resident Evil', they aren't gonna lose a dime.
                    Last edited by Wrathborne; 05-14-2012, 11:25 PM.

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                    • Kobayashi is full of shit as far as I'm concerned. The fact that he was a programmer on the first 2 games in the series heyday and has been a producer on the weaker RE stuff(Zero, Degeneration, and now Six) but hasn't learned a damn thing about what actually made the series good is a bad sign.
                      Weaker stuff? Oh, you mean BH3, BH4 and REmake and all of the best supplemental material in the series? Okay.

                      Dark atmosphere, clasutrophobic areas, heavy background music, and being surrounded by the unknown were some of the best traits in the RE series.

                      Now its all open areas in the middle of a bright and sunny day being surrounded by enemies that are all slaves for a maniacal lunatic who wants to take over the world.

                      If they wanted the over the top bullshit action that they claim too, then Resident Evil 3,Code Veronica, REmake and Zero would have all been more like RE4, rather than like the first two PS games.

                      They're just camping on the live action movie coat tails now.
                      Over-the-top action could not be included in most games due to technical limitations. You can see right from the opening of CODE:Veronica exactly what style they were going for as the tech improved. Lets not forget the fact that superhumans have been a pivotal plot point since BH2, and technically BH1. Why are you using the description for BH5 in relation to BH6, which is set primarily at night?

                      No, they're not camping on the movies. The fact that this is the go-to excuse for so many people just demonstrates how limited their knowledge on the series' history actually is. Thinking you know more than the people who make the damn games is a sign of arrogance, nothing more.
                      Last edited by News Bot; 05-14-2012, 11:30 PM.
                      PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                      • Originally posted by News Bot View Post
                        Thinking you know more than the people who make the damn games is a sign of arrogance, nothing more.
                        Says the user who calls Kawata and idiot. And only because Kawata basically agreed with Kobayashi on the whole "let's infuse RE with non-stop action".

                        White knighting... no more no less.
                        Stuff to remember: Avoid forums if you're having a bad day.
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                        • Originally posted by Pikminister View Post
                          Says the user who calls Kawata and idiot. And only because Kawata basically agreed with Kobayashi on the whole "let's infuse RE with non-stop action".

                          White knighting... no more no less.
                          I called Kawata an idiot for implying that games had to follow CoD to sell. I then revoked my statements when he later said that he wanted to make another Revelations-style game and focused more on its critical reception than its sales, showing that he hadn't totally abandoned horror. Your point? I fail to see how that is linked to calling the developers liars. Most of the key staff at the time were heavy sponsors of the action-style. Kamiya, director of BH2, one of the main planners on BH1 and key staff on BH0? He hates horror. He wanted to make the next main BH game a purely stylish action game, deliberately tearing down what the "BIO world" was known for. Guess who objected? Nobody. Not even Mikami, who only objected because he thought it would work better as a separate game (and ended up selling 2 million because of it).
                          Last edited by News Bot; 05-14-2012, 11:45 PM.
                          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                          • Originally posted by News Bot View Post
                            I called Kawata an idiot for implying that games had to follow CoD to sell. I then revoked my statements when he later said that he wanted to make another Revelations-style game and focused more on its critical reception than its sales, showing that he hadn't totally abandoned horror. Your point?
                            My point is that Kawata was talking about RE6 when CoD came up. Not about Revelations (or it's rumored sequels).

                            He believes (just like Kobayashi) that the future of the numbered series is by trying to emulate the CoD formula of non-stop action.

                            Well you added stuff to your post there.

                            Well you get my point.
                            Last edited by Pikminister; 05-14-2012, 11:48 PM.
                            Stuff to remember: Avoid forums if you're having a bad day.
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                            • Originally posted by Pikminister View Post
                              My point is that Kawata was talking about RE6 when CoD came up. Not about not Revelations (or it's rumored sequels).

                              He believes (just like Kobayashi) that the future of the numbered series is by trying to emulate the CoD formula of non-stop action.
                              And I didn't say otherwise. So far nothing in BH6 looks any worse than BH4 or BH5, and it looks like a very fun game with several different styles of gameplay for several different scenarios each just a little under the length of BH5.

                              The future of the numbered series is action. It's possible to blend the action with horror, depending on the key staff members involved (Takeuchi simply didn't have a grasp of horror). I wonder if the same people bitching about the current action and superior gameplay are the same ones that bitched about the series getting stale in 2002.
                              PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                              • Oh, you mean BH3, BH4 and REmake and all of the best supplemental material in the series? Okay.

                                Zero, and Degeneration have been the weakest entries in the series, I included degeneration because its 'cannon' now

                                Over-the-top action could not be included in most games due to technical limitations. You can see right from the opening of CODE:Veronica exactly what style they were going for as the tech improved.


                                While that is true, look how minimal the stuff in Code V is in contrast to the more overt shit they've been doing since RE4. I always cut 4 some more slack because that game had a new engine and newer enemy types instead of the classics we're all so fond of. But honestly, Leon,Krauser and Ada in RE4 still cant top Wesker, Jill, Chris and Sheva in RE5 or Chris and Jill in Umbrella chronicles.

                                Theres being over the top for an effect, and being over the top for the sake of being over the top.

                                Lets not forget the fact that superhumans have been a pivotal plot point since BH2, and technically BH1. Why are you using the description for BH5 in relation to BH6, which is set primarily at night?


                                Again the super human characters didn't really pop out until Code V and RE4.

                                Six is set at night in Leons Campaign, so far in Chris and Jakes Campaign its set late afternoon still. Wile there are other time settings mixed in, thats still an atmosphere killer.


                                No, they're not camping on the movies. The fact that this is the go-to excuse for so many people just demonstrates how limited their knowledge on the series' history actually is.

                                Their knowledge on their own series history is even more limited, they've re-written the story line how many times so that it makes more sense in the current game? I know there are translation errors that you've pointed and fumed about(which is perfectly logical)

                                But I call bullshit on you saying they aren't camping on the films. In the films, the virus destroys the world, half assed mad max setting becomes pre-dominant, and the main character can destroy anything with her bare hands on a 95lb anorexic body and signature scowl while in films that usually end up being stupid chase scenes.

                                Now we have a man who is fighting against things 3 times his size who can beat the shit out of them with his bare hands, who is also in a semi mad max stye area and his scenario is described as one big chase scene.

                                While you can say that Leon,Chris,Jill and Claire have been doing the same...NOT WITH THEIR FUCKING BARE HANDS. To make matters worse the series over emphasis on action is also becoming parallel with the films 'action, for the sake of action' logic. While the games do attempt to maintain a bit more of a story, not so much.

                                And lets not forget that the next shitty live action film comes out about 2 weeks before the 6th game, since the since the games release date is now 1 month earlier. While that is still just basic marketing, it does still work with my argument a bit.


                                Thinking you know more than the people who make the damn games is a sign of arrogance, nothing more.


                                I may not know a lot about marketing, or programming, but I do know how to tell a good story and remain consistent when telling that story. And I'll also point out that that same arrogance you say I'm showing, everyone here shows as well.

                                Being a fan of the series and the developers not doing something I like, doesn't mean I'm right to be upset at them.

                                Its when the developers do something so fucking stupid and choose to forget about the original fan base and take the series into a different, watered down direction for the ADD fan base for an extra few dollars that makes me know more than they do, not because they chose to ignore what I wanted,but because they did such a half assed job instead.

                                Sacrificing story for action has been the series trend now for almost a decade now.

                                Its not arrogance to call them stupid for making that choice, its called 'realization'.
                                You've complained about this just like me, and everyone else here. You may not be as vocal as I am, but that's a personal choice we've both made.
                                Last edited by Wrathborne; 05-14-2012, 11:58 PM.

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