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  • Originally posted by Dracarys View Post
    If it is on the disc it should be unlocked from the start!!!


    This game asks a bit too much to get 100% completion, currently you need 28 campaign playthroughs, 4 different difficulties for each, 2 characters for each difficulty, when Ada gets co-op that will bring it up to 32 camapaign playthroughs, No Hope Left will bring it to 40 campaign playthroughs. This is not counting repeat playthroughs of chapters should you fail to get an S-rank.

    I'm not sure if medals play into the 100% completion or not, but some of those, agent hunt especially, can be impossible to get if your luck is bad enough and do not get the right enemy type, in right area of the game, in J'avo case you don't get damaged by the player correctly to mutate correctly, in order to then just attempt certain attacks that are needed for medals.
    Oh shut the hell up you big fat whiner. Just be glad that you dont have to pay actual money for it when its on the disc. You dont have to get 100% in the game and what does it matter to you if the difficultly of getting 100% is hard? If you feel its too much then dont do it. My god most of you RE fans are just never satisfied
    PSN Gamercards

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    • There is nothing wrong with a game having a lot of content. Very few games do these days.
      PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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      • Originally posted by ValentineLover View Post
        You must despise Okami and Zelda then
        Zelda and Okami are not repetitive though, they just have lots of tasks/quests. RE6 is just the same thing repeated over and over.

        Originally posted by BeefWellington View Post
        Oh shut the hell up you big fat whiner. Just be glad that you dont have to pay actual money for it when its on the disc.
        I was not not being serious, incase the overuse of exclamations marks went over you head which it clearly did, otherwise you would have posted this and sounded like a melon. But I'll engage your argument because I got to pass 10 minutes while waiting for dinner to cook. Locking DLC on disc so can sell it while a crappy practice has obvious uses, in SFxT for example people do not need a large patch to play the 'DLC' characters, something older Xbox arcade owners would have missed out on for example since lack the hardrive space, is cheaper for Capcom to distribute also. Locking content on a disc when not even going to sell it though, that is just witholding parts of the game that the people buying it could just be enjoying. Capcom have likely done it in an attempt to feign some sort of support for the game, but it is not support when you take something away and withold it, SFxT did the same thing with costume colours, even still they are slowly unlocking extra colours for free on PSN and XBLA, but they all been ready to use day one, it is not support. Go ask the SFxT community how they feel about the support of the game. You'll find the majority answer being 'complete shit'.

        Actual 'free' support is like what Mass Effect 3 is doing with the multiplayer map packs, bringing new maps, new races, new classes to download and play for the multiplayer and it being actual new content added. Not witholding stuff on disc and unlocking it later.
        Last edited by Dracarys; 10-11-2012, 03:42 PM.
        Beanovsky Durst - "They are not pervs. They are japanese."

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        • SFxT is a joke, 100% of the DLC content has been ready since retail release, the only "support" the game is getting is balance changes and bug fixes, and even then that's only because they done a poor job of balancing the game in the first place.

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          • Originally posted by News Bot View Post
            There is nothing wrong with a game having a lot of content. Very few games do these days.
            As heavily inconsistent as RE6 is, this is definitely one of its stronger points. Nothing is more annoying than a game which has almost no extra content or replay value. And as you said, there's tons of games these days like that.
            Mass production? Ridiculous!

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            • Originally posted by Archelon View Post
              Is there a trick to the "Bob and Weave" achievement that I'm missing? I successfully countered six times in a row the same enemy's attacks, but I didn't get the Trophy. Then I was playing on a friend's 360, and I got the Achievement after only countering an enemy's attack once.
              Apparently it only unlocks if you counter zombies.

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              • Well Vgchartz estimates are in:

                RE6(PS3): 1,440,902

                RE6(360): 946,144

                Impressive sales, especially on PS3.
                Last edited by Vito; 10-12-2012, 12:21 PM.

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                • Considering it released on a Tuesday and not Friday like RE5 did, those sales are a lot worse than RE5 first week.
                  Beanovsky Durst - "They are not pervs. They are japanese."

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                  • eh?

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                    • Originally posted by Dracarys View Post
                      Considering it released on a Tuesday and not Friday like RE5 did, those sales are a lot worse than RE5 first week.
                      I'm guessing the reviews are not helping, but I'm just guessing.

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                      • Originally posted by Vito View Post
                        eh?
                        Sales weeks end on a saturday, so by RE6 releasing on a Tuesday it had 3 more days worth of sales for its 'first week'.
                        Beanovsky Durst - "They are not pervs. They are japanese."

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                        • Originally posted by Vito View Post
                          Well Vgchartz estimates are in:

                          RE6(PS3): 1,440,902

                          RE6(360): 946,144

                          Impressive sales, especially on PS3.
                          Not really shocked it sold so much better on PS3, RE has always been a Sony name even after it went multiplatform. Still impressive sales none the less altogether.

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                          • Originally posted by Dracarys View Post
                            Sales weeks end on a saturday, so by RE6 releasing on a Tuesday it had 3 more days worth of sales for its 'first week'.
                            Fuck you're right, still it did well.

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                            • Hey I got something to bitch about. Mercenaries online co-op is fun, but what Capcom should learn about is how to set up a loppy. I mean how difficult it is to display which hosts already "exceeded maximum allowed players" and which not?! So we don't have to blindly keep trying to connect to those 3 green bars only to get cock-blocked every time, refresh the search and do this crap again 75 times in a row.

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                              • Originally posted by Archelon View Post
                                Is there a trick to the "Bob and Weave" achievement that I'm missing? I successfully countered six times in a row the same enemy's attacks, but I didn't get the Trophy. Then I was playing on a friend's 360, and I got the Achievement after only countering an enemy's attack once.
                                Easy way to obtain is in Leon's chapter 2... Spoiler:

                                That's how I got it.
                                Last edited by Beanovsky Durst; 10-12-2012, 09:04 PM.

                                "I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key

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