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RE:Revelations should have been RE5

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  • RE:Revelations should have been RE5

    Since my broke ass wont be purchasing a 3DS much less RE:revelations for a while, I ended up watching it all on Youtube and was not disappointed...Well, minus the lack of gore.RE's been cleaning itself up since RE5 for whatever reason, regardless the game was incredibly well done and it got me thinking how Revelations should have been RE5 instead of what they chose to do for RE5.

    While Technically timeline-wise RE:R is RE5 as it takes place after RE4, like RE:Code V is technically RE4 etc.

    But here are some reasons why RE:R should have been RE5 in my opinion.

    1:Like RE4, it was a stand alone side story that guided the series into a new direction.
    The T-Abyss and the BOW's it created were all quite unique and impressive. Despite the simplistic name, the Ooze ended up being a really impressive new type of 'zombie'. While there were only 4 types of them, they all worked really well and were an welcomed new entry to the BOW library. The games final boss design is really impressive.

    2:The cast of characters, none were wasted. Even Rachel who was advertised to us for 3 weeks before finding out that she was just fodder still had more to add to the games story. RE5 wasted its cast of characters. If you weren't Chris, Jill, Wesker, or Sheva you were irrelevant to the game. Anything Irving, Excella or Spencer did that was important to the games story was done before the game itself. Raymond, Jessica, Parker, Keith, quint etc, all have a purpose in the game and aren't throw away characters.

    3: The story is well done, and has some nice twists and turns and doesn't blow it in the ending. RE5 on the other hand is point A to Point B, game over. No real twists or turns and the ending, well shouldn't repeat whats already been said.

    4: Expanded mobility and weapon options:
    Being able to move and shoot? Yes, please. Extra attributes on weapons upgrades?(like 'doubleshot' for shotgun) This combined with the FPS option is also quite cool. Also being able to dodge enemy attacks now is a definite bonus.

    5:Scares...thar be scares in an RE game once more.Not as many as I would have liked, but more than RE5 had.

    While I know these 5 points may not make the argument for everyone, but I seriously think this should have been RE5. It really did have all the right elements, and I was sad to see the game end because it really was a blast to watch.
    Last edited by Wrathborne; 04-05-2012, 05:06 AM.

  • #2
    BH5 explains long-running plot threads (Progenitor Virus) and closes others (Albert Wesker).

    BHREV's storyline rides on plot elements introduced in BH5 (BSAA). The entire story of the game was just "formation of BSAA", the rest of the story was written around that.

    So I don't think REV could have been BH5.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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    • #3
      Since my broke ass wont be purchasing a 3DS much less RE:revelations for a while....
      Right there.... you just answered your own question.

      It wouldn't be a good idea to have made Revelations RE5 or any numbered RE because a lot of RE fans simply don't have the cash for a new system. Capcom would've limited the chance of the title being a big success if they went about it that way.

      It's the same reason why RE4 went multiplatform. Shareholders were demanding a port since they felt the Gamecube had limited appeal and the ps2 promised them a bigger share of the $$$$ pie. And its is also why RE5 was never exclusive to any console (like many PS3 users had hoped it would be back in 2008-09... they went "come back home Resident Evil!" LOL ).

      I think a lot of the elements in Revelations could be used in RE6. But, it seems the team behind RE6 had been working on it since way before Rev went into production. And probably were influenced more by RE5 (and the feedback they got from it - both good and bad) than anything else.
      Stuff to remember: Avoid forums if you're having a bad day.
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      • #4
        BHREV's storyline rides on plot elements introduced in BH5 (BSAA). The entire story of the game was just "formation of BSAA", the rest of the story was written around that.

        Which is one of the reasons why this should have been RE5, our first introduction to the BSAA was in RE5 and they're introduced as fodder. They dont get to show any competence, they're just all they're to die to make the villains more evil storywise.

        Just like STARS 10 year before them, the only job they have is to be slaughtered for the sake of the story. Being that this is a new counter bio terrorism organization whose job it is to kill BOWs, they make a really poor impression in RE5. I know its supposed to be because Uruburos is 'oh so powerful', but there was nothing really special about Uruburos other than turning people into Hentai monsters.

        STARS was basically a swat team and the first to fight off the T-virus, which was kind of unprecedented, But these guys are all supposed to be trained to fight this shit. This is more of a failure on the Story chosen for RE5, even more so why Revelations side story would have been a better choice.

        Another side story to introduce the BSAA as well as story about a power grab for the control of bio terrorism that showed a different type of villain. This villain was more after Political power instead of world domination, or just to screw the world up as much as possible.
        Last edited by Wrathborne; 04-05-2012, 11:34 PM.

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        • #5
          Without RE5 we wouldn't have had Revelations. Not merely as a foundation of where to take the story involving the BSAA, but because from a game play standpoint you needed the forced co-op action and repetition dependency of RE4 to allow the fan feedback to reach Capcom. What resulted is a game that was attempting to bring the fear back, and steps were taken to make this a reality. What started out as another co-op title became a single player with the co-op shoved in its mini-game. Then you have new enemies, limited herbs and ammo, narrow corridors, and some exploration that was lacking severely.

          So a lot is owed to RE5 for being the game that shows what not to do when making a survival horror game. That's why RE6 will follow and go above the steps taken in RE5 since Capcom doesn't have any intention to make RE6 a survival horror game.

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          • #6
            While I do agree with your points Smiley, I'm afraid I'll stick to mine. Though it makes me wonder if RE:R was RE5, would RE5 have been a game thats now listed as 'What not to do'?

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            • #7
              Stick to yours. It doesn't make much difference either way. You need a crushing example to contrast that of quality. Otherwise where would such a thing come from and what would you factor decision making against? It's one of the reasons why I love Batman and Robin.

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              • #8
                If Revelations was RE5 then ORc would have been given a bigger budget and better dev team, because Revelations sales are bound to send a strong message about survival horror attempts. Not that they do not now. Resident Evil is a system seller yet Revelations failed to do it.
                Beanovsky Durst - "They are not pervs. They are japanese."

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                • #9
                  Plus even though RE5 has its disappointments I'm not saying it's the worst of the lot. Most of the topic creator's "points" are merely nitpicks regarding story and character. This series goes both ways, and the first game + its remake were fine examples of survival horror without fleshed out characterization or story. the files provided a backdrop to the events of the mansion. Other than that the plot is basic and well done for it. You are a STARS member looking for a missing team and stumbling upon a haunted mansion of sorts. In an attempt to escape you uncover the truth about the creatures as well as delve further into the mansion finding the remains of a corporate entity creating viral research and experimentation that resulted in a biohazard outbreak. Conspiracies and hidden agendas surface.

                  Most of that is present in RE5. Chris is looking for Jill. Wesker has a hidden agenda that is uncovered. The expendable BSAA characters stand in for the expendable STARS members. Supporting teammates like Sheva and Josh might as well be the BSAA counterparts of Barry and Rebecca since they help Jill and Chris survive the struggle.

                  Revelations follows this as well. Only difference is the expendable cast doesn't die which might be refreshing for this formula, but it doesn't make the game scary. What differs in the scare factor owes a lot to its game play. Because the story whether its simple or convoluted doesn't create the scares by itself. And if it did then Revelations and RE5 go hand in hand because unlike the first (and remake of) RE1 Jill and Chris are experienced and prepared to fight BOWs. In the first game they are just finding out about the outbreak, betrayal in their ranks as well as the monsters so it takes its toll on them.

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                  • #10
                    Originally posted by Dracarys View Post
                    If Revelations was RE5 then ORc would have been given a bigger budget and better dev team, because Revelations sales are bound to send a strong message about survival horror attempts. Not that they do not now. Resident Evil is a system seller yet Revelations failed to do it.
                    Dunno about that, it HAS sold very well on the 3DS...but I think that the 3DS stigma of being 'just for children' in the US and UK probably nerfed its sales some...well that and the absolute shit world wide economy.

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                    • #11
                      But i have no doubt that it was going to be a DLC ....
                      Darkness : Tactical reload wasn't even in deadly silence LMAO
                      ^ Lol ...

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