Originally posted by Akimbo
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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It shouldn't be hard to phase invert the complete disc footage to get the xa data for the two cutscenes with voiceovers, we already have wave psf rips of the bgm to use.
It's the same principle as getting acapella / instrumental from songs, irc the knockout vst plugin
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is compatible with audacity.
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Originally posted by Akimbo View PostA comment on the new screenshot asked if there will be any voice acting included in the dialogue, IGAS replied:
What do you guys think? I hope the picture isn't twisted into thinking that there will be voice acting, but there may be a possibility.
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I'm torn between both alternatives. Voice acting would really ruin the whole experience if it happens to be bad, but at the same time I can't imagine people enjoying a game supposed to be of retail quality but void of voices.Last edited by Rick Hunter; 02-25-2014, 04:30 PM.
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Option to turn voices on/off would be best.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Ok so a few comments:
-Leon's voice sound like it had been slowed down. A bit weird.
-Iron's voice is too young! You should ask a smoking 50 years old guy to dub him haha...
-Elza has retail animations? Yay. But Leon doesn't. Booh
-The grenade launcher doesn't inflict massive damages to zombies? Limbs don't seem to explode.
-Can the shotgun cut zombies in half like in the vanilla build and retail RE2?
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Originally posted by Rick Hunter View PostI'm torn between both alternatives. Voice acting would really ruin the whole experience if it happens to be of bad, but at the same time I can't imagine people enjoying a game supposed to be of retail quality but void of voices.
That new video was great and it's awesome to see a new video from the Team. One of the parts that caught my eye was at 0:39 with what looked like a Keycard Slot/Machine. Also, wasn't the 'to be continued' text at the end of the video one of D.Birkin's avatars a while back?
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