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  • Biohazard France just posted that the demo is up
    PSN Gamercards

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    • Originally posted by BeefWellington View Post
      Biohazard France just posted that the demo is up
      It's not. They're probably jumping ahead and simply announcing that it's out today.

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      • Its up now. Downloading as I type this. Can't wait.

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        • Demo live stream
          Twitch is the world's leading video platform and community for gamers.


          Character select screen is creepy.
          sigpic

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          • Still nothing here, sigh ;;
            Last edited by Alkar; 07-03-2012, 05:59 AM.

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            • Originally posted by Alkar View Post
              Still nothing here, sigh ;;
              Go into your 360's options screens, go to memory, and press Y and clear the caches of your memory devices. Just done that myself and the patch appeared next time i started the game up.

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              • Originally posted by Stu View Post
                Go into your 360's options screens, go to memory, and press Y and clear the caches of your memory devices. Just done that myself and the patch appeared next time i started the game up.
                Thanks, that worked Downloading now!

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                • Dat screen tearing. Looks worse than BH5. Everything else looks good though.
                  PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                  • Man, the demo is getting some major hate on GAF.
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                    • Having now played the demo: yeah, about what I expected.

                      The Good:
                      - Voice Acting is at least on par with the latest games, if not better.
                      - Chris actually has something vaguely close to a personality now
                      - The general vibe of the game was more brooding than RE5

                      The "EH":
                      - Controls aren't as tight as I would like.
                      - Never got anywhere close to as scary or tense as the opening moments of REmake/RE4.
                      - Interface takes some getting used to.

                      The Bad:
                      - Enemy AI (for J'avo and Zombies) seems pretty terrible. J'avo constantly get stuck in the environment/stand perfectly still for no reason and zombies aren't much of a threat in the slightest.
                      - Even on the default brightness setting, it's sometimes hard to see enemies (especially at a distance i.e. flying J'avo during Chris's section) and makes it a game of "can you spot the outline"
                      A man chooses...a slave obeys.

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                      • I really like this demo but the game needs a lot of polish still. Sherry's part was the best imo, lots of secret stuff to find. Also the blue medallions are back, I've found one with Sherry and another with Piers.

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                        • I like it.

                          In fact surprisingly Leon's is the demo i'm least impressed with. It's just boring. Why is he continuously shitting himself over flashes of lightning? Sure it's atmospheric, but as your first taste of Leon's campaign it's pretty uneventful. Surely they could've picked a better portion for people to trial? Must've been boring as shit to go through that on the E3 floor.

                          Chris' was the pick of the bunch, better than any section of Resident Evil 5 i dare say. Very much enjoyed it, no complaints at all about it. But how does he go from being a slumbering drunk one second - to fully competent in battle the next? Why is he leaving a bar off his face - then the next second walking up flights of stairs smashing bullets into the locals? Why is he in Eastern Europe getting pissed - then in Asia seconds later? Stick a cut scene in there - or scrap the intro altogether from the demo build.

                          The Jake scenario is good, well put together. But if you're going to lure that big lump up to the platforms above, then at least make sure your end cut-scene shows that and not have him miraculously being buried as if he was on the ground floor.

                          Few problems with the camera. It was all over the place at times! So yeah, had a second playthrough and and toning the camera speeds down to 2 has made it a lot easier to control. Also - recommend setting your aiming to laser pointing so you can actually see your laser trail. Tried the Chris scenario with the other bloke WITHOUT laser pointing and it's an utter nightmare without it!

                          Not a fan of the menu systems either. Who could possibly have played Resident Evil 5 and thought "the real time inventory is genius - they should apply that to the settings menus as well!"? There's that, and the fact that they're so poorly laid out for each different scenario.

                          And i'm back to having concerns about bullet reactions. These were near non-existent at times when i know full well they're connecting.

                          Overall though i'd say this is promising for the final game, plenty for them to be working on for the final build though.

                          Aaaaand finally...USB/disc sharing of the demo is readily available!











                          You'll be needing this apparently!

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                          • Is there a guide somehere how to do the USB thing? I try google a guide but just finding yahoo answers type things of people claiming needed modded 360s...but if true you wouldn't be posting that here, I assume.
                            Beanovsky Durst - "They are not pervs. They are japanese."

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                            • You mean...is there a guide on how to drag and drop a file onto a USB stick?

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                              • Originally posted by Stu View Post
                                You mean...is there a guide on how to drag and drop a file onto a USB stick?
                                When I googled I get pages like this, so forgive me for assuming more to it.

                                Beanovsky Durst - "They are not pervs. They are japanese."

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