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  • I hope it will be like in Revelations. AI don't consume any ammo or herbs and cannot die. Yet AI also can't kill any enemies. I think that is fair and good.
    Last edited by Dark_Chris; 05-24-2012, 11:16 AM.
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    • Originally posted by Darkmoon View Post
      Hopefully, her AI is gone. I know someone from Capcom said the only way you'll know the difference between a human and the AI was if the human sucks, but I take what Capcom say with a fistful of salt.
      I expect this to be be true in the sense that the AI is being compared to a human who thinks the 'easy' difficulty provides a good challenge.

      Not that was anything wrong with RE5 partner AI, half the stuff people claim about it is pure BS.
      Last edited by Dracarys; 05-24-2012, 12:17 PM.
      Beanovsky Durst - "They are not pervs. They are japanese."

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      • No, there are plenty of problems with her AI. Just type RE5 Sheva AI into youtube. I admit, I haven't played the main game much with Sheva on AI - Mostly because I couldn't beat the Demo with her - but there seems to be a lot of legitimate issues with her AI screwing up, healing when you don't need it, not healing when you do, attacking a boss with a pistol rather than a gun that can hurt him, running around in circles rather than attacking anything...

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        • Um, think of who you're talking to here.

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          • Originally posted by Darkmoon View Post
            No, there are plenty of problems with her AI. Just type RE5 Sheva AI into youtube. I admit, I haven't played the main game much with Sheva on AI - Mostly because I couldn't beat the Demo with her - but there seems to be a lot of legitimate issues with her AI screwing up, healing when you don't need it, not healing when you do, attacking a boss with a pistol rather than a gun that can hurt him, running around in circles rather than attacking anything...
            I've played through RE5 many times in single player, mostly on professional, and never experienced one of the problems people always whine about. Perhaps people didn't understand how to use the "Attack/Cover" modes, or maybe they just couldn't hack it in the game in any fashion and blamed the AI for not bailing them out. Maybe there were bugs in the console version that weren't present in the PC version that I play, I don't know, but the whole thing seems to be overblown.

            The thing we can count on is that AI will be more advanced in RE6, simply because it's been four years since RE5 was programmed. As methods advance, so do the gameplay mechanics. so the AI will almost certainly have to be updated and work better than before unless Capcom wants a real shit storm on their hands.
            Last edited by AsteroidBlues; 05-24-2012, 03:17 PM.
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            • Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

              Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

              Check out my myspacehttp://myspace.com/itashious_the_re_fanboyTHIAhttp://The-Horror.comhttp://ZamZar.com/urlThis has been a Product of iTash productionsI Rec...


              This is me messing around with a glitch that happened to me while playing the resident evil 5 demo. For some reason, the key couldn't be picked up and when ...


              Seriously, the Sheva AI has some issues. If nothing else Pathfinding is a proplem. And I have personally seen/had done to me;

              - Healing when you don't need it
              - Not healing when you do.
              - Picking up mines during a fight if you use them (Enrico Marinin was playing - the dude can beat RE4 on professional with a knife. So it wasn't just a crappy player)
              Running around in circles (Again, Enrico).

              I admit - I'm a shitty player. I can do RE5 on normal with a human partner, but that's as hard as I ever bother with. Enrico is freakishly good at stuff like this though, largely because he's a trained video games monkey (it even has that on his degree) so he can spot things like gaps in the enemy AI that allow you to knife them. So when it's bugging out on him...

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              • If you used her as a mule she could be somewhat helpful. It takes some strategy to go a full run with her AI especially on harder difficulties and later chapters where the AI just doesn't give a fuck.

                The best thing RE6 could do to balance co-op and single player would be the following:

                1. Revelations. The most likely scenario. Partner characters shoot but don't do much damage if any. They don't die. They don't use items or herbs. In no way are they dead weight. Problem is though that with Revelations it became a commentary on their activities. So if they toned down humor and conversations saving them for cutscenes then maybe they'd get somewhere.

                2. Metal Gear Solid: Peace Walker. Have the game designed for single play, but when in co-op create a partner character to appear and raise the difficulty. Problem is that unlike PW we have a roster of characters that are important to the plot and not merely tag-a-longs that can look like soldiers. So everyone playing PW would look like Snake and their co-op buddies would look like soldiers which didn't derail from the cutscenes. This could be tricky in RE6 if the game design requires the action of both characters. For example you travel as just Leon and then a cutscene prompts up and you see both Leon and Helena.

                3. Portal 2. Make separate campaigns for both single play and co-op. The game wants to be a mash up catering to all the RE fans. So design a legitimate campaign for single play. Then make another one nearly or about the same length as the other and include co-op. Very simple and less confusing. Of course this requires RE6 to be re-tooled, but if could work out just fine if they based a story around it. For all we know the rumored Ada scenario might just do this.

                At the time it looks as though RE6 will either be like RE5 or Revelations based on the trailers. Each chapter has two partners going around it. So the idea of co-op is prominent. The question will be whether they learned anything from the last main entries in their series?

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                • Originally posted by Darkmoon View Post
                  http://www.youtube.com/watch?v=V5P8JbJM-sI
                  Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

                  Check out my myspacehttp://myspace.com/itashious_the_re_fanboyTHIAhttp://The-Horror.comhttp://ZamZar.com/urlThis has been a Product of iTash productionsI Rec...


                  This is me messing around with a glitch that happened to me while playing the resident evil 5 demo. For some reason, the key couldn't be picked up and when ...


                  Seriously, the Sheva AI has some issues. If nothing else Pathfinding is a proplem. And I have personally seen/had done to me;

                  - Healing when you don't need it
                  - Not healing when you do.
                  - Picking up mines during a fight if you use them (Enrico Marinin was playing - the dude can beat RE4 on professional with a knife. So it wasn't just a crappy player)
                  Running around in circles (Again, Enrico).

                  I admit - I'm a shitty player. I can do RE5 on normal with a human partner, but that's as hard as I ever bother with. Enrico is freakishly good at stuff like this though, largely because he's a trained video games monkey (it even has that on his degree) so he can spot things like gaps in the enemy AI that allow you to knife them. So when it's bugging out on him...
                  I've seen a few of those and never experienced them. :S Maybe Sheva liked me, or I might be a Wizard. Either way, RE6 is going to have more advanced AI just as a matter of progression in the series. I get the feeling that Capcom listened to all the fans (As they usually do, as evidenced by a lot of things people refuse to see) and made it better. At least it will be better until one of the characters accidentally bumps into a wall during the game and the bitchers come out in force, as usual. XD
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                  • I think the AI is will much better in RE6, like in Revelations you didn't need to worry about your partner. Resident Evil 5 played off the whole partner concept and it failed.

                    So Revelations AI for single player, even though just like RE5 it should be played with a friend.

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                      • Originally posted by Vector View Post
                        Won't stop the Jilluminados.
                        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                        • Give Jill a rest I say, and if Claire doesn't come back? then fine because Claire is living her life as we know from degeneration she is a different type of fighter, a more organized type of fighter against Bio Warfare. I still wanna know more information about what her character has been doing of course.

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                          • Mostly because I couldn't beat the Demo with her.
                            I'm sorry but wow......

                            I have to agree with AsteroidBlues and Dracarys here, I had almost no problems with her, I even played and finished a run on PRO with her and didn't find it that hard. One funny thing that happen to me is that I couldn't get pass that Wesker and Jill boss fight on PRO with a friend (I was helping him), after dying like 20 times (maybe more) my friend ditches me and I actually pass that part with the AI in like the third time. Couldn't believed that it was easier.

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                            • That's the wordiest "no" I've ever read.

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                              • Originally posted by Tyrant Rose View Post
                                That's the wordiest "no" I've ever read.
                                He'd be accused of being a sexist dick otherwise.
                                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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