Originally posted by geluda
View Post
Announcement
Collapse
No announcement yet.
Some cool 1.5 exclusive screenshots (**As seen on TV!**)
Collapse
X
-
Originally posted by doriantoki View PostI think it's kind of interesting that the lab zombies are the RE1 zombies imported wholesale. Were the ones in B based on these same models or were new ones constructed?
As for 1.5, it appears they are a direct transfer but this isn't the case, there are differences:
Biohazard 1:
Biohazard 1.5
Biohazard 2
As you can see with the Bio 1 and 1.5 zombie, the model is different, more detailed in respects to polygons and there is a slight texture difference.Last edited by BiohazardFE; 09-30-2013, 05:50 PM.sigpic
"Beware the friends bearing false gifts and speaking with fork tongues. Poor Four-Eyes!" - Rev, New Dominion Tank Police
Comment
-
invalid attachment,i dont see xDD
Guys,make eboot for psp,this eboot put in folder,ok,this folder name don,t have this character(%)for example,BH2 vanilla 40%,psp dont read this simbol and game not work,put other name,without this simbol(%)and game run 100%,i garantized xDD
sorry for my english,i am spanish
Comment
-
Originally posted by BiohazardFE View PostBio 2 Retail? They're a new model, but similar in appearance.
As for 1.5, it appears they are a direct transfer but this isn't the case, there are differences:
Biohazard 1:
[ATTACH]9152[/ATTACH]
Biohazard 1.5
[ATTACH]9153[/ATTACH]
Biohazard 2
[ATTACH]9154[/ATTACH]
As you can see with the Bio 1 and 1.5 zombie, the model is different, more detailed in respects to polygons and there is a slight texture difference.Last edited by doriantoki; 09-30-2013, 05:38 PM.
Comment
-
Yes, I see it now. Thanks for the comparison. The 1 and 1.5 models are obviously based on the same base with slight alterations. Kind of interesting - if Capcom were intending it as a place holder, why even bother to make those slight changes in the first place? But it's kind of a cool throw-back to the first game.Last edited by doriantoki; 09-30-2013, 07:39 PM.
Comment
-
Originally posted by Aleff View PostOne question for the more knowledgeable ones: Was RE 2 made in Sony C Libraries or in Assembly (or maybe a mix of both)? Did they (IGAS) had to disassembly machine code or did they had access to C code? It's still not clear to me.
Any links on hacking on more recent consoles (not NES/SNES for example) would be appreciated
If you want do anything like IGAS has done, you'll have to either know or learn MIPS R3000 assembly language, if you haven't already. In addition to that, you'll need a very decent understanding of how to develop in c/c++.
Originally posted by Aleff View PostI wonder how one injects C code in machine code if that's the case...
...you can't polish a turd with hack.exe.I'm a blackstar.
Comment
-
Originally posted by doriantoki View PostYes, I see it now. Thanks for the comparison. The 1 and 1.5 models are obviously based on the same base with slight alterations. Kind of interesting - if Capcom were intending it as a place holder, why even bother to make those slight changes in the first place? But it's kind of a cool throw-back to the first game.Last edited by BiohazardFE; 09-30-2013, 09:03 PM.sigpic
"Beware the friends bearing false gifts and speaking with fork tongues. Poor Four-Eyes!" - Rev, New Dominion Tank Police
Comment
-
I kinda agree in a way. RE1 ahd the mansion, RE2 had the RPD, and RE3 has the streets. I think a main shot of the lobby would be more fitting than the evidence room.
Comment
Comment