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Resident Evil Revelations - The Official Spoiler Thread

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  • Big surprise. Certainly explains all the stuff I was talking about earlier including your unnecessary tag-a-long through most of the game. I'm glad it's single player instead of forced co-op. I'm not glad that they half-assed the removal of co-op from the campaign.

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    • Originally posted by Smiley View Post
      Big surprise. Certainly explains all the stuff I was talking about earlier including your unnecessary tag-a-long through most of the game. I'm glad it's single player instead of forced co-op. I'm not glad that they half-assed the removal of co-op from the campaign.
      Are you forgetting the moments where partner characters follow you in BH1, BH2, BH3 and BH4? The moments in BHREV are the exact same.
      PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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      • Actually I didn't forget.

        Originally posted by Smiley View Post
        Then you have the action segments with Chris and Parker. Raid Mode was already supposed to cater to the action/RE5 crowd. Guess it seems like we need to keep them interested in the campaign. That also shows because for a single player experience this has all the workings of a game designed for co-op. That notion seemingly creeps into view with the amount of time you spend with a partner character at your side. What I liked about REmake was that the jokes were mild compared to the original. Barry wasn't standing next to Jill throughout most of the game and only showed up as support accordingly. When he did he never beat you over the head with bad humor or terrible dialogue as you were venturing and fighting monsters. Your radio was broken and you spent the game not talking about what should be scary, but exploring and finding out for for yourself. Save the plot and witty dialogue for the cutscenes if you must. A horror environment works best without the laughs. When the game play relies on sound and atmosphere.
        You may not have read that, but if you did and didn't understand my point then allow me to enlighten you. It's the difference between an occasional interaction during some segments, and having a tag-a-long through most of the entire game. The difference between leaving the quirky "attempt at humor" dialogue out of the game play, and having your tag-a-long support mock and make jokes through both cutscenes and game play.

        It's why REmake is a much scarier game than Revelations. Sometimes silence and solitude pay off.
        Last edited by Smiley; 03-07-2012, 08:57 PM.

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        • You don't have a tag-a-long for most of the game though. You're alone for the most part, with partner characters mainly being reserved for the action segments and rarely in the Queen Zenobia sections. In the times they are there in the Queen Zenobia sections, they are negligible to the point where you forget they're even there.

          I agree about REmake being much scarier, of course. I don't understand their obsession with having a pantheon of characters to interact with which just ends up detracting from the whole loneliness aspect of the supposed "horror" they want to promote. BHREV was still a fantastic horror game... when it wanted to be. I just don't think it went far enough with it and held itself back quite a bit.
          Last edited by News Bot; 03-07-2012, 10:14 PM.
          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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          • Originally posted by Smiley View Post
            It's the difference between an occasional interaction during some segments, and having a tag-a-long through most of the entire game. The difference between leaving the quirky "attempt at humor" dialogue out of the game play, and having your tag-a-long support mock and make jokes through both cutscenes and game play.

            It's why REmake is a much scarier game than Revelations. Sometimes silence and solitude pay off.
            Well said.
            Last edited by Det. Beauregard; 03-07-2012, 10:32 PM.
            Mass production? Ridiculous!

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            • Originally posted by News Bot View Post
              You don't have a tag-a-long for most of the game though.
              Not really. I've played the main campaign. I can verify that the times you are alone are in lesser detail then the times where you are traveling with a character. During said action segments with Chris, Parker and Keith you are always side by side with Jessica and Quint. Jill segments have moments where she is alone, but she is generally teamed with Parker (and there's a partial segment with Parker on the Zenobia after he and Jessica split). Despite that, conversations always come up even when you are alone because you have a fully functional radio that acts like a codec where characters converse and tell you where to go or what to do.

              Just to be fair, there's radio interaction in some of the classic games, but it happens at minor intervals as opposed to updating you with a new objective. REmake once again stands out for using it less because it was not functioning well and its use only being a focus during cutscenes. It's not as pointless as RE4. I don't feel that Hunnigan was really needed as a character. We already know your mission from the beginning so her chit chat with Leon seemed pointless, and they could have established a rendezvous location early on without her. Even when her line is jacked you still have Leon and Salazar/Saddler throwing immature remarks at one another. Those segments however can be skipped. With Revelations they've interwoven all radio interacting into the game play.
              Last edited by Smiley; 03-07-2012, 11:06 PM.

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              • Originally posted by Smiley View Post
                Not really. I've played the main campaign. I can verify that the times you are alone are in lesser detail then the times where you are traveling with a character. During said action segments with Chris, Parker and Keith you are always side by side with Jessica and Quint. Jill segments have moments where she is alone, but she is generally teamed with Parker (and there's a partial segment with Parker on the Zenobia after he and Jessica split). Despite that, conversations always come up even when you are alone because you have a fully functional radio that acts like a codec where characters converse and tell you where to go or what to do.
                Once again, agreed. The whole "mission directives over radio to further the story" or "AI partner subtly (or not so subtly) telling you your next objective" takes me out of the overall horror feel. I don't like being told where to go next; I want to figure it out on my own. That's what was so great about Remake and the older games; you decided what to do next, and if you screwed up, you payed for it (sometimes with death). It was trial-and-error. With Revelations and most modern games, you're herded like cattle to the next checkpoint just to make sure the story flows well. It's simply too dumbed-down for the casuals (or whatever you may decide to call them).

                I've said it before and I'll say it again: Gameplay should matter much more than story in a video game. If I want a story, I'll watch a video, which is not something I can interact with.

                Just my opinion. If I come on a bit strong, it's because year after year I deal with the overall simplification of most video games due to the general audience becoming larger (and more casual).
                Last edited by Det. Beauregard; 03-07-2012, 10:56 PM.
                Mass production? Ridiculous!

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                • Originally posted by Det. Beauregard View Post
                  If I come on a bit strong, it's because year after year I deal with the overall simplification of most video games due to the general audience becoming larger (and more casual).
                  Here we go.

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                  • Well I have now been playing this game for a few days, and I am quite overwhelmed currently........this is far more beautiful, cunning, atmospheric, sinister, and detailed than I had expected. The few gripes that I had read in the IGN & Gamestop reviews, were unfounded, and baseless, like the criticism that the Ooze don't appear to be affected by gunshots in a satisfying way.....utter garbage, they're fucking Ooze monsters.

                    To conclude people, this game is well into the top 5 all time Resident Evil games, and when it scales its heights, it is in the top 3. Why ? ~

                    You speak of jumping in fright when a Cerberus burst through the hallway windows of the Spencer mansion; but your heart may just leave your body through your mouth when you experience some of the true shock moments of this game.....you have been warned. The musical score playing often in the background is one of the most well orchestrated albums a Resident Evil game has been blessed with, and the type of detail in the environments is sometimes truly blissful in a way not seen since Resident Evil 2 ~ NOT the detail in the graphics, but the SOUL of these images, as felt when you walk through the graffiti splashed streets of Resident Evil 2's Raccoon City.....so in one of the darkest corners of The Queen Zenobia (or is it her sister liner ?!) the dark is illuminated by the neon rainbowed glow of a soft-drink dispenser, reminding the player that safe & normalised humanity once existed here.

                    Oh, and a reference to a certain architect, in a survival horror setting.......pure heaven.

                    http://www.crimson-head.com/apps/for...il-revelations
                    Last edited by GEORGE TREVOR; 03-08-2012, 10:08 AM.

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                    • Am I the only person who thinks RE's soundtrack is better when it's not orchestral or bombastic? To me, the best music in the series is the kind that blends in as a kind of ambience (RE2's First Floor comes to mind, as do most of the tracks in the Police Station as well as around 90% of RE4's music).

                      I will concede that Revelations OST is fairly atmospheric compared to 5's, however.
                      A man chooses...a slave obeys.

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                      • Originally posted by DarkMemories
                        Am I the only person who thinks RE's soundtrack is better when it's not orchestral or bombastic? To me, the best music in the series is the kind that blends in as a kind of ambience
                        I always thought the contrary. My favourite soundtracks are the RECV and Darkside Chronicles ones. Of course RE4's and REmake's soundtracks are effective as atmospheric tunes, but they are also very forgettable. Tracks like "Darkness falls" or "Murderous eyes" add to the atmosphere AND to the cinematic feel of the game.

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                        • I like the Revelations soundtrack think it has some very good atmospheric music and the music that plays during the 'Previously on..' videos is pretty nice to. Cant wait to get my hands on it hate waiting to buy soundtracks they should release them the sametime as the game. The original is probably my favorite soundtrack and has my favorite all time RE song.



                          I forget the name its something like 'Darkmoon at night'.

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                          • Originally posted by DarkMemories View Post
                            Am I the only person who thinks RE's soundtrack is better when it's not orchestral or bombastic? To me, the best music in the series is the kind that blends in as a kind of ambience (RE2's First Floor comes to mind, as do most of the tracks in the Police Station as well as around 90% of RE4's music).

                            I will concede that Revelations OST is fairly atmospheric compared to 5's, however.
                            Completely agree. The one track I hated from Revelations was that awful hip-hop style track that played during the scenes with the annoying Jackass. RE2's first floor, and REmakes "Where's Wesker" will never be bettered.

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                            • I actually liked that one. Ha ha.

                              I really liked those two.
                              Last edited by Vito; 03-08-2012, 02:03 PM.

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                              • Originally posted by DarkMemories View Post
                                Am I the only person who thinks RE's soundtrack is better when it's not orchestral or bombastic?
                                Meh. I like both styles. It's really whatever the situation calls for.

                                Take RE2, for instance. It had both ambient, eerie "background" tracks that I enjoyed, as well as bombastic orchestral tracks with nice symphonic arrangements. It also had tracks that melded both styles, like Ada's Theme, Secure Place, and Prologue (To Know the True End), all of which are fantastic.

                                The same can be said for Code Veronica's soundtrack. The music in Remake fit the atmosphere of the game, but on its own was extremely boring to listen to. To me, these are both very important attributes.

                                RE5 went a bit overboard with the orchestrations, but it fit the Hollywood blockbuster vibe of the game. RE4 was more ambient and eerie, which also fit the game.

                                Revelations had a nice soundtrack. Nothing extraordinary, but it fit the game. The track where Chris and Jessica are approaching the Zenobia on the little boat is my favorite. It can also be heard at the start of the Ghost Ship stage. The final boss's theme is also very memorable.

                                Originally posted by Grem View Post
                                Tracks like "Darkness falls" or "Murderous eyes" add to the atmosphere AND to the cinematic feel of the game.
                                Darkness Falls is possibly my favorite music from a RE game ever; there's so much feeling in it. The Code Is Veronica comes close, though. Excellent "endgame" music.
                                Last edited by Det. Beauregard; 03-08-2012, 05:34 PM.
                                Mass production? Ridiculous!

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