Originally posted by geluda
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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I can't exagerate how beautiful these are!!!
Edit: The plant could also be a cheap fake one many buildings have emLast edited by Deathlygasm; 02-02-2014, 06:52 PM.
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Originally posted by Eteponge View PostITT: People complaining to Team IGAS about minor ungrateful shit that doesn't even matter, in order to appease their neckbeard virgin 1.5 knowledge.
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Originally posted by B.Zork View Posthello again! most renders you see in pictures of release at times is quick test render where complex effects are turned off to save time many include placeholder object for many reason. we do many quick renders when test for easy trying of either camera angle or compression artifacting and atmosphere look on screen in game. what is it people see is problem with stairs? we had do many talks in group of how to design stairs in modern building like rpd because the stair room 1 and 2 are both very compact room and lead graphic designer did search on concrete stair design that save space and this became one inspiration http://www.contemporist.com/2010/12/...se-by-gruposp/
The design itself is fine and I'm guessing IGAS is using their creativity to fill up the space. But details such as these should be taken into account, especially when you look at the state of the police station in other floors, otherwise it will be difficult to maintain a certain immersing atmosphere.
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Originally posted by Kegluneq View PostAside from the layout contradictions already pointed out by Enigmatism415, the cleanness of the stairwall is disturbing. This is the access point between floors so I'd expect the walls and stairs to be stained with blood and the rail to have a trail of blood from the police officers either trying to escape the building or to fortify their position on other floors they deemed more secure.
The design itself is fine and I'm guessing IGAS is using their creativity to fill up the space. But details such as these should be taken into account, especially when you look at the state of the police station in other floors, otherwise it will be difficult to maintain a certain immersing atmosphere.
at the end of day a room is never built dirty. its decay is something that accumulate over time after structure completion.Last edited by B.Zork; 02-02-2014, 07:32 PM.
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Originally posted by B.Zork View Postwhy you describe stairwell as in need of more dirty and mess than almost any room present in either source build or released classic re?
at the end of day a room is never built dirty. its decay is something that accumulate over time after structure completion.
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I think he just means is that it feels "unaffected" compared to the rest of the RPD given its function as a high traffic area and while they design itself isn't flawed the aesthetic of the room seems to be a little too tidy and polished given the circumstances.sigpic
"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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Originally posted by B.Zork View Posti am confuse. these thing hardly exist in other places in rpd. only some natural occurance or where it tell a story. why is it you feel stairway must be battleground with all at once?
Places stained with blood (battleground field?): 1F Lobby Precint, 1F Northern Office, 2F Hallway (?), B1 Hallway, B1 Firing Range, B1 Armory
Places wrecked by destruction and mayhem: 1F Southern Office, 1F Shutter Hallway, 1F Rear Perimeter, B1 Parking Garage, B2 Jail
Places decayed and filled with dirtiness: B1 Kennel, B2 Hallway, B2 Morgue
Off the top of my head, only places look like they haven't been touched by the zombie apocalypse (or general laziness of Raccoon's Police Department) are the RF Helipad, 3F Chief's Office, 2F Archive Hallway and B1 Service Bay.
Considering that the stairway is a point of access to locations where we know that some short of battle or incident occurred (3F - Chief Irons' was bitten by zombies; 2F - the metallic shutters were bought down to prevent zombies from advancing; 1F - the zombies wrecked the whole floor apart) it seems logical to assume that some of the leftovers from the confrontations would leave a mark there since police officers would be either trying to escape the RPD, reenforce their positions in locations were they would be better protected or just gathering supplies and resources to survive.Last edited by Kegluneq; 02-02-2014, 08:22 PM.
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