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How hard would it be to produce RE1.5 in this day and age?

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  • How hard would it be to produce RE1.5 in this day and age?

    I recently read in another topic that a member of this forum (alinhoalisson) is making his own 2D version of RE 1.5. This got me thinking... How hard would it really be to design, program and eventually release RE 1.5, or as close as we can with the information available? As of five or so years ago, that would have been a much more daunting task, but in this age with higher powered computers and easily obtainable 3D game engines in which to create the game it seems like it's totally doable if you have a small team of dedicated people working on it. Hypothetically, if such a project was happening, this is how I envision it would work, from bottom to top.

    The story writing aspect:
    The team would need one or two writers who were able to take the information we know about the story as of
    now and weave it together with some creative license to make it work. They would also be responsible for
    choosing the best camera angles for each room, choosing the camera angles which worked best with the story
    and setting for each area. Obviously they would be working the rest of the dev team, kind of like a think
    tank for ideas and concepts, then take the raw concepts from those sessions and write them into a cohesive
    plot lines, possible camera angles and item placement and puzzles. After completing these aspects they
    would then be reintroduced to the think tank and ultimately scrapped or chosen. Obviously this would be a
    fluid process that would require constant tweaking and communication between the entire dev team.

    The music and sound development:
    We would need at least one person able to create/collect sound effects for the game and possibly one to two composers
    to create the appropriate tracks for the game. This team would have to work closely with the writing and programming team.

    The graphics development aspect:
    The team would need somewhere between two to three graphic artists capable of creating backgrounds
    consistent with the backgrounds seen in RE1.5 and subsequently RE2. They would also be responsible for
    creating the character textures needed for the models created by the modelling team. They would also be
    responsible for creating menus, inventory screens and other graphical aspects, working closely with the
    writing and programming teams.

    The modelling aspect:
    The team would also need one to two 3D artists capable of producing quality models of the same graphical
    consistency as RE2 (I.e. that old school blocky look). Not only would modelling such simple polygonal
    models be nostalgic and in keeping with the early RE look, it would also make the models much easier to
    produce, therefore speeding up the development cycle. These individuals would have to work closely with the
    team of programmers in order to get the models functioning within the programmed environment.

    The programming aspect:
    Though it would be possible to get by with one programmer versed in the game engine the team ultimately
    chose beforehand, it would be optimal to have at least 2-4 programmers to share the work load and speed up
    the development cycle. These individuals would have to be able to take the completed concepts from the
    writers (Which derived from and were chosen by the dev team think tank) and craft the environments, player
    actions, AI, etc around them. They would also have to work closely with the model and graphic design team
    to ensure overall quality of each area within the team.

    The leadership aspect:
    The team would need one individual who was versed (at least at a basic level) in all the disciplines
    involved in the project with the ability to keep the project on track and the team working cohesively. This
    person would need to have the ability to supervise and troubleshoot problems between the separate teams
    within the collective dev team.

    Other aspects outside of the development team:
    The team would need an individual outside of the dev team to handle the occasional release of information
    on the progress of the project to the forum members (In this case, let's say the forum is THIA :-P).

    The team would also benefit from having a few individuals outside of the dev team who could go out into the
    community and collect opinions, concepts and ideas on what should happen in the game and bring this
    information back to the dev team for consideration. They would need to keep a database of the ideas and the
    names of the people who submitted their ideas so they could be added to the credits at the end of the game
    if their idea was used.

    The team would need several dedicated (And trustworthy) individuals to beta test the game as it developed so the
    dev team could iron out any bugs found by the testers that the dev team missed.

    If popularity and global interest was piqued during the development or after release, The team might need
    dedicated translators. Of course, that hurdle would only need to be jumped very late in the development
    cycle, perhaps even after release.

    The team would also need some voice actors, if indeed, voice acting was decided upon.
    Of course, members of the dev team could chip in with their own angelic voices, but they
    would probably need assistance in this matter.

    I think it would be the greatest undertaking ever attempted by any RE fanbase in the history of RE fanship. XD What are your thoughts on the matter, fellow forum mates?
    Last edited by AsteroidBlues; 05-10-2012, 05:06 PM.
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  • #2
    Ask this guy: http://biohazard.net-live.ru/

    Too bad the project seems to have stopped.

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    • #3
      With the RE2 engine? Almost impossible. Modding it is a nightmare and only a handful of people can even make room boundaries.

      And you couldn't make the Man-Spider or Ape/Baboon things, or the mirco-crocs.

      In anything else...it can be done, but you'd have to fill in details with guess work. We know the labs were similar, but were almost certainly missing some areas and had extras in others. And the rest of the map was pretty much completely different. we can't even make a RPD map that makes sense. We don't even know all the details of the plot, especially the in game events.

      If we had more from the Curator's build we could throw out more guesses - we don't know exactly how complete that one is, after all, but it's certain to be missing a fair bit - but even that wouldn't answer all our questions.

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      • #4
        Originally posted by Darkmoon View Post
        With the RE2 engine? Almost impossible. Modding it is a nightmare and only a handful of people can even make room boundaries.

        And you couldn't make the Man-Spider or Ape/Baboon things, or the mirco-crocs.

        In anything else...it can be done, but you'd have to fill in details with guess work. We know the labs were similar, but were almost certainly missing some areas and had extras in others. And the rest of the map was pretty much completely different. we can't even make a RPD map that makes sense. We don't even know all the details of the plot, especially the in game events.

        If we had more from the Curator's build we could throw out more guesses - we don't know exactly how complete that one is, after all, but it's certain to be missing a fair bit - but even that wouldn't answer all our questions.
        Thus my use of the words "as close as we can with the information available". Obviously creative license will be key in making it work, I believe I even mentioned that. And the project will be more fan service than canon material, it wouldn't have to conform with the time line in RE2 or beyond it.
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        • #5
          Originally posted by Rick Hunter View Post
          Ask this guy: http://biohazard.net-live.ru/

          Too bad the project seems to have stopped.
          Looking at the screenshots of their production... it looks really, really horrible. XD I don't see why it couldn't be done better, and not in full 3D like their version. I'm talking going full old school with prerendered graphics.

          (Apologies for the double post)
          Last edited by AsteroidBlues; 05-10-2012, 06:21 PM.
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          • #6
            The simple answer is that it -could- be done, but probably won't happen. Many times projects have been started and tried, usually abandoned. Getting enough people together with the skills to do a good enough job is difficult (especially to find someone who can code everything), and then making it last is even more so. Even a large number of the people in the mod community, while willing to share with each other, don't seem to want to work together in most cases.
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            • #7
              Originally posted by AsteroidBlues View Post
              it looks really, really horrible.
              The models are horrible, but all backgrounds have been remade in a higher resolution, it looks very good. This game had a big potential, but it hasn't been updated since 2009...

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              • #8
                Originally posted by Rick Hunter View Post
                The models are horrible, but all backgrounds have been remade in a higher resolution, it looks very good. This game had a big potential, but it hasn't been updated since 2009...
                Wow, those backgrounds were prerendered? I thought it was just fully 3D. If that's the case, then yes, the backgrounds were amazing... but as you said, the models were ghastly. XD
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                • #9
                  That Russian mod reminds me more of Fear Effect than it does of RE.

                  Long story short, it's possible, but highly unlikely.

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                  • #10
                    At this point we should make a sub forum dedicated to 1.5.
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                    • #11
                      Originally posted by aris13 View Post
                      At this point we should make a sub forum dedicated to 1.5.
                      Agreed! There's still enough interest and an emergence of threads to warrant it...

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                      • #12
                        Originally posted by aris13 View Post
                        At this point we should make a sub forum dedicated to 1.5.
                        Guess we'd need that at some point, but ... geeze, 1.5 before we even re-open any of the other forums or add an RE6 sub-forum?

                        We'll see. Do people want an RE1.5 sub-forum?

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                        • #13
                          Me personally, yes. Bioflames is shut to new members so to have a place where information could be stored in one place and I actually had access to it would be nice. Besides that I generally think it would be a good idea, there's at least a few 1.5 threads every month and most of them go off on tangents about other 1.5 topics, having one dedicated area would certainly make things more organised.

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                          • #14
                            Originally posted by geluda View Post
                            Me personally, yes. Bioflames is shut to new members so to have a place where information could be stored in one place and I actually had access to it would be nice. Besides that I generally think it would be a good idea, there's at least a few 1.5 threads every month and most of them go off on tangents about other 1.5 topics, having one dedicated area would certainly make things more organised.
                            Makes sense. Up until the recent ORC/RE6 news, usually six out every ten threads were either directly or indirectly about about 1.5. It would keep the umbrella labs more organized and leave more room for threads concerning fresh topics such as RE6, which is of course getting ready to flood this place in a few months as big releases always do. Meh, just my opinion.
                            "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
                            Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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                            • #15
                              Originally posted by Carnivol View Post
                              Guess we'd need that at some point, but ... geeze, 1.5 before we even re-open any of the other forums or add an RE6 sub-forum?

                              We'll see. Do people want an RE1.5 sub-forum?
                              I think that would be great, seeing as 1.5 is pretty much the holy grail of the RE universe. It should be a members area only in my opinion, that way we can keep our 1.5 knowledge secret... like the Los Illuminados. <_<
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