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  • Originally posted by Archelon View Post
    Fair point.

    It does make me wonder now, though. If the story and script were written by a Hollywood screenwriter, that suggests the Japanese translation won't be the authentic version this time.

    News Bot out of a job?
    lol He won't know what to do with himself.

    I would be disappointed in Anderson ended up being the writer for RE6... but deep down in my dark place, I'd be laughing my ass off. XD
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    • No NO NO ! It can't be him , i'd shot myself in the head , if it was him he would have added Alice for the sake of his wife Milla "Whom whines about her character not i the game" ...

      I think i heard that "NewsBot" said Capcom Actually HATES The RE Movies and they wish they can go back and stop the movies from happening .... so yea.
      Darkness : Tactical reload wasn't even in deadly silence LMAO
      ^ Lol ...

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      • Originally posted by Det. Beauregard View Post
        I meant that they got an acclaimed writer (regardless of his background) to write the story, and it turned into a convoluted mess that seemed complex only for the sake of complexity. In no way do I think that Revelations was great story-wise; in fact, I think it sticks out as the most unrealistic story in the entire series. Floating cities? Whale BOWs? Triple agent shit? How the oceans don't become infected after the whale BOW dies and ocean creatures start feasting on its virus-infected corpse...

        I wish they would go back to the way the stories were told in the original games. Remake, 2, 3, and CVX were amazing from a story standpoint, but lately everything is just so massive and "epic" that the subtlety is lost.
        I'm sorry, but you can't praise CODE:Veronica and then rail on Revelations for their stories being ridiculous or unrealistic (the latter being something you should never look for in this series). Also, most of the series was written by anime and Super Sentai writers. Being over-the-top is pretty much a given.

        Revelations has a great story, but suffers from something the series has suffered from for a long time: a lot of background information or small explanations that ultimately allow the story to make sense are inconveniently missing from the game itself, despite being written in the scenario.

        Originally posted by Archelon View Post
        Fair point.

        It does make me wonder now, though. If the story and script were written by a Hollywood screenwriter, that suggests the Japanese translation won't be the authentic version this time.

        News Bot out of a job?
        The Japanese staff would never let a non-CAPCOM employee write the whole thing without any oversight or editing. Even Dai Sato's work on Revelations had to be edited and approved by Kawata and Takenaka. I would like more information on it though because having an English writer formulate the scenario for a Japanese game would be a pretty tricky business considering the amount of localization needed. This doesn't fill me with high hopes for the localization of the game, though. Wonder how many plot holes or retcons they'll manage to mistranslate or make-up into the game this time. Particularly since some Hollywood screenwriter is simply not going to know very much about the series.

        And it wouldn't be Anderson. On that note, there are plenty of good Hollywood screenwriters, you just often don't hear about them since most of the credit goes to the director.
        Last edited by News Bot; 06-10-2012, 02:41 PM.
        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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        • Originally posted by Darkmoon View Post
          Capcom seem to like him. He makes the moneys for them.
          I dont think they do. They keep rebuffing his requests to combine the movie universe with the game one.
          "I've got 100 cows."
          "Well I've got 104 friends."

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          • Hey, I just thought I'd let you guys know what weapons have been shown thus far.

            http://www.imfdb.org/wiki/Resident_Evil_6

            Ter-dah
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            • Originally posted by Archelon View Post
              Another big inspiration was, surprisingly, The Walking Dead television show. He said he wants to bring that sense of dread and character drama to the Resident Evil series with this title, hence the apparent emphasis on "dramatic" horror as opposed to, say, "survival" horror or "action" horror, though both of those concepts will obviously still play a role.
              This is interesting, and very welcome to the series in my opinion. However, with "dramatic" horror I feel that so much emphasis will be placed on cutscenes that the gameplay may be neglected. When Capcom said 7-8 hours per scenario with no exploration, were they accounting for cutscene time, as well?

              Nice catch on the Dead Space influence, by the way. I definitely would have thought it had more to do with the atmosphere than the controls.

              Originally posted by Archelon View Post
              I agree to a point. CVX is really where the series began to veer into Hollywood-style action storytelling tropes. It was the first game to open the series up to the kinds of stories we've been seeing in games like Resident Evil 5 and Revelations.
              Originally posted by News Bot View Post
              I'm sorry, but you can't praise CODE:Veronica and then rail on Revelations for their stories being ridiculous or unrealistic (the latter being something you should never look for in this series).
              CVX definitely opened the door for the more whacked-out stories of the later games, but at its core I feel the story was very well done. It was dark, emotional, and had actual character development at times (since there were only a handful of characters even in the game). Yeah, I could have lived without the ridiculous opening with Claire defying physics in the Umbrella HQ, but after that the game slowed down and made more sense. It was nowhere near as absurd or convoluted as Revelations. Just my opinion.

              As for the realism, of course I know that it will never be perfect; this is science fiction, after all. But when I see things that are so ridiculously far outside the realm of reality, it doesn't have as much of an impact on me. The later games have strayed far into this territory, while the first few were more subtle.
              Mass production? Ridiculous!

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              • Originally posted by Det. Beauregard View Post
                As for the realism, of course I know that it will never be perfect; this is science fiction, after all. But when I see things that are so ridiculously far outside the realm of reality, it doesn't have as much of an impact on me. The later games have strayed far into this territory, while the first few were more subtle.
                Yes, because this is subtle...

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                • Not very much in Revelations is even that absurd. The background plot to lure Morgan out is ridiculous, but it's called ridiculous by the very people orchestrating the plan, but it just happens to be the only way. I don't even get the issue with the whale boss. It's a whale. A real creature. The point of the viruses in the series is that no creature is safe from them and it can turn everything into monsters willing to ruin your day, and t-Abyss is a marine virus... and a whale is a marine creature. Terragrigia isn't far out of reality either. It's technologically possible, just not at this current time. But most of the genetic and molecular engineering performed by Umbrella is well ahead of its time too. A lot of science fiction does this, because it can afford to as it isn't bound by reality. It's not a big issue and it's a bit late to complain about it now when it has been a major factor in the series since day one.
                  Last edited by News Bot; 06-10-2012, 03:09 PM.
                  PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                  • Why is everyone whining about CV Now ? It was such a GREAT Game ! I Enjoyed it more than RE3 ...
                    Darkness : Tactical reload wasn't even in deadly silence LMAO
                    ^ Lol ...

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                    • No one is whining about CV.

                      We're just pointing out that a lot of the truly absurd plot points in the series began with CODE: Veronica, not after.

                      No one has said anything about it being a bad game.
                      Last edited by Archelon; 06-10-2012, 03:26 PM.

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                      • Technically the absurd plot points began in 1998 once Zero and CODE:Veronica were in development. After BH2 there was no real turning back.
                        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                        • Yes, but I'm fairly certain most of us were not aware of any of that until CODE: Veronica was actually released.

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                          • Originally posted by Archelon View Post
                            Yes, but I'm fairly certain most of us were not aware of any of that until CODE: Veronica was actually released.
                            I know, hence "technically". :p
                            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                            • CV was not a great game, it felt like it was all over the place and really, Alfred Ashford as a Norman Bates inspired character was pretty lame. I didn't like the twist then, and I don't like it now. It felt like they were trying to hard to make him weird and creepy.

                              I didn't really like Alexia that much either, there was a lot of build up to her as a character and I didn't think she really got to deliver. Kind of felt like 20 minutes after finally shows up that she turns into the final boss.

                              I think that because the story jumped around between protagonists and antagonists so much it didn't flow very well.
                              Last edited by Wrathborne; 06-10-2012, 03:38 PM.

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                              • Originally posted by Wrathborne View Post
                                CV was not a great game, it felt like it was all over the place and really, Alfred Ashford as a Norman Bates inspired character was pretty lame. I didn't like the twist then, and I don't like it now. It felt like they were trying to hard to make him weird and creepy.

                                I didn't really like Alexia that much either, there was a lot of build up to her as a character and I didn't think she really got to deliver. Kind of felt like 20 minutes after finally shows up that she turns into the final boss.

                                I think that because the story jumped around between protagonists and antagonists so much it didn't flow very well.
                                That's like, your opinion, mang. CV is easily the most polished and better Resident Evils out there.

                                At least Capcom put some effort into making it. Look at RE6. I actually am losing my excitement for the game because it looks to be so actiony. RE didn't need 'drop shot kicks and dives before, and it doesn't need it now.

                                RIP Resident Evil and the horror genre.
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