Originally posted by Dracarys
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Resident Evil 6
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Mass production? Ridiculous!
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Originally posted by MiLĂ View PostHey I got something to bitch about. Mercenaries online co-op is fun, but what Capcom should learn about is how to set up a loppy. I mean how difficult it is to display which hosts already "exceeded maximum allowed players" and which not?! So we don't have to blindly keep trying to connect to those 3 green bars only to get cock-blocked every time, refresh the search and do this crap again 75 times in a row.Last edited by Dracarys; 10-12-2012, 10:21 PM.Beanovsky Durst - "They are not pervs. They are japanese."
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Well . . . Slowpoke here . . . What can I say that probably hasn't been said already? What a disappointment this ended up being.
Originally posted by Det. Beauregard View Post. . . releasing a game full of QTEs, annoying scripted gameplay, boring vehicle sections, and loads of other problems is not a good idea.
As a parting comment I shall point out that I had more fun playing RE:ORC! That's not right at all is it? But at least you could just pick that up, dick about shooting some zombies and I dunno actually have FUN doing it . . . RE6 made me angry and frustrated it felt like an endurance test. "How much crap will you swallow before you cave?" My breaking point was the insta-death Simmon's train derailment . . . friends I've asked didn't get that far.
Capcom, ya fucked it up royal.sigpic
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I assume this is for graphical/performance etc? I'd say before you consider that rent it and see what you think of the actual game itself cause my money aint exactly flowing at the mo and if I'd paid full price for any version I'd feel ripped off. Of course you may love it but it's been so divided I recommend dipping yer toe in with a rental on the PS3 version to see if it's to your taste . . .sigpic
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Originally posted by Rick Hunter View PostLast boss of the Chris scenario has been one of the biggest pain in the ass ever in professional on my first run, I felt like breaking my dual shock. Seriously, when you have to exploit the poor AI of super cheap bosses, something's not right.
On this topic, I just earned my Platinum Trophy 5 minutes ago!
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The only advice I could give you is to play the game co-op, yes yes I know the AI should still be acceptable to do these tasks but the fact is RE5 and RE6 are designed for co-op and that is the way they should be played. Infact RE5 and RE6 is some of the most co-op demanding games to get the right experience I have ever seen. AI just does not cut it for these games full experience.
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Originally posted by shanemurphy View PostThe only advice I could give you is to play the game co-op, yes yes I know the AI should still be acceptable to do these tasks but the fact is RE5 and RE6 are designed for co-op and that is the way they should be played. Infact RE5 and RE6 is some of the most co-op demanding games to get the right experience I have ever seen. AI just does not cut it for these games full experience.
anyway, its bad they keep with a crappy AI and argues its a multiplayer focused game. someday they will ban single player and will not let us to play the game unless there is another player. but i think RE5 AI its just fine. and i rather single player in the first try of my games. because i dont want someone bored ruin the rythm running like a crazy man. RE5 is full of those.
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Originally posted by Rick Hunter View PostConstant one shots, Piers' AI is fucking retarded and he makes no damage at all since he never aims for the weakspots. If you don't turn in circle around the boss and use its dumb AI to your own advantage, it's nearly impossible to beat it in a fair way.Mass production? Ridiculous!
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So I just finished Leon's campaign. I've done the first two chapters of both Chris and Jake.
Are ropes the new "Complete... Global... SATURATION!!"?? It took me soo long to figure out how to do it. I can't imagine playing that segment with a new player online. Did Capcom even play test it?!sigpic
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Am I the only one who has had the inventory accidentally open during a bite/grab QTE? It has probably caused me a couple of deaths and dying status, some during an almost perfect combo chain in Mercenaries, which makes it all the more frustrating. I don't know if it's because my controller isn't as tight as it used to be, or because I'm exerting effort in doing the on-screen prompt, but they really should have disabled the d-pad inventory during the attack QTEs. At the very least, make it function only immediately after you have already either failed or succeeded in doing the button prompt. It's not like you even have a reason to open it when you're busy mashing the heck out of X or rotating the analog sticks. Ugh.
The play testers probably didn't have this issue, as they're probably using brand new Dualshock 3 controllers, which don't have loose pressure sensitive faceplate buttons. But still, why the heck would I want to open my god damn inventory when I'm busy trying to not get shoved down a meat grinder!?Last edited by biohazard_star; 10-14-2012, 07:52 AM.Seibu teh geimu?
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Originally posted by TheSelfishGene View PostAre ropes the new "Complete... Global... SATURATION!!"?? It took me soo long to figure out how to do it. I can't imagine playing that segment with a new player online. Did Capcom even play test it?!
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