The headline at the Daily Mail: Are we creating a generation of murderers?
"The study involved 151 college students who first completed questionnaires measuring their aggression levels and their attitude toward guns, and asked about their firearms training, their favorite video games, and how often they played them.
They then spent 20 minutes playing one of three different video games: a violent shooting game with realistic human targets that rewarded head shots (Resident Evil 4); a nonviolent shooting game with bull's-eye targets (the target practice game in Wii Play); or a nonviolent, non-shooting game (Super Mario Galaxy).
Resident Evil 4
Wii Play
Super Mario Galaxy
For the two shooting games, the participants either played with a standard controller including a joystick, or used a pistol-shaped controller.
Immediately after playing the video game, all participants shot 16 ‘bullets’ at a 6-foot tall, male-shaped mannequin covered in Velcro at the end of a narrow hallway, 20 feet (6.1 meters) away.
The gun – a black airsoft training pistol -- had the same weight, texture and firing recoil of a real 9mm semi-automatic pistol. The ‘bullets’ were .43 caliber rubber training rounds covered in soft Velcro. All participants were instructed in the use of the pistol and wore safety goggles.
Participants who played the shooting game using a pistol-shaped controller completed the most head shots at the mannequin (an average of about 7). They were also the only group who completed more head shots than they did shots to other parts of the mannequin.
‘We didn't tell them where to aim – we just told them to try to hit the mannequin,’ Bushman said.
‘But the violent shooting game they played (Resident Evil 4) rewarded head shots, and so they shot at the mannequin like they were playing the game, aiming for the head.’
Some killers have credited video games for helping them prepare, he said. For example, Anders Behring Breivik, the Norwegian man who shot and killed 69 people at a youth camp in Norway last year, wrote in a manifesto: ‘I see MW2 (Modern Warfare 2) more as a part of my training-simulation than anything else. You can more or less completely simulate actual operations.’
Bushman said he's not claiming that these games necessarily lead people to commit violent crimes.
‘But this study suggests these games can teach people to shoot more accurately and aim at the head,’ he said."
Source: http://www.dailymail.co.uk/sciencetech/article-2137757/Are-creating-generation-murderers-Shoot-em-ups-train-gamers-shoot-real-guns-accurately--hit-victims-head.html
So this:
Plus this:
Equals this:
Gaming sites are covering this story:
CVG:
http://www.computerandvideogames.com/345977/daily-mail-asks-are-games-creating-a-generation-of-murderers/
Kotaku: http://kotaku.com/5906575/science-says-dont-play-super-mario-galaxy-before-trying-to-shoot-someone-in-the-face
"The study involved 151 college students who first completed questionnaires measuring their aggression levels and their attitude toward guns, and asked about their firearms training, their favorite video games, and how often they played them.
They then spent 20 minutes playing one of three different video games: a violent shooting game with realistic human targets that rewarded head shots (Resident Evil 4); a nonviolent shooting game with bull's-eye targets (the target practice game in Wii Play); or a nonviolent, non-shooting game (Super Mario Galaxy).
Resident Evil 4
Wii Play
Super Mario Galaxy
For the two shooting games, the participants either played with a standard controller including a joystick, or used a pistol-shaped controller.
Immediately after playing the video game, all participants shot 16 ‘bullets’ at a 6-foot tall, male-shaped mannequin covered in Velcro at the end of a narrow hallway, 20 feet (6.1 meters) away.
The gun – a black airsoft training pistol -- had the same weight, texture and firing recoil of a real 9mm semi-automatic pistol. The ‘bullets’ were .43 caliber rubber training rounds covered in soft Velcro. All participants were instructed in the use of the pistol and wore safety goggles.
Participants who played the shooting game using a pistol-shaped controller completed the most head shots at the mannequin (an average of about 7). They were also the only group who completed more head shots than they did shots to other parts of the mannequin.
‘We didn't tell them where to aim – we just told them to try to hit the mannequin,’ Bushman said.
‘But the violent shooting game they played (Resident Evil 4) rewarded head shots, and so they shot at the mannequin like they were playing the game, aiming for the head.’
Some killers have credited video games for helping them prepare, he said. For example, Anders Behring Breivik, the Norwegian man who shot and killed 69 people at a youth camp in Norway last year, wrote in a manifesto: ‘I see MW2 (Modern Warfare 2) more as a part of my training-simulation than anything else. You can more or less completely simulate actual operations.’
Bushman said he's not claiming that these games necessarily lead people to commit violent crimes.
‘But this study suggests these games can teach people to shoot more accurately and aim at the head,’ he said."
Source: http://www.dailymail.co.uk/sciencetech/article-2137757/Are-creating-generation-murderers-Shoot-em-ups-train-gamers-shoot-real-guns-accurately--hit-victims-head.html
So this:
Plus this:
Equals this:
Gaming sites are covering this story:
CVG:
By the same logic parents should stop their kids from playing Cricket, less they decide to start lobbing handgrenades around with the accuracy of Deadshot from Batman.
Kotaku: http://kotaku.com/5906575/science-says-dont-play-super-mario-galaxy-before-trying-to-shoot-someone-in-the-face
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