According to this guy (I think he's high or drunk or something btw), having played though Revelations without the CPP (circle pad pro) and then playing through the game with it, he says additional enemies jumped out at him that he didn't encounter before without it and that they were harder to kill/moved faster etc.
He does give a specific example of this, but since I haven't played the game yet I avoided his spoilers and just skimmed what he said a bit. He starts talking about it at 0:41 and ends at 3:30. I mean if this is true it'd make sense to me as Capcom probably scaled the game back a little to compensate for the 1-stick control scheme.
I mean I think this is cool if true, but likewise I can also see it angering some players who don't have (or don't want to use) the CPP as they're essentially getting a gimped gameplay experience. I can also understand how this could have gone largely unnoticed as I assume most Revelation players play the game either with or without, but not both.
Can anyone who has the game and the CPP confirm this? Does the game's difficulty and enemy count really change when using the second circle pad control layout?
He does give a specific example of this, but since I haven't played the game yet I avoided his spoilers and just skimmed what he said a bit. He starts talking about it at 0:41 and ends at 3:30. I mean if this is true it'd make sense to me as Capcom probably scaled the game back a little to compensate for the 1-stick control scheme.
I mean I think this is cool if true, but likewise I can also see it angering some players who don't have (or don't want to use) the CPP as they're essentially getting a gimped gameplay experience. I can also understand how this could have gone largely unnoticed as I assume most Revelation players play the game either with or without, but not both.
Can anyone who has the game and the CPP confirm this? Does the game's difficulty and enemy count really change when using the second circle pad control layout?
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