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  • #16
    Originally posted by CrimsonElder View Post
    When you first arrive at the mansion in Remake you hear a gunshot. This is pressumably Chris or Jill because if you watch Kenneths headcam video towards the end of the game you will notice that he fires several shots, the shot you hear upon arrival in the main hall is a single shot.

    I believe the shot fired was Chris/Jill. How did they get into the mansion if not via the front door? At the bottom of the corridor by where Kenneth is killed there is a door. Go through this door and you come into a room with a bird cage straight infront of you, above this bird cage is an open window and against the far wall opposite the bird cage is a dead zombie leaning up against the wall. Did Chris/Jill enter the mansion through this window and fire the shot that you hear killing that zombie. Always bugged me this one. Thats my theory anyway.

    What do you guys think was the shot fired Kenneth if so how did Chris/Jill enter the mansion? Or do you buy into my theory which personally I prefer and think makes more sense logically. Can we confirm that the hand found by Joseph is indeed Kenneths? If not then thats my question number 2.
    I assume instead of Jill, you mean Rebecca? Because Jill is in the main hall when you arrive in either scenario. Also, I haven't played Remake in a while but doesn't the "dead zombie" leaning up against the wall get up later and disappear?
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    • #17
      Originally posted by Alzaire View Post
      I assume instead of Jill, you mean Rebecca? Because Jill is in the main hall when you arrive in either scenario. Also, I haven't played Remake in a while but doesn't the "dead zombie" leaning up against the wall get up later and disappear?
      Of course! Your right I mean Barry/Chris. Seems no reason for Rebbeca to enter the mansion this way but I definatley think someone did. There seems to be a trail of chaos in these two rooms. I have no idea about the zombie leaning up against the wall getting up and dissappearing I never had any use to return to this room after the first time. Can anyone confirm this?
      Last edited by CrimsonElder; 05-10-2012, 10:58 PM.

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      • #18
        Kinda funny I guess but I always wondered how a Zombie in RE1 got into the Keepers closet. What was he doing in there? I always assumed it was the guy that came to check on him that was in the closet. The Keeper killed him and hid the body, but he reanimated as a Zombie in the closet. Sounds good to me.

        News Bot, I know you said level design doesn't count, but how did Ada get out of the sewage processing plant and get into the sewers in the R.P.D basement? I always figured she would have taken the lift to a different level (that was not available to us) and found access.

        Another level design issue is with RE3 in the beginning where you start in the warehouse. You get the key that's for the back door, but where is the front door? Tere's no shutters at all.

        Who is the UBCS soldier in the lab in RE2, and how did he manage to get there from the sewers. I can't see him backtracking after they fought Birkin in the sewers. There was not even an outbreak then and even so he would not have died there as there were no B.O.W's unleashed at that point in time. They didn't fight Birkin in the labs so he didn't die then. It's not HUNK as they flew off somewhere else. So who is it?

        The biggest issue I have with the RE games is the layout of the streets in RE3. They are narrow like in Japan and have back alleys like in Japan, oh wait... this game was designed by the Japanese. But still you'd think they would have one some research. In RE2 the streets are much bigger and the back alleys look more "American" to me.

        Just a few things that I was wondering..
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        • #19
          All of Resident Evil is a glorious plot hole that I twist my ankle in every few years.

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          • #20
            Resident Evil Zero is one big plot hole, RE5 had a lot of bad ones when they re-wrote Weskers back story and had him throw all his money away to find Spencer...really just sounds awful when I remember it.

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            • #21
              Originally posted by Zombie_X View Post
              News Bot, I know you said level design doesn't count, but how did Ada get out of the sewage processing plant and get into the sewers in the R.P.D basement? I always figured she would have taken the lift to a different level (that was not available to us) and found access.

              Another level design issue is with RE3 in the beginning where you start in the warehouse. You get the key that's for the back door, but where is the front door? Tere's no shutters at all.

              The biggest issue I have with the RE games is the layout of the streets in RE3. They are narrow like in Japan and have back alleys like in Japan, oh wait... this game was designed by the Japanese. But still you'd think they would have one some research. In RE2 the streets are much bigger and the back alleys look more "American" to me.
              These are great questions and observations. News Bot can say that there really aren't any plot holes in the series (since the ones we know of are actually just translation errors) all he wants, and he's probably right. But level design errors know no language barrier!

              The sewage treatment plant is a massive conundrum in and of itself, since the central room is clearly a small part of a massive outdoor area (evidenced by the giant tanks in the background). But if you look at the map of RE2 and RE3, the plant is close to where city hall should be (south-southeast of "58" on the map below). There's some room there, but we already saw that the north side of Flower Street is covered with storefronts (see screenshot below). And even if it was free space, there's no way that the massive treatment plant could fit there.





              As for Ada, the room with the water puzzle has a wall that is adjacent to the room she magically falls into after Leon defeats G1 (or the G creature). This wall is seen between the rooms at "68" and "70" on the map below. She could have blown the wall apart (with who knows what) or simply found a vent or something.



              I've noticed the warehouse thing, too. If you look at the map, it's not clear where the front door is (or if there even is one)...



              I believe News Bot said something a while back that Jill left her apartment (or whatever that building was that exploded) at night, then spent the night in the warehouse. Between the scene where Jill breaks the door down and her monologue about "September 28th, daylight," we really have no idea what happens. It's possible that she ran down the alley after the door-breaking scene and climbed over the barricades at "6" on the map, entering the warehouse through the back door. The door being locked could have just been a gameplay device to get you to investigate the first safe room before leaving.

              It's also possible that there is an unseen door on the north wall of the warehouse, just west of the trailer Dario hides in. When Jill enters the back area of the first floor of the warehouse (directly under the safe room), the camera angle prevents seeing what is on the east wall. Looking at the screenshot below, it looks like it's just a bunch of crates there, but there could be a door back there.

              Edit: I just checked; the door animation before Jill's brief monologue and the back door animation use the same door texture, so the doors are probably one and the same.



              I'm not sure if the level design in RE2 and RE3 were done by the same people, but it sure seems like they weren't. The streets in the Outbreak games resembled a typical American city much more than RE3's streets did.
              Last edited by Det. Beauregard; 05-11-2012, 03:09 AM.
              Mass production? Ridiculous!

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              • #22
                I never deny the existence of geographical errors, but this topic isn't about them.

                Who is the UBCS soldier in the lab in RE2, and how did he manage to get there from the sewers. I can't see him backtracking after they fought Birkin in the sewers. There was not even an outbreak then and even so he would not have died there as there were no B.O.W's unleashed at that point in time. They didn't fight Birkin in the labs so he didn't die then. It's not HUNK as they flew off somewhere else. So who is it?
                It's a member of Alpha Team who acquired a separate case. Outbreak shows that B.O.W.s (Hunter R) were actually tearing things up in the Underground Laboratory for a while before the U.S.S. even infiltrated, and a Hunter was added to that room in the N64 version of the game where the Hunter R was actually first added to the series storyline. And even going past that, the U.S.S. member is lying dead next to a pod that was housing a Tyrant T-103, which escaped and could also be a possible culprit. Most of the research facilities in Raccoon City were in a state of disarray because Birkin stopped taking orders from Umbrella, so the company had no oversight or status updates, and Birkin was deliberately causing biohazards left and right.

                Originally posted by Wrathborne View Post
                Resident Evil Zero is one big plot hole, RE5 had a lot of bad ones when they re-wrote Weskers back story and had him throw all his money away to find Spencer...really just sounds awful when I remember it.
                Can you specify on BH0? Because that game has no real plot holes outside of Rebecca's subsequent behavior in REmake, which can't really be taken as canon since the events of BH1 are vague and aren't meant to have a canon path.

                As for BH5: the game has no plot holes. Nothing about Wesker was re-written, only added. They kept everything intact. Being disappointed about the direction the story took (I personally liked it) does not make it a plot hole.
                Last edited by News Bot; 05-11-2012, 04:23 AM.
                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                • #23
                  Why do villains infect themselves with parasites or viruses that can no longer transform them back after they take out their intended target? Each time the idea of the next character to do this really stretches out. There's desperation. And then there's being a BOW tumor on the side of some monster for the rest of your days.

                  Leon presumably under the impression Krauser died in a crash. But his narration in Darkside Chronicles states Krauser disappeared and where he was no one knew.

                  Are we to believe Leon randomly hears a passerby state that Krauser died in a random crash despite not knowing where he disappeared to? Unlikely. The possible outcome is that the writers (or translators) weren't aware he "died" in a crash.

                  On the subject of Chronicles why are Wesker's eyes blue after infection?
                  Last edited by Smiley; 05-11-2012, 05:04 AM.

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                  • #24
                    Leon presumably under the impression Krauser died in a crash. But his narration in Darkside Chronicles states Krauser disappeared and where he was no one knew.
                    There was no crash. The Japanese script simply says "accident". It's further explained elsewhere that Leon heard about the accident after the initial disappearance.

                    On the subject of Chronicles why are Wesker's eyes blue after infection?
                    Lazy character modelers. You really think they'd put that much effort into a model that was already about 6 years old? It's CAPCOM!
                    Last edited by News Bot; 05-11-2012, 05:33 AM.
                    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                    • #25
                      There are no accidents in crash collisions. Accident implies no one was at fault.

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                      • #26
                        This isn't so much about the games, but Degeneration had two scenes that really confused me. When I first watched the film I assumed these two scenes had some plot relevance but amounted to nothing unless I missed something (hopefully?). The first was the unexplained letter the man on the airplane needed to give to Downing, it seemed so important but was never mentioned again! The second was when Downing and Claire attempted to access the WilPharma Facility, Downing's key card was declined which seemed to make him nervous. =\

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                        • #27
                          Originally posted by Wrathborne View Post
                          Resident Evil Zero is one big plot hole, RE5 had a lot of bad ones when they re-wrote Weskers back story and had him throw all his money away to find Spencer...really just sounds awful when I remember it.
                          Thats called "retroactive continuity", also known as Retcon. Thats not a plot hole

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                          • #28
                            Originally posted by ValentineLover View Post
                            Thats called "retroactive continuity", also known as Retcon. Thats not a plot hole
                            It's not that either.
                            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                            • #29
                              Originally posted by News Bot View Post
                              It's not that either.
                              Retroactive continuity

                              Reframing past events to serve a current plot need. When the inserted events work with what was previously stated, it's a Revision; when they outright replace it, it's a Rewrite
                              Its like the Overmind stuff in SC2

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                              • #30
                                Originally posted by ValentineLover View Post
                                Its like the Overmind stuff in SC2
                                Yes... and nothing fitting that description is in either BH0 or BH5.
                                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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