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  • Originally posted by News Bot View Post
    Chris's campaign will be great. Proper, full-fledged bioterrorism.
    Right, like the series has been building to since RE1. I still find it hilarious that people are shocked at what the games have become, like they weren't always about power, money, and world domination through the use of BOWs. The cramped, isolated feel of the first few games weren't going to last forever as more of the backstory behind Umbrella, Spencer, and eventually Wesker was revealed.

    I know personally I have been itching for a united force of main characters to take on bioterrorism since I finished RE2. I wanted Chris, Jill, Barry, Rebecca, Claire, Leon, and Sherry (as she got older) to all join forces and take on the threat. With RE6 I'm getting pretty close to that 1998 fantasy.
    Last edited by Shield Key; 07-06-2012, 04:55 PM.

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    • Exactly and lets face it, bio terrorism on a global scale was going to happen and Capcom are busting their balls to make this the global adventure it has to be.

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      • Originally posted by Shield Key View Post
        I still find it hilarious that people are shocked at what the games have become, like they weren't always about power, money, and world domination through the use of BOWs. The cramped, isolated feel of the first few games weren't going to last forever as more of the backstory behind Umbrella, Spencer, and eventually Wesker was revealed.
        Its not that we were shocked, but a lot of us were really let down by what they chose to do with RE5. RE5 was the first game to really make things global.

        RE4 was still semi isolated in a remote part of Spain, but RE5 took place in a big chunk of Africa as well as the section in Europe at Spencers Estate.
        Even so RE5 didnt feel like anything but RE4 re-hashed and didnt go beyond that. Both were kind of 'controlled experiments'.

        If they had gone more with this route, instead of using the minimal aspects of it, RE5 might have been a stronger entry.
        Last edited by Wrathborne; 07-06-2012, 05:38 PM.

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        • Originally posted by Wrathborne View Post
          Its not that we were shocked, but a lot of us were really let down by what they chose to do with RE5. RE5 was the first game to really make things global.

          RE4 was still semi isolated in a remote part of Spain, but RE5 took place in a big chunk of Africa as well as the section in Europe at Spencers Estate.
          Even so RE5 didnt feel like anything but RE4 re-hashed and didnt go beyond that. Both were kind of 'controlled experiments'.

          If they had gone more with this route, instead of using the minimal aspects of it, RE5 might have been a stronger entry.
          Actually, RE5 established global outbreaks pretty well. At the time, things had not gone that out of hand thanks to the BSAA. Chris had already found and arrested many bioterrorists in possession of bioweapons. His next target was Irving, who he traced down to Africa. Here we find out that a regional civil war had been broken out, the civilians were attacking and infecting each other.

          The real threat however, emerged when Wesker came in play with his "global saturation". Chris and Sheva managed to stop that destructive plan. If Wesker was not stopped, his plan would have been worse than every single BOW outbreak+RE6's combined and quadrupled.

          The worst of a the complete global saturation was stopped. Resident Evil 5 was the game that introduced global terrorism, took down the most dangerous one right from the start, and now gave the series the ideas to continue with lower-scale global outbreaks (in comparison to Wesker's plan). So here we are in RE6, multiple biohazard outbreaks, becoming harder to control. The Serbian outbreak was simply a test experiment of the C-Virus, spread by Carla. The Tall Oaks outbreak is apparently Helena's doing, under the blackmailing of Simmons. And the China outbreak is the result of regional conflicts where different parties end up using the virus and BOWs to gain territory, but of course things got out of hand and the BSAA had to step in. At the same time, Jake and Sherry get on the scene because they have to meet Simmons, and Leon and Helena get a lead on Simmons as well.

          Resident Evil 5 did what it did rather perfectly.

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          • Originally posted by Det. Beauregard View Post
            Leon's stage was incredibly boring.
            I hate to admit it but I kinda agree with this. I was a bit annoyed the running was disabled in the beginning just to add the element of horror....and I really don't think it was necessary for Leon and Helena to be getting stunned every time lightning struck. Zombie moans coming from outside/inside would have really helped the atmosphere more than anything.
            Last edited by CODE_umb87; 07-06-2012, 06:22 PM.

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            • Originally posted by CODE_umb87 View Post
              I hate to admit it but I kinda agree with this. I was a bit annoyed the running was disabled in the beginning just to add the element of horror....and I really don't think it was necessary for Leon and Helena to be getting stunned every time lightning struck. Zombie moans coming from outside/inside would have really helped the atmosphere more than anything.
              There are zombie moans. You have to have headphones in to really hear them. But yes, it was a poorly chosen segment for a demo made to showcase gameplay, but it is the very beginning of Leon's campaign, hence the slow start and build-up.
              PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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              • Originally posted by CODE_umb87 View Post
                I was a bit annoyed the running was disabled in the beginning just to add the element of horror....
                Why was it to add the element of horror? You think the developer sat back and thought "I know what scares people...WALKING!!"? The pace was set with the idea of the story being told exactly how Capcom wanted it, not whilst you're bolting down a corridor not paying attention.

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                • Originally posted by News Bot View Post
                  There are zombie moans. You have to have headphones in to really hear them.
                  Really? I'm definitely gonna try his demo again.

                  Originally posted by Stu View Post
                  The pace was set with the idea of the story being told exactly how Capcom wanted it, not whilst you're bolting down a corridor not paying attention.
                  Isn't that what cutscenes are for? Plus it's not like anything important was said during it. We don't need to be walking slowly and carefully listening to Leon mention he was in the Raccoon City incident for the hundredth time. I'd understand if it was something important for the scenario at hand or something, but it wasn't.

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                  • And if they do it in a cutscene, people complain that there's too much cutscenes.

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                    • People seem to think I was ragging on the demo having too much ammo - incorrect: another person had said something about how "scarce" the ammo was in the demo and I pointed out that that is not the case. It's actually on par with RE5, matter of fact.

                      On a side-note, just got done confirming what I already said was possible; melee-only through every demo (except for the one shot required in the elevator during Leon's scenario) including against Ustanak (who incidentally takes around 50-60 kicks). Whatever your thoughts on Re6, good or ill, you have to admit that even on easy difficulty, getting through an entire section without firing a shot is extremely overpowered.

                      People seem to be getting the wrong impression that I'm being a negative nancy for the sake of being negative - it's the opposite, in fact. I'd love to be able to say that the demo was fantastic, that there weren't mechanical/graphical problems, that Leon's section was so horrific I needed to turn on the lights. That's just not in the cards, though. Hopefully 3 months will at least give them to time fix the screen tearing/bump up the graphics a little, maybe they'll even make the AI somewhat of a threat. I'm just looking at history and going on what I've observed while playing and from what others I know have said and not jumping on the hype train.
                      A man chooses...a slave obeys.

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                      • So who else thinks that RE6 is going to end with Chris, Leon, Helena sitting in a diner booth talking about what's been going on in the past few days. Meanwhile, Sherry and Jake are trying to parallel park their snow mobile outside the diner. Back inside, a zombie disguised in a "Members Only" jacket shuffles his way into the bathroom near the gang's diner booth. That's when Leon brings up the time that Chris said "It's all worth fighting for" and Chris doesn't remember that, but concedes that the statement is true. Jake and Sherry get parked and come to the door, the zombie exits the bathroom, we see Chris and Leon looking at one another then- CUT TO BLACK. Credits roll.
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                        • Originally posted by AsteroidBlues View Post
                          So who else thinks that RE6 is going to end with Chris, Leon, Helena sitting in a diner booth talking about what's been going on in the past few days. Meanwhile, Sherry and Jake are trying to parallel park their snow mobile outside the diner. Back inside, a zombie disguised in a "Members Only" jacket shuffles his way into the bathroom near the gang's diner booth. That's when Leon brings up the time that Chris said "It's all worth fighting for" and Chris doesn't remember that, but concedes that the statement is true. Jake and Sherry get parked and come to the door, the zombie exits the bathroom, we see Chris and Leon looking at one another then- CUT TO BLACK. Credits roll.
                          I think Leon will fire an RPG at the Ustanak and a boulder will fall on Chris' head knocking him unconscious. The game will end with Chris sitting in a bar drinking shots and abusing women not knowing who he is or where the hell he's just been, while Piers after six months of searching will find him in a wasted state and will try and sobur him up before the REunion.

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                          • Maybe they'll just eat Shawarma?

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                            • I downloaded, burned, and played the demo.

                              I thought Leon's mission was cool and like all the little touches they added to it to make it feel old. Walking down a hallway, dobermans barking, zombies moaning, lightning, dark environments. I thought it was all pretty cool but a tad slow and not much of a demo. More like a tech demo.

                              Chris's demo was just like RE5 to me but I ended up running out of ammo in both of my runs. I can't see how there's a ton of ammo as I ran out pretty quick and only picked up 10 additional machine gun rounds. Overall Chris's intro was pretty cool as well. I loved seeing a drunk and disorderly Redfeild.

                              I ahve yet to play the Jake/Sherry scenario.
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                              • I thought Leon's mission was cool and like all the little touches they added to it to make it feel old. Walking down a hallway, dobermans barking, zombies moaning, lightning, dark environments. I thought it was all pretty cool but a tad slow and not much of a demo. More like a tech demo.
                                I thought the problem with Leon's was that they picked a wrong segment of his scenario to showcase in the demo. The segment makes for a great build-up leading to the first zombie encounter, but as a demo alone, it was lacking in enemies. You basically tour some halls for 15 minutes, then only get to fight zombies for like what, two minutes, at the very end of the demo? It would've been nice if they had showcased a different area with zombies that you had to kill. Then again, this build was from E3, and the other areas that they could've used instead for the demo probably wasn't polished enough to show off.
                                Last edited by biohazard_star; 07-07-2012, 12:23 AM.
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