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N3DS Resident Evil: Revelations's difficulty scales up with CPP?

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  • N3DS Resident Evil: Revelations's difficulty scales up with CPP?

    According to this guy (I think he's high or drunk or something btw), having played though Revelations without the CPP (circle pad pro) and then playing through the game with it, he says additional enemies jumped out at him that he didn't encounter before without it and that they were harder to kill/moved faster etc.

    He does give a specific example of this, but since I haven't played the game yet I avoided his spoilers and just skimmed what he said a bit. He starts talking about it at 0:41 and ends at 3:30. I mean if this is true it'd make sense to me as Capcom probably scaled the game back a little to compensate for the 1-stick control scheme.

    I mean I think this is cool if true, but likewise I can also see it angering some players who don't have (or don't want to use) the CPP as they're essentially getting a gimped gameplay experience. I can also understand how this could have gone largely unnoticed as I assume most Revelation players play the game either with or without, but not both.

    Can anyone who has the game and the CPP confirm this? Does the game's difficulty and enemy count really change when using the second circle pad control layout?

    sigpic

  • #2
    Can't help you here bud, haven't bought it yet.

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    • #3
      It does not change. He probably doesn't realise what hell mode does.
      Beanovsky Durst - "They are not pervs. They are japanese."

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      • #4
        Even if it were true - it's quite brilliant. Capcom get criticised (rightly and wrongly) for being lazy - but they're then accused of making the effort to alter the game's difficulty, compensating for the lack of an accessory that is built with ease of use in mind - and people complain they're gimping the game?

        Great effort.


        Originally posted by Vito View Post
        Can't help you here bud, haven't bought it yet.
        Well worth the input!

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        • #5
          I think you misunderstood. I'm not complaining about it. I haven't even played the game yet. I like the idea. If anything is gimping anything it's the lack of a second stick on the stock model 3DS.. the CPP is becoming hard to find, at least in the U.S. Don't have to be so dramatic.

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          Edit: Thanks Dracarys, is this mode worth a second game play-through after unlocking it?
          Last edited by Deus Flux; 06-12-2012, 07:29 AM.
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          • #6
            What was dramatic about my reply?

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            • #7
              Pretty neat if true, almost makes me want to get the Circle Pad Pro.
              PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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              • #8
                Well he's playing the demo so I assume he's talking about that? In the demo there are additional enemies and different spawns if you play Hell mode.
                This is not the case with the final version of the game though but the enemies are indeed faster.
                I don't have the CPP but surely this would've been revealed a long time ago and Capcom would've said something if this was the case.

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