Originally posted by Enigmatism415
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Originally posted by crazy2k4
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Also, I've been doing some testing around and I don't think TeamIGAS has messed with the AI coding and programming yet. Perhaps D.Birkin would be the best person to confirm this, but none of the enemies or bosses seem to have changes made to them by the MZD build.
There is something that I've noticed though. The female baboon is missing a character death sequence - that attacks that it does when it latches on the player's back does not cause any damage (seems to connect improperly). My guess is that this attack was meant to be another special death sequence but the developing team hadn't coded it correctly.
Which reminds me, I have found two more death animations. I'll be sure to upload them to my YouTube channel with better quality in the following days, along with something else which I'll be posting in the WIP thread and providing a good in-depth analysis to help out the team and people who like knife only challenges.
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