Trying to avoid picking pieces of quotes just to respond to. The gameFAQs routine is not that good. And if the quotes do get any longer we might as well make a separate topic for them as this is about the characters more than anything else.
I name drop Alice for the sheer fact that she is the first super powered protagonist of Resident Evil. Jake and Sherry are soon to follow when it comes to the games. Not much of an argument to refute really. We've established Capcom referencing the movies, and using elements from them. Protagonists with powers was inevitable, but frankly Resident Evil knows the one and only Alice to have started that train wreck. Certainly wasn't Dante since his game is DMC. Certainly wasn't Leon since the RE4 we got had him with no powers.
Just a simple truth.
As for RE6 itself what we're being promoted with is more action than horror. You say Leon and to a lesser extent Chris. Judging off the combat, enemies, and characters that is being shown so far I'd say you're going to be more in tune with RE5 game play at best than anything else. Possibly Revelations, but keep in mind the co-op factor and re-skinned majini aren't much of a derail from how things were done in RE5. A gothic environment might make the setting spooky, but that's been restricted to Leon. So the closest you'll really get here is 1/3 of the game dedicated to some form of classic horror.
The pursuer for RE6 looks to be a section. We do see Jake fighting enemies multiple times in Wesker type maneuvers. The chase scenes unlike RE5 are filled with the over-the-top action of Jake and Sherry running faster than a speeding bullet, leaping tall buildings in a single bound. There's a diminished level of fear from those trailers when there followed up by the quirky antics of Jake shrugging BOWs off as "extra" for his rebellious nature.
But I'll be happy to let RE6 prove me wrong on scaring me with the Jake section. We've seen it fail with RE5 and a lesser extent with RE4 using human characters. What makes you think super powers will help?
Whether powers were planned or not in earlier games isn't saying much here. They were scrapped or shifted to a new type of game. The reason doesn't matter so much as whether it was executed or not and it wasn't. The movies flourished with a super powered hero and now RE wants to jump in with "the son of Wesker" as their calling card. Good for them. Still doesn't fit with the games to date. Even Wesker having a son is silly.
The older games aren't tarnished. Never claimed they were. The new games though are convoluted and unsure of what they want to be. RE5 wants to establish itself as an action game and horror game. RE6 wants to do both while throwing in super powers. Three scenarios trying to aim for a different audience and achieve a different type of game to them is indeed a mash up. They want to make as many people happy, but I doubt it'll work that way. Even if the Leon scenario provides the type of horror I genuinely like in the classic games (which I still have doubts over) it'll only make up a 1/3 of the experience.
Still, the marketing is much bigger than ever. If I knew about RE6 in advance I'd bank on that more than ORC in sales. ORC was an action spin off bringing four players together. RE6 wants to grab the attention of purists, action junkies and newcomers with co-op, mercenaries from the get go, and plenty of action. Not to mention it's a main numbered entry. So even if I'm disappointed in the direction this sequel is going I must admit I admire the marketing behind this game.
I name drop Alice for the sheer fact that she is the first super powered protagonist of Resident Evil. Jake and Sherry are soon to follow when it comes to the games. Not much of an argument to refute really. We've established Capcom referencing the movies, and using elements from them. Protagonists with powers was inevitable, but frankly Resident Evil knows the one and only Alice to have started that train wreck. Certainly wasn't Dante since his game is DMC. Certainly wasn't Leon since the RE4 we got had him with no powers.
Just a simple truth.
As for RE6 itself what we're being promoted with is more action than horror. You say Leon and to a lesser extent Chris. Judging off the combat, enemies, and characters that is being shown so far I'd say you're going to be more in tune with RE5 game play at best than anything else. Possibly Revelations, but keep in mind the co-op factor and re-skinned majini aren't much of a derail from how things were done in RE5. A gothic environment might make the setting spooky, but that's been restricted to Leon. So the closest you'll really get here is 1/3 of the game dedicated to some form of classic horror.
The pursuer for RE6 looks to be a section. We do see Jake fighting enemies multiple times in Wesker type maneuvers. The chase scenes unlike RE5 are filled with the over-the-top action of Jake and Sherry running faster than a speeding bullet, leaping tall buildings in a single bound. There's a diminished level of fear from those trailers when there followed up by the quirky antics of Jake shrugging BOWs off as "extra" for his rebellious nature.
But I'll be happy to let RE6 prove me wrong on scaring me with the Jake section. We've seen it fail with RE5 and a lesser extent with RE4 using human characters. What makes you think super powers will help?
Whether powers were planned or not in earlier games isn't saying much here. They were scrapped or shifted to a new type of game. The reason doesn't matter so much as whether it was executed or not and it wasn't. The movies flourished with a super powered hero and now RE wants to jump in with "the son of Wesker" as their calling card. Good for them. Still doesn't fit with the games to date. Even Wesker having a son is silly.
The older games aren't tarnished. Never claimed they were. The new games though are convoluted and unsure of what they want to be. RE5 wants to establish itself as an action game and horror game. RE6 wants to do both while throwing in super powers. Three scenarios trying to aim for a different audience and achieve a different type of game to them is indeed a mash up. They want to make as many people happy, but I doubt it'll work that way. Even if the Leon scenario provides the type of horror I genuinely like in the classic games (which I still have doubts over) it'll only make up a 1/3 of the experience.
Still, the marketing is much bigger than ever. If I knew about RE6 in advance I'd bank on that more than ORC in sales. ORC was an action spin off bringing four players together. RE6 wants to grab the attention of purists, action junkies and newcomers with co-op, mercenaries from the get go, and plenty of action. Not to mention it's a main numbered entry. So even if I'm disappointed in the direction this sequel is going I must admit I admire the marketing behind this game.
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