Originally posted by Smiley
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Resident Evil 6
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Been playing more FPS's as of recent and it occurred to me that Capcom has missed a real opportunity with their Mercenaries mode.
In the mercs mode you get several maps to run around and kill stuff from the game you're playing on, which is nice and all but why not have some classic maps from the older games mixed in as well?
Like being able to run around a chunk of the RPD, Spencer Mansion, streets of Raccoon city, or even the Underground Lab.
Initially when the series dropped the classic zombie, in favor of the Ganado/Majini/J'aavo and they became more mobile faster threats this idea wouldn't have really worked out. Now that they have the classic zombies back and given some upgrades so they can chase you around among other things.
In PC gaming there are lots of FPS games that have re-created classic RE areas for maps and have been fun to play with, I kind of think that Capcom would really benefit from this idea.
There are so many ways you could make this idea work.
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HUNK over at Project Umbrella was also on-hand to play the game at E3. Some new details.
Leon's campaign begins June 29th, 2013. (Pretty sure it was the 29th, but this has probably already been unveiled via videos.)
Leon's campaign has the jumpy atmosphere of old school RE, much like Revelations. However if you played the "public" demo on the floor you wouldn't really be able to appreciate it due to all the noise. I played the demo at Capcom's booth with headphones, and it was much better. There was almost no ammo, but you don't really have to fight. You can play it smart and outrun zombies like in old RE.
Chris's campaign was action-packed, as we all probably figured. The melee system has really been improved and is a lot of fun. If you are "roadie running" towards an enemy you can melee him to knock him off of buildings. If you're just standing/walking you can do melee combos by repeatedly meleeing an enemy. Knife-weilding enemies have a one-hit kill now, which caught me by surprise. However you can equip your own knife and counter their attacks and knife them for instant kills (which is pretty awesome.) The sheer amount of interactivity in Chris' campaign was awesome.
Jake's campaign reminded me of RE3, mostly because you're running for your life half the time.
The controls are... different. It doesn't feel like anything I've ever played before, what with the full range of motion with the camera, the diving/firing from the floor mechanic and the upated melee system. It took a little bit of getting used to (I admit that I didn't like my first go at the game, and neither did the guys I went with) but once you get used to the controls and how to manage the camera, it's pretty good.
The character development with Chris is great. He and Piers seem to have a great dynamic and I'm already liking Piers as a character. I hope they keep him as a regular in the series.
You can "quick fire" buy pressing aim and fire at the same time, which is great if you're running around a corner and an enemy gets the drop on you. As long as you're already looking in their direction it seems to sort of auto target for you, but you only quick fire a single shot, so it buys you time to get your bearings while the enemy recoils from the hit.
My only lasting complaint is that the camera is too close to you. Your character fills 50% of the screen the majority of the time. It's a little jarring and makes the unfamiliar control scheme a little weird at first.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by Wrathborne View PostI don't think modifying the RPD map to fix the Mercenaries needs would be too difficult.Beanovsky Durst - "They are not pervs. They are japanese."
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Originally posted by Dracarys View PostYeah but if the sacred RPD or any other area is modified even slightly you get people bitch and moan to no end. See ORC for example.
And the R.P.D. would work fine as it is. It wouldn't need altered. Remove a few doors or make them destructible, allowing for the whole thing to be explored as a single area, and you have a perfectly fine map for almost any gameplay style. It's not like ORC hit a sweet spot in level design, it was all pretty bad.Last edited by News Bot; 06-09-2012, 01:10 AM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by Dracarys View PostYeah but if the sacred RPD or any other area is modified even slightly you get people bitch and moan to no end. See ORC for example.
People were mad at ORC because it was a mediocre game that needed more development time and Q and A.
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Originally posted by Wrathborne View PostOnly person who has had anything negative to say about the idea has been you so far.
People were mad at ORC because it was a mediocre game that needed more development time and Q and A.sigpic
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Originally posted by News Bot View PostHUNK over at Project Umbrella was also on-hand to play the game at E3. Some new details.
Fantastic impressions.
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