Originally posted by warren
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by doriantoki View PostBetween the two facebook pages (I have no idea why they set up two? It's confusing and splits the amount of like), they are pretty much there already.Seibu teh geimu?
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Originally posted by biohazard_star View PostThe other one isn't official though. It just happens to share/mirror some of the team's posts and has an IGAS banner. They really should put a disclaimer at the top.
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It looks like the Team had been working on the Laboratory quite some time ago; they just uploaded an old (but no less handsome) render of the lift that services B1 through B3. Most of the Laboratory's finished backgrounds are readily available anyway, so I wonder how far along they are with the Shelters (#01 & #02), A-2 Hall (normal & fire versions), Boiler Room, and Ladder Shaft (the fire version of the D-2 Corridor can probably be wrought from the normal version).
Last edited by Enigmatism415; 10-01-2013, 12:37 PM.
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Originally posted by doriantoki View PostOh, most definitely. And I am aware of that. The backgrounds, specifically. They can't do really do anything with the original 1.5 backgrounds. And the original resolution on those is pretty atrocious. They could render their own backgrounds at a high resolution, sure, but they'd have to redo the old backgrounds or filter them in some way (which would probably end up looking like poo). Anyway, the idea just came to mind because of how startlingly clear some of the images posted on the facebook page have been. But I guess it's in comparison to the grainy/blurry images we are so used to seeing when it comes to 1.5.
Spoiler:
[ATTACH=CONFIG]9158[/ATTACH]
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I just had an epiphany. What if the official IGAS artist is just... well... better than the ones hired by Capcom to work on Biohazard 1.5 / 2? I mean, the original artists were only human, right? Is it so far-fetched? This mindset kinda makes me feel better about not having access to certain original assets, anyway. If we value enjoyment over "authenticity", I'd dare to say that IGAS is a marked improvement over the original developers!
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Originally posted by Enigmatism415 View PostI just had an epiphany. What if the official IGAS artist is just... well... better than the ones hired by Capcom to work on Biohazard 1.5 / 2? I mean, the original artists were only human, right? Is it so far-fetched? This mindset kinda makes me feel better about not having access to certain original assets, anyway. If we value enjoyment over "authenticity", I'd dare to say that IGAS is a marked improvement over the original developers!Last edited by Guest; 10-01-2013, 01:29 PM.
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Originally posted by Darkness View Posti hope they just clean up the originals, please dont replace ones we have original by capcom, just clean them up.
now i DO want to see their amazing room work with rooms we don't have access toLast edited by Guest; 10-01-2013, 01:37 PM.
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Well, we've already seen what they've done with some areas they've made from scratch so far, East Corridor, 3F Corridor, the Stairwell, and a couple of other places we've seen in screenshots they've posted. All have been a great job, and actually look like they belong in RE 1.5, that's a good thing.
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I could be wrong, but, aren't like 90% of the unfinished lab renders from 1.5 available in complete form in retail? Why not just rip and use those rooms in their place? The elevator posted above is a good example. It's curious they've done their own elevator when there's a perfectly good one (that looks pretty much the same) in retail already.
Regarding re-making/touching up some of the backgrounds, I am all for it. Specifically, some areas just look really bad/unfinished/unpolished, the sewers especially. I feel IGAS would do a good job cleaning these areas up. Also, in some cases, it might be faster and more efficient to just remake a background from scratch instead of attempting to "repair" it using the original as a base.
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All know the capabilities of the Team IGAS, they can make areas from scratch like the Stairwell 2 and 1, even they can do the missing Fire Corridors from the Lab and Shelters #1 and #2, and other missing rooms. Also they can repair rooms that have the masks broken for example: the L Tunnel 2.
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Originally posted by Rick Hunter View PostYeah but the lab backgrounds are more complex. They are more than just walls with barely any details on them.
The Shelters and Boiler Room, on the other hand, will likely take quite a bit of work (although the latter is very similar to its retail counterpart, but not so much so that it can be recycled in full)
Originally posted by doriantoki View PostI could be wrong, but, aren't like 90% of the unfinished lab renders from 1.5 available in complete form in retail? Why not just rip and use those rooms in their place? The elevator posted above is a good example. It's curious they've done their own elevator when there's a perfectly good one (that looks pretty much the same) in retail already.
Besides, the retail lift had that control panel at the back, which rerouted the car to the train platform (the shaft does not connect this way in 1.5). Aside from the lift, I can't think of any other retail backgrounds that would really fit. Even the retail ladder shaft would feature out-of-place mutant vines everywhere, and it would be missing a middle (B2) platform.
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