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Originally posted by Pikminister View PostBoth Sherry and Jake are definitely going to be inspired on Milla Jovovich's Alice persona. Catering to the crowd that keeps making the movies such a big hit and hoping to get them to adopt the games as well.
Before you know it, it's no longer about regular humans trying to survive incredible odds. But merely a videogame about supermen/women and the end of the world.Last edited by News Bot; 05-14-2012, 08:20 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by Tyrant Rose View PostI think it's safe to say Capcom always had a plan to bring Sherry back if only because of the ambiguity of her fate (In government custody or kidnapped by Wesker? Cured of the G virus or was it merely dormant?). It's been 14 years since we saw Sherry. Isn't that "long enough"? And how is it bad that she can now do something besides cry and slow you down?
From what little we've seen in the trailers, I can't say Sherry looks too confident or badass yet. She looks like...an adult version of herself. Huh. Funny that. She's been tossed into this mess as much as anyone else. I fully expect her "protective duty" gig to be a running joke in the game. Also, we've been told that she has special abilities from her G virus exposure...but does she know that yet?
I will agree with you on one point: I wish she wasn't working for the U.S. Government. I'd always hoped that Sherry ended up with the Organization or Wesker and that the next time we saw her, she'd be a villain. It looks like they're going the dark-and-twisty route with Jake instead. But as I've said in other threads, it seems like redemption is going to be a major theme in RE6, so I guess it fits.
The ways people speculated her return came from the minds of most fans that saw a blonde character in the later games and tried to piece together a subplot involving her. Whether she was "Ashley" as the grown up damsel taken from the U.S. or as "Jill" taken by Wesker and experimented on as a super soldier.
Between the two I'd much rather have the former when it came to Sherry. I'd rather a horror game made use of a vulnerable character you as a protagonist would have to protect as opposed to a super soldier who can perform stylized action.
But alas RE6 has recreated Sherry to be a fighter. And not just a fighter, but with powers that will work alongside the ones Jake will have. Whether she's "confident" or not is yet to be determined, but given her objective to look over Jake I think it clear that she has some form of confidence to take up this assignment. She doesn't come across as a scared girl that needs looking after.
It should be said that these characters are nothing of interest without the namedrop of Wesker and Birkin. Both of which were the most well known and arguably favorable villains and bosses the series had to offer. The Sherry we knew in RE2 was no super powered child so for her to show up as a Government lackey with powers is off putting. And who would believe Wesker had a son? They were created for a new generation, but their place in the series feels very forced and jarring because the series never needed super powered fighters as protagonists. Let alone the children of these villains coming together. If not for the Resident Evil movies would these two characters ever had been thought of this way as powerful companions? Somehow I doubt this was what they intended for Sherry. Likewise I don't expect Wesker was ever believed to have a son until RE6 was made.Last edited by Smiley; 05-14-2012, 08:27 PM.
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If not for the Resident Evil movies would these two characters ever had been thought of this way as powerful companions?
I'd rather a horror game made use of a vulnerable character you as a protagonist would have to protect as opposed to a super soldier who can perform stylized action.Last edited by News Bot; 05-14-2012, 08:34 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Nah! To claim that the RE movies have not influenced the recent games is ridiculous in the face of the evidence.
The laser corridor in RE4, the Red Queen in UC and a lot of crazy crap that ended up in ORC. Like how the protagonists reacted to the B.O.W.s and were able to take them out like if they were superhuman (ala Alice kicking a dog in mid-air). Bullshit straight from the movies.
And we're talking about Sherry and Jake here. Recent characters and not Wesker. Wesker is old news.
The people working on the new game are going to want to amp things up. So they're going to be looking for inspiration for all that crazy shit from NEW SOURCES. Like watching a lot of Dragon Ball Z KAI, that 'Chronicle' movie and the last few RE live-action flicks. Not to mention Harry Potter and probably Twilight. Those guys have no limits for their insanity.Stuff to remember: Avoid forums if you're having a bad day.
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Originally posted by Pikminister View PostNah! To claim that the RE movies have not influenced the recent games is ridiculous in the face of the evidence.
The laser corridor in RE4, the Red Queen in UC and a lot of crazy crap that ended up in ORC. Like how the protagonists reacted to the B.O.W.s and were able to take them out like if they were superhuman (ala Alice kicking a dog in mid-air). Bullshit straight from the movies.
And we're talking about Sherry and Jake here. Recent characters and not Wesker. Wesker is old news.
The people working on the new game are going to want to amp things up. So they're going to be looking for inspiration for all that crazy shit from NEW SOURCES. Like watching a lot of Dragon Ball Z KAI, that 'Chronicle' movie and the last few RE live-action flicks. Not to mention Harry Potter and probably Twilight. Those guys have no limits for their insanity.
You are aware that Anderson himself stated that Alice was inspired by Wesker and Alexia in CODE:Veronica?
Are you also aware that the most complete version of BH4 before the final game was comprised of a plot focusing on three superhumans, one of whom was centuries old? And that in every other build, superhuman powers were present? And that even in the final game, superhumans are still present?
And are you aware that the Progenitor Virus, G-Virus, t-Veronica and Plaga all provide superhuman abilities and this is actually their main focal point?
Do you know what Tyrants are? Super-soldiers.
The laser corridors and RED QUEEN are homages. Nothing more, and they are almost completely different from their representations in the movies. And I don't see why you're complaining about the cut-scenes when the staff have admitted that they always wanted over-the-top action (and this is obvious if you actually look at the series' progression as the graphics have improved). Not sure if you noticed but a lot of the characters you're referencing with that complaint have years of combat experience against those very enemies. Hard to be surprised when fighting them is your job. None of the scenes in the movies have been repeated in the games (outside of the re-telling scenarios in the Chronicles games which incidentally don't happen), in-fact, it's the other way around. The movies use scenes from the games.
I don't agree with the direction the series has taken, but I also don't agree with baseless, misguided bitching.Last edited by News Bot; 05-14-2012, 08:48 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostSo would I, but the majority don't (maybe you shouldn't have contributed to that with your boxes of Operation Raccoon City!). I personally don't see a problem with superhumans in the series because they were planned very early and have been in the series several times, but people seem to brush over this in order to bitch about the exact same things several years later while ignoring the fact that they were already done. What you're seeing is progression.
My contribution to ORC doesn't change anything when it comes to what they've done with RE6. The amount a spin off makes holds no bearing to a main sequel especially if made by a different team. Even if it did, RE6 was far along in its story before I purchased my copy of ORC. But I'll take the obvious jab to remind people that ORC like RE5 does not factor in playing as super powered people in its campaign. Even better is that through ORC's Spec Ops campaign comes a really great portion where you look out for Sherry who is vulnerable to everything out to kill her. But neither USS nor Spec Ops were super powered. I wouldn't argue action packed though.
At best, you have Wesker and Krauser from RE4 and 5 who were villains/bosses and only player characters during Mercenaries. So if I'm at some form of fault for ORC perhaps we should look to anyone who bought a copy of RE4 and RE5 to blame.
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Originally posted by Smiley View PostRE6 is the first game to make use of super powered protagonists. The only time a super powered protagonist has done so was the movies so you can understand the parallel. Wesker, Saddler, and the rest may have been powered, but they were the villains, rivals and bosses you fought against with overwhelming odds. Frankly, that's more horrific.
My contribution to ORC doesn't change anything when it comes to what they've done with RE6. The amount a spin off makes holds no bearing to a main sequel especially if made by a different team. Even if it did, RE6 was far along in its story before I purchased my copy of ORC. But I'll take the obvious jab to remind people that ORC like RE5 does not factor in playing as super powered people in its campaign. Even better is that through ORC's Spec Ops campaign comes a really great portion where you look out for Sherry who is vulnerable to everything out to kill her. But neither USS nor Spec Ops were super powered. I wouldn't argue action packed though.
At best, you have Wesker and Krauser from RE4 and 5 who were villains/bosses and only player characters during Mercenaries. So if I'm at some form of fault for ORC perhaps we should look to anyone who bought a copy of RE4 and RE5 to blame.
My ORC reference was a joke. Even so, ORC is everything you have complained about in regards to the series wrapped up in one nice over-priced package. Yet you don't seem to give it any notice. You can use the "oh, it's a spin-off" excuse all you want, but it's a cop-out. Doesn't change the fact that it's only going to drive CAPCOM to keep the series on an action-orientated track, if not make it filled with even more action. Revelations had a chance to re-introduce horror to the series and actually handled horror somewhat well. It sold like shit and was dwarfed by ORC, an action game. What do you think CAPCOM are going to prefer in the future?Last edited by News Bot; 05-14-2012, 09:07 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostI don't agree with the direction the series has taken, but I also don't agree with baseless, misguided bitching.
Got it.Stuff to remember: Avoid forums if you're having a bad day.
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A Wesker game would be cool. Just like a Metal Gear game with Ninja Raiden. But not as a main sequel. That would be absurd. Turning RE into what we know as DMC would have been a mistake so it was good that game branched off into its own series. Infecting Leon and giving him powers would have been a travesty so the RE4 we got was a blessing when it came to Leon being infected with Las Plagas but not having any super powered mutations during his campaign.
Capcom shouldn't need a lot of convincing. They know what works and what doesn't for a horror game. Every action element introduced is for the sake of more money targeting the action genre and its gamers. Revelations couldn't fully steer away from them.
The extent of Jake and Sherry's powers are not an issue. Their weaknesses or time restraints were never something I factored. Even now in the films Alice isn't super powered anymore, but having her as one is still a lingering fact about her character. Having super powers in general is a problem if they're used to brawl against B.O.W.s in an otherwise horror series.
I'm a gamer and a fan who knows a thing or two on how to categorize. ORC being a spin off might come off as a cop out, but in the RE series where we've seen spin offs branch out in all kinds of directions I don't see the issue here. I bought Survivor and Darkside Chronicles, but that doesn't suggest I want RE6 to mimic the game play shown in those titles.
Another reason why I support Metal Gear Rising and the direction its going in. Because I know that if a spin off is going to be made about Raiden as a cyborg slicing and dicing it should be done in its own spin off and not be a focal point in a MGS sequel. Kojima puts it best:
"The previous version of Rising aimed to have feel good action with Raiden as main character as a spin-off, not MGS. The same concept is shared for the new RISING by [PlatinumGames]. For those who are hoping for a stealth style MGS, this will definitely appear at some point, so please wait for a true sequel."
- Hideo Kojima, on Twitter.
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Originally posted by Pikminister View PostOh, so when someone complains about ORC, that is in no way bitching but simply pointing out that it caters to sheeple. But if someone points out that RE6 is doing the same (it is), then it's BITCHING.
Got it.
Making stuff up with a lack of general knowledge on the thing you're trying to criticize isn't wise. Not saying you're ignorant, nobody knows much about BH6 yet. Which is why bitching about it right now is premature and misguided no matter how you cut it.
Originally posted by Smiley View PostA Wesker game would be cool. Just like a Metal Gear game with Ninja Raiden. But not as a main sequel. That would be absurd. Turning RE into what we know as DMC would have been a mistake so it was good that game branched off into its own series. Infecting Leon and giving him powers would have been a travesty so the RE4 we got was a blessing when it came to Leon being infected with Las Plagas but not having any super powered mutations during his campaign.
Capcom shouldn't need a lot of convincing. They know what works and what doesn't for a horror game. Every action element introduced is for the sake of more money targeting the action genre and its gamers. Revelations couldn't fully steer away from them.
The extent of Jake and Sherry's powers are not an issue. Their weaknesses or time restraints were never something I factored. Even now in the films Alice isn't super powered anymore, but having her as one is still a lingering fact about her character. Having super powers in general is a problem if they're used to brawl against B.O.W.s in an otherwise horror series.
I'm a gamer and a fan who knows a thing or two on how to categorize. ORC being a spin off might come off as a cop out, but in the RE series where we've seen spin offs branch out in all kinds of directions I don't see the issue here. I bought Survivor and Darkside Chronicles, but that doesn't suggest I want RE6 to mimic the game play shown in those titles.
Another reason why I support Metal Gear Rising and the direction its going in. Because I know that if a spin off is going to be made about Raiden as a cyborg slicing and dicing it should be done in its own spin off and not be a focal point in a MGS sequel. Kojima puts it best:
I can understand being bothered by superhuman protagonists, but saying that they're out-of-character for the series is complete nonsense, as is saying that the movies are the cause. The games would have ended up with superhuman protagonists sooner or later, particularly since superhuman characters have been visited so much in the series and the viruses, the main cause of the "horror", were actually designed for the express purpose of creating superhumans or creatures with superior abilities.
I would prefer if there was less focus on action, but the numbers say all there is to say on that front. If they went full survival horror again, there wouldn't be a series anymore. And no matter how you try and slice technical limitations as "horror elements", the gameplay style from the pre-BH4 games is outdated and will never return unless CAPCOM think a downgrade is profitable, which is doubtful. That's why I love Revelations and the direction it went in even if it didn't quite go as far as I would have liked because CAPCOM are still bound by the fact that the majority of their sales come from people who lap up action.
I don't see why Capcom cannot appease gamers by marketing to them with different games instead of blurring them together in a mash up.Last edited by News Bot; 05-14-2012, 09:50 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostPlease find me something BH6 is doing the same as ORC.
Making stuff up with a lack of general knowledge on the thing you're trying to criticize isn't wise. Not saying you're ignorant, nobody knows much about BH6 yet. Which is why bitching about it right now is premature and misguided no matter how you cut it.sigpic
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Originally posted by Smiley View PostUp till RE6 Wesker was dead and Sherry was in Government hands. That was all the closure her character needed.
The ways people speculated her return came from the minds of most fans that saw a blonde character in the later games and tried to piece together a subplot involving her. Whether she was "Ashley" as the grown up damsel taken from the U.S. or as "Jill" taken by Wesker and experimented on as a super soldier.
Originally posted by Smiley View PostBetween the two I'd much rather have the former when it came to Sherry. I'd rather a horror game made use of a vulnerable character you as a protagonist would have to protect as opposed to a super soldier who can perform stylized action.
But alas RE6 has recreated Sherry to be a fighter. And not just a fighter, but with powers that will work alongside the ones Jake will have. Whether she's "confident" or not is yet to be determined, but given her objective to look over Jake I think it clear that she has some form of confidence to take up this assignment. She doesn't come across as a scared girl that needs looking after.
I'm not sure I'd characterize Sherry as a fighter in RE6. From what we've seen, it looks more like she's a classic support character. Jake's doing all the work. She's just there to periodically stab him with a syringe.
Originally posted by Smiley View PostIt should be said that these characters are nothing of interest without the namedrop of Wesker and Birkin. Both of which were the most well known and arguably favorable villains and bosses the series had to offer. The Sherry we knew in RE2 was no super powered child so for her to show up as a Government lackey with powers is off putting. And who would believe Wesker had a son? They were created for a new generation, but their place in the series feels very forced and jarring because the series never needed super powered fighters as protagonists. Let alone the children of these villains coming together. If not for the Resident Evil movies would these two characters ever had been thought of this way as powerful companions? Somehow I doubt this was what they intended for Sherry. Likewise I don't expect Wesker was ever believed to have a son until RE6 was made.
Also, have you considered why Sherry was sent after Jake? If he's so dang important, why not just drop in a SEAL team to grab him?
Does anyone remember Wesker's original reason for luring the STARS to the mansion? It was to test the BOWs in real combat situations. Could it be possible that there's someone in the shadows who knows the truth about both Sherry and Jake and is testing them in much the same way?Last edited by Tyrant Rose; 05-14-2012, 10:56 PM.
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Originally posted by News Bot View PostYou're not going anywhere with your argument anytime soon if you keep bringing up the non-applicable movies, which don't even help your point at all.
I can understand being bothered by superhuman protagonists, but saying that they're out-of-character for the series is complete nonsense, as is saying that the movies are the cause. The games would have ended up with superhuman protagonists sooner or later, particularly since superhuman characters have been visited so much in the series and the viruses, the main cause of the "horror", were actually designed for the express purpose of creating superhumans or creatures with superior abilities.
I would prefer if there was less focus on action, but the numbers say all there is to say on that front. If they went full survival horror again, there wouldn't be a series anymore. And no matter how you try and slice technical limitations as "horror elements", the gameplay style from the pre-BH4 games is outdated and will never return unless CAPCOM think a downgrade is profitable, which is doubtful. That's why I love Revelations and the direction it went in even if it didn't quite go as far as I would have liked because CAPCOM are still bound by the fact that the majority of their sales come from people who lap up action.
Appeasing different audiences by marketing different games with different gameplay styles was the strategy for ORC and REV. Guess how that went down? CAPCOM would be fools to try that strategy again. You talk as if they aren't a business and the entire issue is a matter of choice. The series would be long dead by now if the gameplay style hadn't changed in BH4.
I'm fine with super humans on a enemy level. I fought Wesker. I fought Tyrants. I did this without playing as an 'Alice'. The games could toy with the notion but the movies made this a reality for the franchise and RE6 cements it into the game's campaign.
It is out of place for a series that never established protagonists using these viral mutations to counteract against other mutations. That's only in the movies. And now we have it in the latest sequel. Wouldn't care as much if it happened in a spin off though. I'm open to creative distances in spin offs because they by nature are all about branching off in a different direction. A main sequel though does make this a problem. Cyborg Raiden and Vamp are great powerful characters, but they have no place being playable in MGS4's campaign. You need to know what your game is and set standards to that. Capcom doesn't seem to have any standards for their core series.
The topic here isn't even on RE as an action or horror game. That road is already paved by other topics on this forum. Here, we discuss the characters. Jake and Sherry are part of the ensemble to RE6 and their game play will just be the beginning for the rest of the games. Capcom wants them for a new generation. This is how the newcomers are going to recognize and enter the series rooting for.
As for appeasing the idea of pulling everything into RE6 sounds like a mess. It'll be a horrid mash up that will either work or fail miserably depending on whether the types of gamers get their fill or not. Capcom might profit heavily from it regardless.
What they did with Revelations and ORC doesn't matter so long as the demographic for both titles were met. We've heard of the open praise of a Revelations sequel in spite of the sales. The idea that Capcom will still toy with the 3DS is always a possibility regardless if the market for it is smaller than consoles. That's why we have more Downfall rumors and discussions going around. Capcom are about money, but they have enough to reach out to people. The dismal sales to Darkside Chronicles have not stopped it for getting an HD remake on the PS3.
But Capcom needs to refine their series. Understand its horror roots and stick with some form of basics instead of trying to up everything besides the horror.
Originally posted by Tyrant Rose View PostWas it really all the closure she needed? As you just said, fans have been speculating about Sherry's fate for years. Nobody cares about Manuela or other one-off characters quite the same way they care about Sherry. Heck, I've yet to hear anyone say "what happened to Sheva?" even though she was objectively pretty cool.
I do see why this is annoying to purists, but you can't blame Capcom for not hinting at this outcome multiple times. We already knew that Sherry was at the very least the only person alive immune to the G virus. And even though some of Wesker's Report 1 got retconed, they were still saying very early on in the series that "there's something about this little girl." And that girl apparently grew up and decided not to be a victim any more. Good for her, I say.
I'm not sure I'd characterize Sherry as a fighter in RE6. From what we've seen, it looks more like she's a classic support character. Jake's doing all the work. She's just there to periodically stab him with a syringe.
Like I said before, it's about the theme of redemption. No hope left, remember? This is the true conclusion of Wesker and Birkin's story arcs. Sure there's been bleed from the movies, but it could be worse. They could've inserted Alice or brought Wesker back to life yet again or had Umbrella come back and take over the world.
Also, have you considered why Sherry was sent after Jake? If he's so dang important, why not just drop in a SEAL team to grab him?
Does anyone remember Wesker's original reason for luring the STARS to the mansion? It was to test the BOWs in real combat situations. Could it be possible that there's someone in the shadows who knows the truth about both Sherry and Jake and is testing them in much the same way?
Immunity to a virus doesn't mean you should be super powered. The t-virus may no longer be an issue, but vaccines do not equate to added strength and agility. Jill despite her immunities to T and T-abyss is still treated with the same mortality as Chris and the others. Only time she was made as a super human was the P30 device when she was used as a villain in a boss fight. That was pushing it already because the idea of Jill running up walls and beating Chris to a pulp was very awkward. But the game had enough sense to strip those powers from her when the time came to play as her in Desperate Escape. They gave her humanity back to her.
Whatever they intended for CVX and Wesker's Report never fully came to light regarding Sherry and Steve. As far as Darkside left it both were minimal and their stories finished. Wesker died so there's no point to suggest anything be made with them. The Sherry we see in RE6 may as well be a new character. It's like Anakin in the Star Wars prequels. The innocent boy is now a full fledged Jedi with a chip on his shoulder. And even though the prequels are iffy at least Anakin as a Jedi is established. Sherry being a loyal fully trained government agent super soldier is way off.
Wesker and Birkin are dead. Hopefully for good. Their kids are a by-product of mixing familiar elements into new characters for a younger audience. They are their own characters and what they do reflects them and not their parents. We as fans are really only interested in them because of their relation to previous villains. Newcomers wouldn't know or care either way.Last edited by Smiley; 05-15-2012, 03:57 AM.
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Name-dropping Alice has never and will never help your argument, man.
Actually, I'm not sure you even know what you like with Resident Evil. You want less focus on action. You're not going to get that with super powered protagonists. That generates more action even if they created restrictions to it. Stylized over-the-top combat on a super human level is not going to provide or give you any horror or scares.
It is out of place for a series that never established protagonists using these viral mutations to counteract against other mutations. That's only in the movies. And now we have it in the latest sequel. Wouldn't care as much if it happened in a spin off though. I'm open to creative distances in spin offs because they by nature are all about branching off in a different direction. A main sequel though does make this a problem. Cyborg Raiden and Vamp are great powerful characters, but they have no place being playable in MGS4's campaign. You need to know what your game is and set standards to that. Capcom doesn't seem to have any standards for their core series.
The topic here isn't even on RE as an action or horror game. That road is already paved by other topics on this forum. Here, we discuss the characters. Jake and Sherry are part of the ensemble to RE6 and their game play will just be the beginning for the rest of the games. Capcom wants them for a new generation. This is how the newcomers are going to recognize and enter the series rooting for.
What they did with Revelations and ORC doesn't matter so long as the demographic for both titles were met. We've heard of the open praise of a Revelations sequel in spite of the sales. The idea that Capcom will still toy with the 3DS is always a possibility regardless if the market for it is smaller than consoles. That's why we have more Downfall rumors and discussions going around. Capcom are about money, but they have enough to reach out to people. The dismal sales to Darkside Chronicles have not stopped it for getting an HD remake on the PS3.
As for appeasing the idea of pulling everything into RE6 sounds like a mess. It'll be a horrid mash up that will either work or fail miserably depending on whether the types of gamers get their fill or not. Capcom might profit heavily from it regardless.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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